2019-05-19 23:14:47 +08:00
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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2020-04-18 04:07:59 +08:00
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using System.Runtime.InteropServices;
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2019-05-19 23:14:47 +08:00
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using System.Security;
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namespace UniRx.Async.CompilerServices
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{
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2020-04-18 04:07:59 +08:00
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// TODO:Remove
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2019-05-19 23:14:47 +08:00
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public struct AsyncUniTaskMethodBuilder
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{
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UniTaskCompletionSource promise;
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Action moveNext;
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// 1. Static Create method.
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[DebuggerHidden]
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public static AsyncUniTaskMethodBuilder Create()
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{
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var builder = new AsyncUniTaskMethodBuilder();
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return builder;
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}
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// 2. TaskLike Task property.
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[DebuggerHidden]
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public UniTask Task
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{
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get
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{
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if (promise != null)
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{
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return promise.Task;
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}
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if (moveNext == null)
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{
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return UniTask.CompletedTask;
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}
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else
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{
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promise = new UniTaskCompletionSource();
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return promise.Task;
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}
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}
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}
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// 3. SetException
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[DebuggerHidden]
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public void SetException(Exception exception)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource();
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}
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if (exception is OperationCanceledException ex)
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{
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promise.TrySetCanceled(ex);
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}
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else
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{
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promise.TrySetException(exception);
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}
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}
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// 4. SetResult
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[DebuggerHidden]
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public void SetResult()
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{
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if (moveNext == null)
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{
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}
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else
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource();
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}
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promise.TrySetResult();
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}
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}
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// 5. AwaitOnCompleted
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[DebuggerHidden]
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public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : INotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (moveNext == null)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource(); // built future.
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}
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var runner = new MoveNextRunner<TStateMachine>();
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moveNext = runner.Run;
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runner.StateMachine = stateMachine; // set after create delegate.
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}
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awaiter.OnCompleted(moveNext);
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}
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// 6. AwaitUnsafeOnCompleted
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[DebuggerHidden]
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[SecuritySafeCritical]
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public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : ICriticalNotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (moveNext == null)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource(); // built future.
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}
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var runner = new MoveNextRunner<TStateMachine>();
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moveNext = runner.Run;
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runner.StateMachine = stateMachine; // set after create delegate.
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}
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awaiter.UnsafeOnCompleted(moveNext);
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}
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// 7. Start
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[DebuggerHidden]
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public void Start<TStateMachine>(ref TStateMachine stateMachine)
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where TStateMachine : IAsyncStateMachine
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{
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stateMachine.MoveNext();
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}
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// 8. SetStateMachine
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[DebuggerHidden]
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public void SetStateMachine(IAsyncStateMachine stateMachine)
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{
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}
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}
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2020-04-18 04:07:59 +08:00
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// TODO:Remove
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2019-05-19 23:14:47 +08:00
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public struct AsyncUniTaskMethodBuilder<T>
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{
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T result;
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UniTaskCompletionSource<T> promise;
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Action moveNext;
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// 1. Static Create method.
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[DebuggerHidden]
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public static AsyncUniTaskMethodBuilder<T> Create()
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{
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var builder = new AsyncUniTaskMethodBuilder<T>();
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return builder;
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}
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// 2. TaskLike Task property.
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[DebuggerHidden]
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public UniTask<T> Task
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{
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get
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{
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if (promise != null)
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{
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return new UniTask<T>(promise);
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}
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if (moveNext == null)
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{
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return new UniTask<T>(result);
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}
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else
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{
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promise = new UniTaskCompletionSource<T>();
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return new UniTask<T>(promise);
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}
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}
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}
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// 3. SetException
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[DebuggerHidden]
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public void SetException(Exception exception)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource<T>();
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}
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if (exception is OperationCanceledException ex)
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{
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promise.TrySetCanceled(ex);
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}
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else
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{
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promise.TrySetException(exception);
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}
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}
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// 4. SetResult
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[DebuggerHidden]
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public void SetResult(T result)
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{
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if (moveNext == null)
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{
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this.result = result;
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}
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else
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource<T>();
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}
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promise.TrySetResult(result);
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}
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}
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// 5. AwaitOnCompleted
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[DebuggerHidden]
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public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : INotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (moveNext == null)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource<T>(); // built future.
