using UnityEditor; namespace TapTap.Common.Editor { public static class BuildTargetUtils { public static bool IsSupportMobile(BuildTarget platform) { return platform == BuildTarget.iOS || platform == BuildTarget.Android; } public static bool IsSupportStandalone(BuildTarget platform) { return platform == BuildTarget.StandaloneOSX || platform == BuildTarget.StandaloneWindows || platform == BuildTarget.StandaloneWindows64; } } }