TapLogin-Unity/Standalone/Runtime/Internal/UIManager.cs

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2023-08-24 19:04:07 +08:00
using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace TapTap.Login.Internal
{
internal class UIManager : MonoBehaviour
{
public static readonly int RESULT_FAILED = -1;
public static readonly int RESULT_SUCCESS = 0;
public static readonly int RESULT_BACK = 1;
public static readonly int RESULT_CLOSE = 2;
private GameObject containerObj;
private readonly List<UIElement> uiElements = new List<UIElement>();
public void ShowQRCodeLogin<T>(Dictionary<string, object> configs, Action<int, object> callback)
where T : UIElement
{
PushUIElement<T>("TapTapSdkQRCodeWindow", configs, callback);
}
private void PushUIElement<T>(string prefabName,
Dictionary<string, object> extra,
Action<int, object> callback) where T : UIElement
{
GameObject gameObj = Instantiate(Resources.Load("Prefabs/" + prefabName)) as GameObject;
if (gameObj == null)
{
Debug.LogError("Could not find prefab named \"" + prefabName + "\"");
}
else
{
if (uiElements.Count == 0 && containerObj == null)
{
CreateContainer();
}
gameObj.name = prefabName;
DontDestroyOnLoad(gameObj);
gameObj.AddComponent<T>();
UIElement element = UIOperation.GetComponent<T>(gameObj);
element.Manager = this;
element.Extra = extra;
element.Callback += callback;
element.transform.SetParent(containerObj.transform, false);
UIElement lastElement = null;
if (uiElements.Count > 0)
{
lastElement = uiElements[uiElements.Count - 1];
}
uiElements.Add(element);
UIAnimator animator = UIOperation.GetComponent<UIAnimator>(containerObj);
element.OnEnter();
animator.DoEnterAnimation(lastElement, element, () =>
{
if (lastElement != null)
{
lastElement.OnPause();
}
});
}
}
public void Pop()
{
PopUIElement(null);
}
private void PopUIElement(string targetName)
{
if (containerObj == null || uiElements.Count == 0)
{
Debug.LogError("No UIElement can be popped.");
}
else
{
UIElement element = uiElements[uiElements.Count - 1];
if (targetName != null && !targetName.Equals(element.name))
{
Debug.LogError("Could not find specify UIElement : " + targetName);
return;
}
uiElements.RemoveAt(uiElements.Count - 1);
UIElement lastElement = null;
if (uiElements.Count > 0)
{
lastElement = uiElements[uiElements.Count - 1];
}
UIAnimator animator = UIOperation.GetComponent<UIAnimator>(containerObj);
if (lastElement != null)
{
lastElement.OnResume();
}
animator.DoExitAnimation(element, lastElement, () =>
{
element.OnExit();
if (uiElements.Count == 0)
{
DestroyContainer();
Destroy(gameObject);
}
});
}
}
private void CreateContainer()
{
containerObj = Instantiate(Resources.Load("Prefabs/TapTapSdkWindow")) as GameObject;
containerObj.name = "TapTapSdkWindow";
DontDestroyOnLoad(containerObj);
UIElement containerElement = UIOperation.GetComponent<ContainerWindow>(containerObj);
UIAnimator containerAnimator = UIOperation.GetComponent<UIAnimator>(containerObj);
containerElement.Manager = this;
containerElement.OnEnter();
containerAnimator.DoEnterAnimation(null, containerElement,
() =>
{
});
}
// ReSharper disable Unity.PerformanceAnalysis
private void DestroyContainer()
{
if (containerObj != null)
{
UIElement containerElement = UIOperation.GetComponent<ContainerWindow>(containerObj);
UIAnimator containerAnimator = UIOperation.GetComponent<UIAnimator>(containerObj);
containerElement.OnEnter();
containerAnimator.DoExitAnimation(containerElement, null, () =>
{
Destroy(containerObj);
containerObj = null;
});
}
}
}
}