190 lines
5.8 KiB
Objective-C
190 lines
5.8 KiB
Objective-C
//////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// TDSWSWebSocket.h
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//
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// Created by Austin and Dalton Cherry on on 5/13/14.
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// Copyright (c) 2014-2017 Austin Cherry.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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//////////////////////////////////////////////////////////////////////////////////////////////////
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#import <Foundation/Foundation.h>
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#import <TapCommonSDK/TDSWSSecurity.h>
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@class TDSWSWebSocket;
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/**
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It is important to note that all the delegate methods are put back on the main thread.
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This means if you want to do some major process of the data, you need to create a background thread.
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*/
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@protocol TDSWSWebSocketDelegate <NSObject>
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@optional
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/**
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The websocket connected to its host.
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@param socket is the current socket object.
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*/
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-(void)websocketDidConnect:(nonnull TDSWSWebSocket*)socket;
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/**
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The websocket was disconnected from its host.
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@param socket is the current socket object.
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@param error is return an error occured to trigger the disconnect.
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*/
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-(void)websocketDidDisconnect:(nonnull TDSWSWebSocket*)socket error:(nullable NSError*)error;
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/**
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The websocket got a text based message.
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@param socket is the current socket object.
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@param string is the text based data that has been returned.
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*/
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-(void)websocket:(nonnull TDSWSWebSocket*)socket didReceiveMessage:(nonnull NSString*)string;
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/**
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The websocket got a binary based message.
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@param socket is the current socket object.
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@param data is the binary based data that has been returned.
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*/
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-(void)websocket:(nonnull TDSWSWebSocket*)socket didReceiveData:(nullable NSData*)data;
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/**
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The websocket got a pong.
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@param socket is the current socket object.
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@param data is the binary based data that has been returned.
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*/
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-(void)websocket:(nonnull TDSWSWebSocket*)socket didReceivePong:(nullable NSDate*)data;
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@end
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@interface TDSWSWebSocket : NSObject
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@property(nonatomic,weak, nullable)id<TDSWSWebSocketDelegate>delegate;
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@property(nonatomic, readonly, nonnull) NSURL *url;
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/**
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constructor to create a new websocket with QOS_CLASS_UTILITY dispatch queue
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@param url the host you want to connect to.
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@param protocols the websocket protocols you want to use (e.g. chat,superchat).
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@return a newly initalized websocket.
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*/
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- (nonnull instancetype)initWithURL:(nonnull NSURL *)url protocols:(nullable NSArray*)protocols;
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/**
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constructor to create a new websocket
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@param url the host you want to connect to.
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@param protocols the websocket protocols you want to use (e.g. chat,superchat).
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@param callbackQueue the dispatch queue for handling callbacks
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@return a newly initalized websocket.
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*/
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- (nonnull instancetype)initWithURL:(nonnull NSURL *)url protocols:(nullable NSArray*)protocols callbackQueue:(nonnull dispatch_queue_t)callbackQueue;
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/**
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constructor to create a new websocket
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@param url the host you want to connect to.
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@param protocols the websocket protocols you want to use (e.g. chat,superchat).
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@param callbackQueue the dispatch queue for handling callbacks
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@param connectTimeout timeout for blocking connect
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@return a newly initalized websocket.
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*/
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- (nonnull instancetype)initWithURL:(nonnull NSURL *)url protocols:(nullable NSArray*)protocols callbackQueue:(nonnull dispatch_queue_t)callbackQueue connectTimeout:(NSTimeInterval)connectTimeout;
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/**
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connect to the host
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*/
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- (void)connect;
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/**
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disconnect to the host. This sends the close Connection opcode to terminate cleanly.
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*/
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- (void)disconnect;
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/**
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write binary based data to the socket.
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@param data the binary data to write.
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*/
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- (void)writeData:(nonnull NSData*)data;
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/**
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write text based data to the socket.
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@param string the string to write.
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*/
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- (void)writeString:(nonnull NSString*)string;
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/**
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write ping to the socket.
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@param data the binary data to write (if desired).
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*/
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- (void)writePing:(nonnull NSData*)data;
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/**
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Add a header to send along on the the HTTP connect.
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@param value the string to send
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@param key the HTTP key name to send
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*/
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- (void)addHeader:(nonnull NSString*)value forKey:(nonnull NSString*)key;
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/**
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returns if the socket is conneted or not.
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*/
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@property(nonatomic, assign, readonly)BOOL isConnected;
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/**
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Enable VOIP support on the socket, so it can be used in the background for VOIP calls.
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Default setting is No.
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*/
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@property(nonatomic, assign)BOOL voipEnabled;
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/**
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Allows connection to self signed or untrusted WebSocket connection. Useful for development.
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Default setting is No.
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*/
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@property(nonatomic, assign)BOOL selfSignedSSL;
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/**
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Use for SSL pinning.
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*/
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@property(nonatomic, strong, nullable)TDSWSSecurity *security;
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/**
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Set your own custom queue.
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Default setting is dispatch_get_main_queue.
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*/
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@property(nonatomic, strong, nullable)dispatch_queue_t queue;
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/**
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Block property to use on connect.
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*/
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@property(nonatomic, strong, nullable)void (^onConnect)(void);
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/**
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Block property to use on disconnect.
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*/
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@property(nonatomic, strong, nullable)void (^onDisconnect)(NSError*_Nullable);
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/**
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Block property to use on receiving data.
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*/
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@property(nonatomic, strong, nullable)void (^onData)(NSData*_Nullable);
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/**
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Block property to use on receiving text.
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*/
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@property(nonatomic, strong, nullable)void (^onText)(NSString*_Nullable);
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/**
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Block property to use on receiving pong.
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*/
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@property(nonatomic, strong, nullable)void (^onPong)(NSData*_Nullable);
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@end
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