28 lines
463 B
C#
28 lines
463 B
C#
using UnityEngine;
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namespace TapTap.Login.Internal
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{
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internal class UIBase : MonoBehaviour
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{
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public virtual void OnEnter()
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{
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}
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public virtual void OnPause()
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{
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gameObject.SetActive(false);
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}
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public virtual void OnResume()
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{
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gameObject.SetActive(true);
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}
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public virtual void OnExit()
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{
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Destroy(gameObject);
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}
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}
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}
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