UniTask/Assets/UniRx.Async/UniTaskVoid.cs

48 lines
1.1 KiB
C#
Raw Normal View History

2019-05-19 23:14:47 +08:00
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using UniRx.Async.CompilerServices;
namespace UniRx.Async
{
[AsyncMethodBuilder(typeof(AsyncUniTaskVoidMethodBuilder))]
public struct UniTaskVoid
{
public void Forget()
{
}
[DebuggerHidden]
public Awaiter GetAwaiter()
{
return new Awaiter();
}
public struct Awaiter : ICriticalNotifyCompletion
{
[DebuggerHidden]
public bool IsCompleted => true;
[DebuggerHidden]
public void GetResult()
{
UnityEngine.Debug.LogWarning("UniTaskVoid can't await, always fire-and-forget. use Forget instead of await.");
}
[DebuggerHidden]
public void OnCompleted(Action continuation)
{
}
[DebuggerHidden]
public void UnsafeOnCompleted(Action continuation)
{
}
}
}
}
#endif