51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
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using System.Collections.Generic;
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using TapTap.Common;
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using UnityEngine;
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using LC.Newtonsoft.Json;
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namespace TapTap.Login
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{
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public class Profile
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{
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[JsonProperty("name")]
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public string name;
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[JsonProperty("gender")]
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public string gender;
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[JsonProperty("avatar")]
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public string avatar;
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[JsonProperty("openid")]
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public string openid;
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[JsonProperty("unionid")]
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public string unionid;
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[JsonIgnore]
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public string email;
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[JsonIgnore]
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public bool emailVerified;
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public Profile() {
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}
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public Profile(string json)
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{
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var dic = Json.Deserialize(json) as Dictionary<string, object>;
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name = SafeDictionary.GetValue<string>(dic, "name");
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avatar = SafeDictionary.GetValue<string>(dic, "avatar");
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openid = SafeDictionary.GetValue<string>(dic, "openid");
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unionid = SafeDictionary.GetValue<string>(dic, "unionid");
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email = SafeDictionary.GetValue<string>(dic, "email");
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emailVerified = SafeDictionary.GetValue<bool>(dic, "email_verified");
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}
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public string ToJson()
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{
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return JsonUtility.ToJson(this);
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}
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}
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}
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