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name : Build-Debug
on :
push :
branches :
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- "master"
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tags :
- "!*" # not a tag push
pull_request :
types :
- opened
- synchronize
jobs :
build-dotnet :
runs-on : ubuntu-latest
env :
DOTNET_CLI_TELEMETRY_OPTOUT : 1
DOTNET_SKIP_FIRST_TIME_EXPERIENCE : 1
NUGET_XMLDOC_MODE : skip
steps :
- uses : actions/checkout@v2
- uses : actions/setup-dotnet@v1
with :
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dotnet-version : 3.1 .x
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- run : dotnet test -c Debug ./src/UniTask.NetCoreTests/UniTask.NetCoreTests.csproj
build-unity :
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if : "(github.event == 'push' && github.repository_owner == 'Cysharp') || startsWith(github.event.pull_request.head.label, 'Cysharp:')"
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strategy :
matrix :
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unity : [ "2019.3.9f1" , "2020.1.0b5" ]
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include :
- unity : 2019.3 .9f1
license : UNITY_2019_3
- unity : 2020.1 .0b5
license : UNITY_2020_1
runs-on : ubuntu-latest
container :
# with linux-il2cpp. image from https://hub.docker.com/r/gableroux/unity3d/tags
image : gableroux/unity3d:${{ matrix.unity }}-linux-il2cpp
steps :
- run : apt update && apt install git -y
- uses : actions/checkout@v2
- run : echo -n "$UNITY_LICENSE" >> .Unity.ulf
env :
UNITY_LICENSE : ${{ secrets[matrix.license] }}
- name : Activate Unity, always returns a success. But if a subsequent run fails, the activation may have failed(if succeeded, shows `Next license update check is after` and not shows other message(like GUID != GUID). If fails not). In that case, upload the artifact's .alf file to https://license.unity3d.com/manual to get the .ulf file and set it to secrets.
run : /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .Unity.ulf || exit 0
# Execute scripts: RuntimeUnitTestToolkit
- name : Build UnitTest(Linux64, mono)
run : /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend mono /BuildTarget StandaloneLinux64
working-directory : src/UniTask
- name : Execute UnitTest
run : ./src/UniTask/bin/UnitTest/StandaloneLinux64_Mono2x/test
# Execute scripts: Export Package
- name : Export unitypackage
run : /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
working-directory : src/UniTask
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# Store artifacts.
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- uses : actions/upload-artifact@v2
with :
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name : UniTask.unitypackage.zip
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path : ./src/UniTask/*.unitypackage