using TapTap.UI; namespace TapTap.Common { internal sealed class UnityMonobehaviorWrapper : MonoSingleton { private bool isPause = false; private void OnApplicationPause(bool pauseStatus) { if (pauseStatus && isPause == false) { isPause = true; EventManager.TriggerEvent(EventConst.OnApplicationPause, true); } else if (!pauseStatus && isPause) { isPause = false; EventManager.TriggerEvent(EventConst.OnApplicationPause, false); } } } }