TapCommon-Unity/Runtime/Internal/Duration/Impl/UnityTDSUser.cs

45 lines
1.4 KiB
C#

using System.Collections.Generic;
using com.taptap.tapsdk.bindings.csharp;
using LC.Newtonsoft.Json;
using UnityEngine;
namespace TapTap.Common {
public sealed class UnityTDSUser
{
public const string TAP_AUTH_CHANNEL = "tap_auth";
public const string TDS_CHANNEL = "tds";
private readonly Dictionary<string, string> _userInfo = new Dictionary<string, string>();
public bool IsEmpty => _userInfo == null || _userInfo.Count == 0;
public void UpdateUserInfo(string channel, string userId) {
TapLogger.Debug($"[TapDuration] UpdateUserInfo. channel: {channel} userId: {userId}");
_userInfo[channel] = userId;
if (string.IsNullOrEmpty(userId) && _userInfo.ContainsKey(channel))
_userInfo.Remove(channel);
}
public void Logout() {
_userInfo.Clear();
}
public bool ContainTapInfo() {
return _userInfo.ContainsKey(TAP_AUTH_CHANNEL) || _userInfo.ContainsKey(TDS_CHANNEL);
}
public string GetUserId() {
return JsonConvert.SerializeObject(_userInfo);
}
public override string ToString() {
return GetUserId();
}
// TODO: Implement the following methods
public string GetUserName() {
return "";
}
}
}