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}
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var runner = new MoveNextRunner<TStateMachine>();
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moveNext = runner.Run;
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runner.StateMachine = stateMachine; // set after create delegate.
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}
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awaiter.OnCompleted(moveNext);
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}
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// 6. AwaitUnsafeOnCompleted
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[DebuggerHidden]
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[SecuritySafeCritical]
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public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : ICriticalNotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (moveNext == null)
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{
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if (promise == null)
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{
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promise = new UniTaskCompletionSource<T>(); // built future.
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}
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var runner = new MoveNextRunner<TStateMachine>();
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moveNext = runner.Run;
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runner.StateMachine = stateMachine; // set after create delegate.
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}
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awaiter.UnsafeOnCompleted(moveNext);
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}
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// 7. Start
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[DebuggerHidden]
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public void Start<TStateMachine>(ref TStateMachine stateMachine)
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where TStateMachine : IAsyncStateMachine
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{
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stateMachine.MoveNext();
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}
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// 8. SetStateMachine
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[DebuggerHidden]
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public void SetStateMachine(IAsyncStateMachine stateMachine)
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{
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}
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}
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2020-04-18 04:07:59 +08:00
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[StructLayout(LayoutKind.Auto)]
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public struct AsyncUniTask2MethodBuilder
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{
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// cache items.
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AutoResetUniTaskCompletionSource promise;
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IMoveNextRunner runner;
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// 1. Static Create method.
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[DebuggerHidden]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static AsyncUniTask2MethodBuilder Create()
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{
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return default;
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}
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// 2. TaskLike Task property.
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public UniTask2 Task
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{
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[DebuggerHidden]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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if (promise == null)
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{
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promise = AutoResetUniTaskCompletionSource.Create();
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}
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return promise.Task;
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}
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}
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// 3. SetException
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[DebuggerHidden]
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public void SetException(Exception exception)
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{
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// runner is finished, return first.
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if (runner != null)
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{
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runner.Return();
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runner = null;
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}
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if (promise == null)
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{
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promise = AutoResetUniTaskCompletionSource.Create();
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}
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promise.SetException(exception);
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}
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// 4. SetResult
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[DebuggerHidden]
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public void SetResult()
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{
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// runner is finished, return first.
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if (runner != null)
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{
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runner.Return();
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runner = null;
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}
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if (promise == null)
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{
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promise = AutoResetUniTaskCompletionSource.Create();
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}
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promise.SetResult();
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}
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// 5. AwaitOnCompleted
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[DebuggerHidden]
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public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : INotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (promise == null)
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{
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promise = AutoResetUniTaskCompletionSource.Create();
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}
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if (runner == null)
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{
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runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
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}
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awaiter.OnCompleted(runner.CallMoveNext);
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}
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// 6. AwaitUnsafeOnCompleted
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[DebuggerHidden]
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[SecuritySafeCritical]
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public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
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where TAwaiter : ICriticalNotifyCompletion
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where TStateMachine : IAsyncStateMachine
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{
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if (promise == null)
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{
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promise = AutoResetUniTaskCompletionSource.Create();
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|
|
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}
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if (runner == null)
|
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{
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runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
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|
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}
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|
awaiter.OnCompleted(runner.CallMoveNext);
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}
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|
// 7. Start
|
|
|
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|
[DebuggerHidden]
|
|
|
|
|
public void Start<TStateMachine>(ref TStateMachine stateMachine)
|
|
|
|
|
where TStateMachine : IAsyncStateMachine
|
|
|
|
|
{
|
|
|
|
|
stateMachine.MoveNext();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 8. SetStateMachine
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
|
|
|
|
{
|
|
|
|
|
// don't use boxed stateMachine.
