feat(*): update native binary , doc
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# ChangeLog
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# ChangeLog
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## 2.1.3
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* iOS 新增 TapTap 以及 Tap.IO 客户端安装判断
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## 2.1.2
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## 2.1.2
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* Only the version number changes
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* 修复 iOS ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES 设置问题可能导致的 AppStore 审核无法通过
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## 2.1.1
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## 2.1.1
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14
README.md
14
README.md
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@ -11,9 +11,7 @@ TapCommon.GetRegionCode(isMainland =>
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});
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});
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```
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```
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### Android 独占方法
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#### 2. TapTap 是否安装
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#### 1. TapTap 是否安装
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```c#
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```c#
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TapCommon.IsTapTapInstalled(installed =>
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TapCommon.IsTapTapInstalled(installed =>
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{
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{
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@ -21,7 +19,7 @@ TapCommon.IsTapTapInstalled(installed =>
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});
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});
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```
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```
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#### 2. TapTap IO 是否安装
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#### 3. TapTap IO 是否安装
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```c#
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```c#
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TapCommon.IsTapTapGlobalInstalled(installed =>
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TapCommon.IsTapTapGlobalInstalled(installed =>
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{
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{
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@ -29,7 +27,9 @@ TapCommon.IsTapTapGlobalInstalled(installed =>
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});
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});
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```
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```
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#### 3. 在 TapTap 更新游戏
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### Android 独占方法
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#### 4. 在 TapTap 更新游戏
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```c#
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```c#
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TapCommon.UpdateGameInTapTap(appId,updateSuccess =>
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TapCommon.UpdateGameInTapTap(appId,updateSuccess =>
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{
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{
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@ -37,7 +37,7 @@ TapCommon.UpdateGameInTapTap(appId,updateSuccess =>
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});
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});
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```
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```
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#### 4. 在 TapTap IO 更新游戏
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#### 5. 在 TapTap IO 更新游戏
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```c#
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```c#
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TapCommon.UpdateGameInTapGlobal(appId,updateSuccess =>
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TapCommon.UpdateGameInTapGlobal(appId,updateSuccess =>
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{
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{
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@ -45,7 +45,7 @@ TapCommon.UpdateGameInTapGlobal(appId,updateSuccess =>
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});
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});
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```
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```
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#### 5. 在 TapTap 打开当前游戏的评论区
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#### 6. 在 TapTap 打开当前游戏的评论区
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```c#
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```c#
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TapCommon.OpenReviewInTapTap(appId,openSuccess =>
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TapCommon.OpenReviewInTapTap(appId,openSuccess =>
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{
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{
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@ -2,7 +2,7 @@
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"name": "com.taptap.tds.common",
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"name": "com.taptap.tds.common",
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"displayName": "TapTap Common",
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"displayName": "TapTap Common",
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"description": "TapTap Develop Service",
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"description": "TapTap Develop Service",
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"version": "2.1.2",
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"version": "2.1.3",
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"unity": "2018.3",
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"unity": "2018.3",
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"license": "MIT"
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"license": "MIT"
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}
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}
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