94 lines
3.4 KiB
C#
94 lines
3.4 KiB
C#
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
|||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace UniRx.Async
|
|||
|
{
|
|||
|
// UniTask has no scheduler like TaskScheduler.
|
|||
|
// Only handle unobserved exception.
|
|||
|
|
|||
|
public static class UniTaskScheduler
|
|||
|
{
|
|||
|
public static event Action<Exception> UnobservedTaskException;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Propagate OperationCanceledException to UnobservedTaskException when true. Default is false.
|
|||
|
/// </summary>
|
|||
|
public static bool PropagateOperationCanceledException = false;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Write log type when catch unobserved exception and not registered UnobservedTaskException. Default is Warning.
|
|||
|
/// </summary>
|
|||
|
public static UnityEngine.LogType UnobservedExceptionWriteLogType = UnityEngine.LogType.Warning;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Dispatch exception event to Unity MainThread.
|
|||
|
/// </summary>
|
|||
|
public static bool DispatchUnityMainThread = true;
|
|||
|
|
|||
|
// cache delegate.
|
|||
|
static readonly SendOrPostCallback handleExceptionInvoke = InvokeUnobservedTaskException;
|
|||
|
|
|||
|
internal static void PublishUnobservedTaskException(Exception ex)
|
|||
|
{
|
|||
|
if (ex != null)
|
|||
|
{
|
|||
|
if (!PropagateOperationCanceledException && ex is OperationCanceledException)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (UnobservedTaskException != null)
|
|||
|
{
|
|||
|
if (Thread.CurrentThread.ManagedThreadId == PlayerLoopHelper.MainThreadId)
|
|||
|
{
|
|||
|
// allows inlining call.
|
|||
|
UnobservedTaskException.Invoke(ex);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// Post to MainThread.
|
|||
|
PlayerLoopHelper.UnitySynchronizationContext.Post(handleExceptionInvoke, ex);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
string msg = null;
|
|||
|
if (UnobservedExceptionWriteLogType != UnityEngine.LogType.Exception)
|
|||
|
{
|
|||
|
msg = "UnobservedTaskException:" + ex.ToString();
|
|||
|
}
|
|||
|
switch (UnobservedExceptionWriteLogType)
|
|||
|
{
|
|||
|
case UnityEngine.LogType.Error:
|
|||
|
UnityEngine.Debug.LogError(msg);
|
|||
|
break;
|
|||
|
case UnityEngine.LogType.Assert:
|
|||
|
UnityEngine.Debug.LogAssertion(msg);
|
|||
|
break;
|
|||
|
case UnityEngine.LogType.Warning:
|
|||
|
UnityEngine.Debug.LogWarning(msg);
|
|||
|
break;
|
|||
|
case UnityEngine.LogType.Log:
|
|||
|
UnityEngine.Debug.Log(msg);
|
|||
|
break;
|
|||
|
case UnityEngine.LogType.Exception:
|
|||
|
UnityEngine.Debug.LogException(ex);
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
static void InvokeUnobservedTaskException(object state)
|
|||
|
{
|
|||
|
UnobservedTaskException((Exception)state);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endif
|