using UnityEngine; namespace TapTap.Common { public class Platform { public static bool IsAndroid() { return Application.platform == RuntimePlatform.Android; } public static bool IsIOS() { return Application.platform == RuntimePlatform.IPhonePlayer; } public static bool IsWin32() { return Application.platform == RuntimePlatform.WindowsPlayer; } public static bool IsMacOS() { return Application.platform == RuntimePlatform.OSXPlayer; } } }