using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace TapSDK.UI { public enum ELanguageType { cn = 1, en = 2, fr = 3, } public class LocalizationMgr: Singleton { private ELanguageType _currentLanguageType = ELanguageType.cn; /// /// 当前语言 /// /// public ELanguageType CurrentLanguageType { get => _currentLanguageType; } /// /// 设置当前语言 /// /// public void SetLanguageType(ELanguageType newLanguageType) { _currentLanguageType = newLanguageType; } } }