69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using TapTap.Common;
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using UnityEngine;
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using LC.Newtonsoft.Json;
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namespace TapTap.Login
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{
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public class AccessToken
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{
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[JsonProperty("kid")]
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public string kid;
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[JsonProperty("access_token")]
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public string accessToken;
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[JsonProperty("token_type")]
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public string tokenType;
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[JsonProperty("mac_key")]
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public string macKey;
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[JsonProperty("mac_algorithm")]
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public string macAlgorithm;
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[JsonProperty("scope")]
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public HashSet<string> scopeSet;
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public AccessToken(string json)
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{
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if (string.IsNullOrEmpty(json))
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{
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return;
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}
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var dic = Json.Deserialize(json) as Dictionary<string, object>;
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kid = SafeDictionary.GetValue<string>(dic, "kid");
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accessToken = SafeDictionary.GetValue<string>(dic, "access_token");
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tokenType = SafeDictionary.GetValue<string>(dic, "token_type");
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macKey = SafeDictionary.GetValue<string>(dic, "mac_key");
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macAlgorithm = SafeDictionary.GetValue<string>(dic, "mac_algorithm");
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string scopeStr = SafeDictionary.GetValue<string>(dic, "scope");
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if (string.IsNullOrEmpty(scopeStr))
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{
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scopeSet = new HashSet<string>();
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}
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else
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{
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try
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{
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scopeSet = new HashSet<string>(scopeStr.Split(' '));
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}
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catch (Exception e)
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{
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scopeSet = new HashSet<string>();
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}
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}
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}
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public AccessToken()
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{
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}
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public string ToJson()
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{
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return JsonUtility.ToJson(this);
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}
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}
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}
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