TapLogin-Unity/Standalone/Runtime/Internal2/QRCodeUtils.cs

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2023-10-12 22:59:44 +08:00
using System.Collections.Generic;
using ZXing;
using ZXing.Common;
using ZXing.QrCode.Internal;
using UnityEngine;
namespace TapTap.Login.Internal {
public class QRCodeUtils {
public static Texture2D EncodeQrImage(string content, int width, int height) {
var writer = new MultiFormatWriter();
var hints = new Dictionary<EncodeHintType, object> {
{ EncodeHintType.CHARACTER_SET, "UTF-8" },
//hints.Add(EncodeHintType.MARGIN, 0);
{ EncodeHintType.ERROR_CORRECTION, ErrorCorrectionLevel.M }
};
var bitMatrix = writer.encode(content, BarcodeFormat.QR_CODE, width, height, hints);
bitMatrix = DeleteWhite(bitMatrix);
var w = bitMatrix.Width;
var h = bitMatrix.Height;
var texture = new Texture2D(w, h);
for (var x = 0; x < h; x++) {
for (var y = 0; y < w; y++) {
texture.SetPixel(y, x, bitMatrix[x, y] ? Color.black : Color.white);
}
}
texture.Apply();
texture.filterMode = FilterMode.Point;
return texture;
}
private static BitMatrix DeleteWhite(BitMatrix matrix) {
var rec = matrix.getEnclosingRectangle();
var resWidth = rec[2];
var resHeight = rec[3];
var resMatrix = new BitMatrix(resWidth, resHeight);
resMatrix.clear();
for (var i = 0; i < resWidth; i++) {
for (var j = 0; j < resHeight; j++){
if (matrix[i + rec[0], j + rec[1]]) {
resMatrix.flip(i, j);
}
}
}
return resMatrix;
}
}
}