using System; using UnityEngine; namespace TapTap.Common { [Serializable] public class Result { public static int RESULT_SUCCESS = 0; public static int RESULT_ERROR = -1; [SerializeField] public int code; [SerializeField] public string message; [SerializeField] public string content; [SerializeField] public string callbackId; [SerializeField] public bool onceTime; public Result() { } public Result(string json) { JsonUtility.FromJsonOverwrite(json, this); } public string ToJSON() { return JsonUtility.ToJson(this); } } }