331 lines
10 KiB
C#
331 lines
10 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TapTap.UI
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{
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/// <summary>
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/// base panel of TapSDK UI module
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/// </summary>
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[RequireComponent(typeof(CanvasGroup))]
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[RequireComponent(typeof(GraphicRaycaster))]
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public abstract class BasePanelController : MonoBehaviour
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{
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/// <summary>
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/// the canvas related to this panel
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/// </summary>
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[HideInInspector]
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public Canvas canvas;
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/// <summary>
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/// the canvas group related to this panel
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/// </summary>
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[HideInInspector]
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public CanvasGroup canvasGroup;
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/// <summary>
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/// fade in/out time
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/// </summary>
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private const float FADE_TIME = 0.15f;
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/// <summary>
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/// animation elapse time
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/// </summary>
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private float _animationElapse;
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private Vector2 _screenSize;
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private Vector2 _cachedAnchorPos;
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private RectTransform _rectTransform;
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private Coroutine _animationCoroutine;
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/// <summary>
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/// open parameter
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/// </summary>
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protected internal AbstractOpenPanelParameter openParam;
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/// <summary>
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/// settings about this panel
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/// </summary>
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public BasePanelConfig panelConfig;
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/// <summary>
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/// 特殊面板需要一直保持置顶的,需要填写 toppedOrder, toppedOrder 越大越置顶
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/// </summary>
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public int toppedOrder;
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/// <summary>
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/// the transform parent when created it would be attached to
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/// </summary>
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/// <value></value>
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public virtual Transform AttachedParent => UIManager.Instance.GetUIRootTransform(this);
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#region Load
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protected virtual void Awake()
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{
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canvas = GetComponent<Canvas>();
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canvasGroup = GetComponent<CanvasGroup>();
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_rectTransform = transform as RectTransform;
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_screenSize = new Vector2(Screen.width, Screen.height);
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#if UNITY_EDITOR
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if (canvas == null)
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{
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Debug.LogErrorFormat("[TapSDK UI] BasePanel Must Be Related To Canvas Component!");
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}
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#endif
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}
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/// <summary>
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/// bind ugui components for every panel
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/// </summary>
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protected virtual void BindComponents() {}
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/// <summary>
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/// create the prefab instance
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/// </summary>
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/// <param name="param"></param>
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public void OnLoaded(AbstractOpenPanelParameter param = null)
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{
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openParam = param;
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// 寻找组件
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BindComponents();
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// 添加到控制层
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UIManager.Instance.AddUI(this);
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// 更新层级信息
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InitCanvasSetting();
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// 开始动画效果
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OnShowEffectStart();
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// 调用加载成功方法
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OnLoadSuccess();
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}
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private void InitCanvasSetting()
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{
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if (canvas.renderMode != RenderMode.ScreenSpaceOverlay)
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{
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var camera = UIManager.Instance.GetUICamera();
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if (camera != null)
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{
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canvas.worldCamera = camera;
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}
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}
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canvas.pixelPerfect = true;
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// canvas.overrideSorting = true;
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}
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/// <summary>
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/// init panel logic here
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/// </summary>
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protected virtual void OnLoadSuccess()
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{
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}
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#endregion
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#region Animation
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protected virtual void OnShowEffectStart()
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{
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if (panelConfig.animationType == EAnimationMode.None)
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{
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return;
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}
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if ((panelConfig.animationType & EAnimationMode.Alpha) == EAnimationMode.Alpha)
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{
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canvasGroup.alpha = 0;
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}
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if ((panelConfig.animationType & EAnimationMode.Scale) == EAnimationMode.Scale)
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{
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transform.localScale = Vector3.zero;
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}
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if ((panelConfig.animationType & EAnimationMode.RightSlideIn) == EAnimationMode.RightSlideIn)
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{
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_cachedAnchorPos = _rectTransform.anchoredPosition;
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_rectTransform.anchoredPosition += new Vector2(_screenSize.x, 0);
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}
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OnEffectStart();
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_animationCoroutine = StartCoroutine(FadeInCoroutine(FADE_TIME));
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}
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protected virtual void OnShowEffectEnd()
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{
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OnEffectEnd();
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}
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protected virtual void OnCloseEffectStart()
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{
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OnEffectStart();
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if ((panelConfig.animationType & EAnimationMode.Alpha) == EAnimationMode.Alpha)
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{
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canvasGroup.alpha = 1;
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}
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if ((panelConfig.animationType & EAnimationMode.Scale) == EAnimationMode.Scale)
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{
