2019-05-19 23:14:47 +08:00
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System.Threading;
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using UnityEngine;
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2020-04-16 19:47:23 +08:00
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using UniRx.Async.Triggers;
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namespace UniRx.Async
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{
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public static class UniTaskCancellationExtensions
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{
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/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
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public static CancellationToken GetCancellationTokenOnDestroy(this GameObject gameObject)
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{
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return gameObject.GetAsyncDestroyTrigger().CancellationToken;
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}
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/// <summary>This CancellationToken is canceled when the MonoBehaviour will be destroyed.</summary>
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public static CancellationToken GetCancellationTokenOnDestroy(this Component component)
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{
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return component.GetAsyncDestroyTrigger().CancellationToken;
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}
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}
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}
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2019-05-19 23:14:47 +08:00
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namespace UniRx.Async.Triggers
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{
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2020-05-05 03:08:53 +08:00
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public static partial class AsyncTriggerExtensions
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2019-05-19 23:14:47 +08:00
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{
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// Util.
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static T GetOrAddComponent<T>(GameObject gameObject)
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where T : Component
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{
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var component = gameObject.GetComponent<T>();
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if (component == null)
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{
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component = gameObject.AddComponent<T>();
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}
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return component;
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}
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// Special for single operation.
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/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
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public static UniTask OnDestroyAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncDestroyTrigger().OnDestroyAsync();
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}
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/// <summary>This function is called when the MonoBehaviour will be destroyed.</summary>
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public static UniTask OnDestroyAsync(this Component component)
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{
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return component.GetAsyncDestroyTrigger().OnDestroyAsync();
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}
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public static UniTask StartAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncStartTrigger().StartAsync();
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}
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public static UniTask StartAsync(this Component component)
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{
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return component.GetAsyncStartTrigger().StartAsync();
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}
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public static UniTask AwakeAsync(this GameObject gameObject)
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{
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return gameObject.GetAsyncAwakeTrigger().AwakeAsync();
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}
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public static UniTask AwakeAsync(this Component component)
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{
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return component.GetAsyncAwakeTrigger().AwakeAsync();
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}
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}
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}
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#endif
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