37 lines
702 B
C#
37 lines
702 B
C#
using System;
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using UnityEngine;
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namespace TapTap.Common
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{
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[Serializable]
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public class Result
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{
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public static int RESULT_SUCCESS = 0;
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public static int RESULT_ERROR = -1;
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[SerializeField] public int code;
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[SerializeField] public string message;
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[SerializeField] public string content;
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[SerializeField] public string callbackId;
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[SerializeField] public bool onceTime;
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public Result()
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{
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}
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public Result(string json)
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{
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JsonUtility.FromJsonOverwrite(json, this);
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}
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public string ToJSON()
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{
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return JsonUtility.ToJson(this);
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}
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}
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} |