using TapTap.Login.Internal; using UnityEngine; using UnityEngine.UI; public class TitleController { private readonly Text leftText; private readonly Image logoImage; private readonly Text rightText; public TitleController(Transform transform) { leftText = transform.Find("LeftText").GetComponent(); logoImage = transform.Find("Logo").GetComponent(); rightText = transform.Find("RightText").GetComponent(); } public void Load() { ILoginLang lang = LoginLanguage.GetCurrentLang(); leftText.text = lang.TitleUse(); leftText.gameObject.SetActive(!string.IsNullOrEmpty(leftText.text)); rightText.text = lang.TitleLogin(); rightText.gameObject.SetActive(!string.IsNullOrEmpty(rightText.text)); } }