Merge branch 'master' into feat/friends
# Conflicts: # Assembly-CSharp-Editor.csproj # Assembly-CSharp.csproj # Assets/TapBootstrapSDK/Plugins/TapBootstrapSDK.dll # Assets/TapCommonSDK/Plugins/Android/libs/TapCommon_1.1.11.aar.meta # Assets/TapDBSDK/Plugins/TapDBSDK.dll # Assets/TapMomentSDK/Plugins/TapMomentSDK.dll # Assets/TapTap/Bootstrap/Plugins/TapTap.Bootstrap.pdb # Assets/TapTap/Common/Plugins/Android/libs/TapCommon_1.1.11(1).aar # Assets/TapTap/Common/Plugins/Android/libs/TapCommon_1.1.11(1).aar.meta # Assets/TapTap/Common/Plugins/Android/libs/TapCommon_1.1.11.aar # Assets/TapTap/Common/Plugins/Android/libs/TapCommon_1.1.11.aar.meta # Assets/TapTap/Common/Plugins/TapTap.Common.dll # Assets/TapTap/Common/Plugins/TapTap.Common.pdb # Assets/TapTap/Moment/Plugins/TapTap.Moment.pdb # Assets/TapTap/TapDB/Plugins/TapTap.TapDB.pdb # ProjectSettings/ProjectSettings.asset # TapSDK2-Unity.sln.DotSettings.user # TapTap.Bootstrap.Editor.csproj # TapTap.Common.Editor.csproj # TapTap.Login.Editor.csproj # TapTap.Moment.Editor.csproj # TapTap.TapDB.Editor.csproj # compile.sh
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@ -100,9 +100,10 @@
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- (nonnull instancetype)initWithURL:(nonnull NSURL *)url protocols:(nullable NSArray*)protocols callbackQueue:(nonnull dispatch_queue_t)callbackQueue connectTimeout:(NSTimeInterval)connectTimeout;
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/**
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connect to the host
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connect to the host - blocking
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@return YES if successfully connected
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*/
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- (void)connect;
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- (BOOL)connect;
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/**
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disconnect to the host. This sends the close Connection opcode to terminate cleanly.
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@ -15,8 +15,6 @@ FOUNDATION_EXPORT const unsigned char TapCommonSDKVersionString[];
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// In this header, you should import all the public headers of your framework using statements like #import <TapCommonSDK/PublicHeader.h>
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#define TapCommonSDK_VERSION @"2.0.0"
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#import <TapCommonSDK/TapConfig.h>
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#import <TapCommonSDK/TDSAccountProvider.h>
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