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Documentation doc: update login doc 2021-07-15 14:50:20 +08:00
Editor feat:opt plist change 2021-10-15 14:54:44 +08:00
Plugins feat: update compile result 2021-11-09 13:56:22 +08:00
QRCode feat:add taptap login in PC platform , add compile maxosx unity demo 2021-07-29 14:11:49 +08:00
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package.json.meta feat(*): update namespace to TapTap.ModuleName 2021-04-07 16:20:41 +08:00

README.md

TapTap.Login

使用前提

使用 TapTap.Bootstrap 前提是必须依赖以下库:

如果开发者在游戏中同时接入了多家第三方例如支持苹果、微信、Facebook 等账户登录),只把 TapTap 当成一个普通的登录渠道,那么在客户端可以只依赖 TapLogin、TapCommon 这 2 个模块,并按照如下的流程来接入:

1.初始化

如果配合 TapBoostrap 使用,则不需要调用初始化接口

TapLogin.Init(string clientID);

2.唤起 TapTap 网页 或者 TapTap 客户端进行登陆

登陆成功之后,会返回 AccessToken

var accessToken = await TapLogin.Login();

配置权限范围

// 默认使用 public_profile

var accessToken = await TapLogin.Login(new []{"public_profile"})
;

3. 获取 TapTap AccessToken

var accessToken = await TapLogin.GetAccessToken();

4. 获取 TapTap Profile

var profile = await TapLogin.FetchProfile();

5. 获取篝火测试资格

var boolean = await TapLogin.GetTestQualification();

6. 退出登陆

TapLogin.Logout();