using UnityEngine; namespace TapTap.UI { public class LoadingPanelController : BasePanelController { public Transform rotater; public float speed = 10; /// /// bind ugui components for every panel /// protected override void BindComponents() { rotater = transform.Find("Image");; } private void Update() { if (rotater != null) { var localEuler = rotater.localEulerAngles; var z = rotater.localEulerAngles.z; z += Time.deltaTime * speed; rotater.localEulerAngles = new Vector3(localEuler.x, localEuler.y, z); } } } }