TapLogin-Unity/Standalone/Runtime/Internal/ContainerWindow.cs

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C#
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2023-08-24 19:04:07 +08:00
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace TapTap.Login.Internal
{
internal class ContainerWindow : UIElement
{
void Awake()
{
transitionDurationTime = 0.1f;
CanvasScaler scaler = GetComponent<CanvasScaler>();
if (Screen.height > 1080)
{
scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
}
else
{
scaler.uiScaleMode = CanvasScaler.ScaleMode.ConstantPixelSize;
}
}
public override IEnumerator PlayExit()
{
if (!animationLaunched)
{
animationLaunched = true;
float startTime = Time.time;
float endTime = startTime + transitionDurationTime;
CanvasGroup canvasGroup = UIOperation.GetComponent<CanvasGroup>(gameObject);
canvasGroup.alpha = 1f;
while (Time.time < endTime)
{
yield return new WaitForEndOfFrame();
float delta = (Time.time - startTime) / transitionDurationTime;
canvasGroup.alpha = 1 - delta;
}
}
animationLaunched = false;
yield return null;
}
public override IEnumerator PlayEnter()
{
if (!animationLaunched)
{
animationLaunched = true;
float startTime = Time.time;
float endTime = startTime + transitionDurationTime;
CanvasGroup canvasGroup = UIOperation.GetComponent<CanvasGroup>(gameObject);
canvasGroup.alpha = 0f;
while (Time.time < endTime)
{
yield return new WaitForEndOfFrame();
float delta = (Time.time - startTime) / transitionDurationTime;
canvasGroup.alpha = delta;
}
}
animationLaunched = false;
yield return null;
}
}
}