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transform.localScale = Vector3.one;
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}
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if ((panelConfig.animationType & EAnimationMode.RightSlideIn) == EAnimationMode.RightSlideIn)
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{
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_rectTransform.anchoredPosition = _cachedAnchorPos;
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}
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_animationCoroutine = StartCoroutine(FadeOutCoroutine(FADE_TIME));
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}
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protected virtual void OnCloseEffectEnd()
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{
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OnEffectEnd();
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GameObject.Destroy(gameObject);
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}
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private void OnEffectStart()
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{
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_animationElapse = 0;
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if (_animationCoroutine != null)
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{
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StopCoroutine(_animationCoroutine);
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_animationCoroutine = null;
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}
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canvasGroup.interactable = false;
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}
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private void OnEffectEnd()
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{
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canvasGroup.interactable = true;
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_animationElapse = 0;
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_animationCoroutine = null;
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}
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private IEnumerator FadeInCoroutine(float time)
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{
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while (_animationElapse < time)
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{
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yield return null;
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_animationElapse += Time.deltaTime;
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float value = Mathf.Clamp01(_animationElapse / time);
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if ((panelConfig.animationType & EAnimationMode.Alpha) == EAnimationMode.Alpha)
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{
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canvasGroup.alpha = value;
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}
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if ((panelConfig.animationType & EAnimationMode.Scale) == EAnimationMode.Scale)
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{
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transform.localScale = new Vector3(value, value, value);
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}
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if ((panelConfig.animationType & EAnimationMode.RightSlideIn) == EAnimationMode.RightSlideIn)
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{
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var temp = (1 - value) * _screenSize.x;
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_rectTransform.anchoredPosition = new Vector2(_cachedAnchorPos.x + temp, _cachedAnchorPos.y);
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}
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}
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if ((panelConfig.animationType & EAnimationMode.Alpha) == EAnimationMode.Alpha)
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{
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canvasGroup.alpha = 1;
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}
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if ((panelConfig.animationType & EAnimationMode.Scale) == EAnimationMode.Scale)
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{
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transform.localScale = Vector3.one;
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}
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if ((panelConfig.animationType & EAnimationMode.RightSlideIn) == EAnimationMode.RightSlideIn)
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{
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_rectTransform.anchoredPosition = _cachedAnchorPos;
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}
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OnShowEffectEnd();
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}
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private IEnumerator FadeOutCoroutine(float time)
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{
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while (_animationElapse < time)
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{
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yield return null;
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_animationElapse += Time.deltaTime;
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float value = 1 - Mathf.Clamp01(_animationElapse / time);
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if ((panelConfig.animationType & EAnimationMode.Alpha) == EAnimationMode.Alpha)
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{
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canvasGroup.alpha = value;
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}
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if ((panelConfig.animationType & EAnimationMode.Scale) == EAnimationMode.Scale)
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{
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transform.localScale = new Vector3(value, value, value);
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}
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if ((panelConfig.animationType & EAnimationMode.RightSlideIn) == EAnimationMode.RightSlideIn)
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{
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var temp = (1 - value) * _screenSize.x;
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_rectTransform.anchoredPosition = new Vector2(_cachedAnchorPos.x + temp, _cachedAnchorPos.y);
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}
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}
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if ((panelConfig.animationType & EAnimationMode.Alpha) == EAnimationMode.Alpha)
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{
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canvasGroup.alpha = 0;
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}
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if ((panelConfig.animationType & EAnimationMode.Scale) == EAnimationMode.Scale)
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{
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transform.localScale = Vector3.zero;
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}
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if ((panelConfig.animationType & EAnimationMode.RightSlideIn) == EAnimationMode.RightSlideIn)
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{
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_rectTransform.anchoredPosition = new Vector2(_cachedAnchorPos.x + _screenSize.x, _cachedAnchorPos.y);
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}
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OnCloseEffectEnd();
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}
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#endregion
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/// <summary>
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/// on receive resolution change event
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/// </summary>
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/// <param name="res"></param>
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protected virtual void UIAdapt(Vector2Int res) {}
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/// <summary>
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/// common close api
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/// </summary>
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public virtual void Close()
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{
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UIManager.Instance.RemoveUI(this);
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}
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/// <summary>
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/// set canvas sorting order
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/// </summary>
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/// <param name="openOrder"></param>
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public void SetOpenOrder(int openOrder)
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{
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if (canvas != null)
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{
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canvas.sortingOrder = openOrder;
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}
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}
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/// <summary>
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/// also would destroy panel gameObject
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/// </summary>
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public virtual void Dispose()
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{
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if (panelConfig.animationType == EAnimationMode.None)
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{
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GameObject.Destroy(gameObject);
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return;
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}
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OnCloseEffectStart();
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}
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}
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}
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