using System.Collections.Generic; using com.taptap.tapsdk.bindings.csharp; using LC.Newtonsoft.Json; using UnityEngine; namespace TapTap.Common { public sealed class UnityTDSUser { public const string TAP_AUTH_CHANNEL = "tap_auth"; public const string TDS_CHANNEL = "tds"; private readonly Dictionary _userInfo = new Dictionary(); public bool IsEmpty => _userInfo == null || _userInfo.Count == 0; public void UpdateUserInfo(string channel, string userId) { if (_userInfo.ContainsKey(channel)) { _userInfo[channel] = userId; } else { _userInfo.Add(channel, userId); } if (string.IsNullOrEmpty(userId)) _userInfo.Remove(channel); } public void Logout() { _userInfo.Clear(); } public bool ContainTapInfo() { return _userInfo.ContainsKey(TAP_AUTH_CHANNEL) || _userInfo.ContainsKey(TDS_CHANNEL); } public string GetUserId() { return JsonConvert.SerializeObject(_userInfo); } public override string ToString() { return GetUserId(); } // TODO: Implement the following methods public string GetUserName() { return ""; } } }