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[StructLayout(LayoutKind.Auto)]
|
|
|
|
|
public struct AsyncUniTask2MethodBuilder<T>
|
|
|
|
|
{
|
|
|
|
|
// cache items.
|
|
|
|
|
AutoResetUniTaskCompletionSource<T> promise;
|
|
|
|
|
IMoveNextRunner runner;
|
|
|
|
|
|
|
|
|
|
// 1. Static Create method.
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
|
|
|
public static AsyncUniTask2MethodBuilder<T> Create()
|
|
|
|
|
{
|
|
|
|
|
return default;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 2. TaskLike Task property.
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
public UniTask2<T> Task
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
if (promise == null)
|
|
|
|
|
{
|
|
|
|
|
promise = AutoResetUniTaskCompletionSource<T>.Create();
|
|
|
|
|
}
|
|
|
|
|
return promise.Task;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 3. SetException
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
public void SetException(Exception exception)
|
|
|
|
|
{
|
|
|
|
|
// runner is finished, return first.
|
|
|
|
|
if (runner != null)
|
|
|
|
|
{
|
|
|
|
|
runner.Return();
|
|
|
|
|
runner = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (promise == null)
|
|
|
|
|
{
|
|
|
|
|
promise = AutoResetUniTaskCompletionSource<T>.Create();
|
|
|
|
|
}
|
|
|
|
|
promise.SetException(exception);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 4. SetResult
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
public void SetResult(T result)
|
|
|
|
|
{
|
|
|
|
|
// runner is finished, return first.
|
|
|
|
|
if (runner != null)
|
|
|
|
|
{
|
|
|
|
|
runner.Return();
|
|
|
|
|
runner = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (promise == null)
|
|
|
|
|
{
|
|
|
|
|
promise = AutoResetUniTaskCompletionSource<T>.Create();
|
|
|
|
|
}
|
|
|
|
|
promise.SetResult(result);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 5. AwaitOnCompleted
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
|
|
|
|
where TAwaiter : INotifyCompletion
|
|
|
|
|
where TStateMachine : IAsyncStateMachine
|
|
|
|
|
{
|
|
|
|
|
if (promise == null)
|
|
|
|
|
{
|
|
|
|
|
promise = AutoResetUniTaskCompletionSource<T>.Create();
|
|
|
|
|
}
|
|
|
|
|
if (runner == null)
|
|
|
|
|
{
|
|
|
|
|
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
awaiter.OnCompleted(runner.CallMoveNext);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 6. AwaitUnsafeOnCompleted
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
[SecuritySafeCritical]
|
|
|
|
|
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine)
|
|
|
|
|
where TAwaiter : ICriticalNotifyCompletion
|
|
|
|
|
where TStateMachine : IAsyncStateMachine
|
|
|
|
|
{
|
|
|
|
|
if (promise == null)
|
|
|
|
|
{
|
|
|
|
|
promise = AutoResetUniTaskCompletionSource<T>.Create();
|
|
|
|
|
}
|
|
|
|
|
if (runner == null)
|
|
|
|
|
{
|
|
|
|
|
runner = MoveNextRunner2<TStateMachine>.Create(ref stateMachine);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
awaiter.OnCompleted(runner.CallMoveNext);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 7. Start
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
public void Start<TStateMachine>(ref TStateMachine stateMachine)
|
|
|
|
|
where TStateMachine : IAsyncStateMachine
|
|
|
|
|
{
|
|
|
|
|
stateMachine.MoveNext();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 8. SetStateMachine
|
|
|
|
|
[DebuggerHidden]
|
|
|
|
|
public void SetStateMachine(IAsyncStateMachine stateMachine)
|
|
|
|
|
{
|
|
|
|
|
// don't use boxed stateMachine.
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-05-19 23:14:47 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|