TapLogin-Unity/Standalone/Runtime/Internal/UIBase.cs

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2023-11-08 10:47:35 +08:00
using UnityEngine;
namespace TapTap.Login.Internal
{
internal class UIBase : MonoBehaviour
{
public virtual void OnEnter()
{
}
public virtual void OnPause()
{
gameObject.SetActive(false);
}
public virtual void OnResume()
{
gameObject.SetActive(true);
}
public virtual void OnExit()
{
Destroy(gameObject);
}
}
}