128 lines
3.9 KiB
C#
128 lines
3.9 KiB
C#
using UnityEngine;
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namespace TapTap.Common
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{
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public class TapLocalizeManager
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{
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private static volatile TapLocalizeManager _instance;
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private static readonly object ObjLock = new object();
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public static TapLocalizeManager Instance
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{
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get
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{
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if (_instance != null) return _instance;
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lock (ObjLock)
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{
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if (_instance == null)
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{
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_instance = new TapLocalizeManager();
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}
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}
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return _instance;
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}
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}
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private TapLanguage _language = TapLanguage.AUTO;
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private bool _regionIsCn;
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public static void SetCurrentRegion(bool isCn)
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{
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Instance._regionIsCn = isCn;
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}
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public static void SetCurrentLanguage(TapLanguage language)
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{
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Instance._language = language;
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}
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public static TapLanguage GetCurrentLanguage()
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{
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if (Instance._language != TapLanguage.AUTO) return Instance._language;
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Instance._language = GetSystemLanguage();
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if (Instance._language == TapLanguage.AUTO)
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{
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Instance._language = Instance._regionIsCn ? TapLanguage.ZH_HANS : TapLanguage.EN;
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}
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return Instance._language;
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}
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public static string GetCurrentLanguageString() {
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TapLanguage lang = GetCurrentLanguage();
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switch (lang) {
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case TapLanguage.ZH_HANS:
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return "zh_CN";
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case TapLanguage.EN:
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return "en_US";
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case TapLanguage.ZH_HANT:
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return "zh_TW";
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case TapLanguage.JA:
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return "ja_JP";
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case TapLanguage.KO:
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return "ko_KR";
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case TapLanguage.TH:
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return "th_TH";
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case TapLanguage.ID:
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return "id_ID";
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default:
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return null;
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}
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}
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public static string GetCurrentLanguageString2() {
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TapLanguage lang = GetCurrentLanguage();
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switch (lang) {
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case TapLanguage.ZH_HANS:
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return "zh-CN";
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case TapLanguage.EN:
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return "en-US";
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case TapLanguage.ZH_HANT:
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return "zh-TW";
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case TapLanguage.JA:
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return "ja-JP";
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case TapLanguage.KO:
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return "ko-KR";
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case TapLanguage.TH:
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return "th-TH";
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case TapLanguage.ID:
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return "id-ID";
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default:
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return null;
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}
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}
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private static TapLanguage GetSystemLanguage()
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{
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var lang = TapLanguage.AUTO;
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var sysLanguage = Application.systemLanguage;
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switch (sysLanguage)
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{
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case SystemLanguage.ChineseSimplified:
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lang = TapLanguage.ZH_HANS;
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break;
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case SystemLanguage.English:
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lang = TapLanguage.EN;
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break;
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case SystemLanguage.ChineseTraditional:
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lang = TapLanguage.ZH_HANT;
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break;
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case SystemLanguage.Japanese:
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lang = TapLanguage.JA;
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break;
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case SystemLanguage.Korean:
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lang = TapLanguage.KO;
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break;
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case SystemLanguage.Thai:
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lang = TapLanguage.TH;
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break;
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case SystemLanguage.Indonesian:
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lang = TapLanguage.ID;
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break;
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}
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return lang;
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}
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}
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} |