77557a27ea
# Conflicts: # Assets/LCLibs/Common.dll.meta # Assets/LCLibs/TapBootstrap_2.1.7.aar # Assets/LCLibs/TapBootstrap_2.1.7.aar.meta # Assets/TapTap/Bootstrap/Plugins/Android/libs/TapBootstrap_2.1.6.aar.meta # Assets/TapTap/Bootstrap/Plugins/TapTap.Bootstrap.dll # Assets/TapTap/Bootstrap/Plugins/TapTap.Bootstrap.pdb # Assets/TapTap/Bootstrap/Plugins/iOS/TapBootstrapSDK.framework/Headers/TapBootstrap.h # Assets/TapTap/Bootstrap/Plugins/iOS/TapBootstrapSDK.framework/TapBootstrapSDK # Assets/TapTap/Common/Plugins/Android/libs/TapCommon_2.1.7.aar.meta # Assets/TapTap/Common/Plugins/TapTap.Common.dll # Assets/TapTap/Common/Plugins/TapTap.Common.pdb # Assets/TapTap/Common/Plugins/iOS/TapTap.Common.dll # Assets/TapTap/Common/Plugins/iOS/TapTap.Common.pdb # Assets/TapTap/Friends/Plugins/TapTap.Friends.dll # Assets/TapTap/Friends/Plugins/TapTap.Friends.pdb # Assets/TapTap/License/Plugins/TapTap.License.dll # Assets/TapTap/License/Plugins/TapTap.License.pdb # Assets/TapTap/Login/Editor/TapLoginIOSProcessor.cs # Assets/TapTap/Login/Plugins/TapTap.Login.dll # Assets/TapTap/Login/Plugins/TapTap.Login.pdb # Assets/TapTap/Moment/Plugins/TapTap.Moment.dll # Assets/TapTap/Moment/Plugins/TapTap.Moment.pdb # Assets/TapTap/TapDB/Plugins/TapTap.TapDB.dll # Assets/TapTap/TapDB/Plugins/TapTap.TapDB.pdb # Assets/TapTap/TapDB/Plugins/iOS/TapTap.TapDB.dll # Assets/TapTap/TapDB/Plugins/iOS/TapTap.TapDB.pdb # TapSDK2-Unity.sln |
||
---|---|---|
Documentation | ||
Editor | ||
Plugins | ||
CHANGELOG.md | ||
CHANGELOG.md.meta | ||
Documentation.meta | ||
Editor.meta | ||
Plugins.meta | ||
README.md | ||
README.md.meta | ||
VERSIONNOTE.md | ||
VERSIONNOTE.md.meta | ||
package.json | ||
package.json.meta |
README.md
TapTap.Common
接口描述
1.获取地区
TapCommon.GetRegionCode(isMainland =>
{
// true 中国大陆 false 非中国大陆
});
2. TapTap 是否安装
TapCommon.IsTapTapInstalled(installed =>
{
// true 安装 false 未安装
});
3. TapTap IO 是否安装
TapCommon.IsTapTapGlobalInstalled(installed =>
{
// true 安装 false 未安装
});
Android 独占方法
4. 在 TapTap 更新游戏
TapCommon.UpdateGameInTapTap(appId,updateSuccess =>
{
// true 更新成功 false 更新失败
});
5. 在 TapTap IO 更新游戏
TapCommon.UpdateGameInTapGlobal(appId,updateSuccess =>
{
// true 更新成功 false 更新失败
});
6. 在 TapTap 打开当前游戏的评论区
TapCommon.OpenReviewInTapTap(appId,openSuccess =>
{
// true 打开评论区 false 打开失败
});
6. 在 TapTap IO 打开当前游戏的评论区
TapCommon.openReviewInTapGlobal(appId,openSuccess =>
{
// true 打开评论区 false 打开失败
});