UniTask/Assets/UniRx.Async/UniTask.Delay.cs

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using UniRx.Async.Internal;
using UnityEngine;
namespace UniRx.Async
{
public partial struct UniTask
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{
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
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{
// optimized for single continuation
return new YieldAwaitable(timing);
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}
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
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{
return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
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}
public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
if (delayFrameCount < 0)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
}
return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
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}
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
if (delayTimeSpan < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus millisecondsDelay. millisecondsDelay:" + millisecondsDelay);
}
return (ignoreTimeScale)
? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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}
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
if (delayTimeSpan < TimeSpan.Zero)
{
throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
}
return (ignoreTimeScale)
? new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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}
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sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
static readonly PromisePool<YieldPromise> pool = new PromisePool<YieldPromise>();
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<object> core;
YieldPromise()
{
}
public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
var result = pool.TryRent() ?? new YieldPromise();
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
TaskTracker.RemoveTracking(this);
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core.GetResult(token);
}
finally
{
pool.TryReturn(this);
}
}
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public UniTaskStatus GetStatus(short token)
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{
return core.GetStatus(token);
}
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public UniTaskStatus UnsafeGetStatus()
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{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
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core.TrySetCanceled(cancellationToken);
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return false;
}
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core.TrySetResult(null);
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return false;
}
public void Reset()
{
core.Reset();
cancellationToken = default;
}
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~YieldPromise()
{
if (pool.TryReturn(this))
{
GC.ReRegisterForFinalize(this);
}
}
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}
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sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
static readonly PromisePool<DelayFramePromise> pool = new PromisePool<DelayFramePromise>();
int delayFrameCount;
CancellationToken cancellationToken;
int currentFrameCount;
UniTaskCompletionSourceCore<object> core;
DelayFramePromise()
{
}
public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
var result = pool.TryRent() ?? new DelayFramePromise();
result.delayFrameCount = delayFrameCount;
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
TaskTracker.RemoveTracking(this);
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core.GetResult(token);
}
finally
{
pool.TryReturn(this);
}
}
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public UniTaskStatus GetStatus(short token)
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{
return core.GetStatus(token);
}
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public UniTaskStatus UnsafeGetStatus()
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{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
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core.TrySetCanceled(cancellationToken);
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return false;
}
if (currentFrameCount == delayFrameCount)
{
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core.TrySetResult(null);
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return false;
}
currentFrameCount++;
return true;
}
public void Reset()
{
core.Reset();
currentFrameCount = default;
delayFrameCount = default;
cancellationToken = default;
}
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~DelayFramePromise()
{
if (pool.TryReturn(this))
{
GC.ReRegisterForFinalize(this);
}
}
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}
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sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
static readonly PromisePool<DelayPromise> pool = new PromisePool<DelayPromise>();
float delayFrameTimeSpan;
float elapsed;
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<object> core;
DelayPromise()
{
}
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
var result = pool.TryRent() ?? new DelayPromise();
result.elapsed = 0.0f;
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
TaskTracker.RemoveTracking(this);
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core.GetResult(token);
}
finally
{
pool.TryReturn(this);
}
}
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public UniTaskStatus GetStatus(short token)
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{
return core.GetStatus(token);
}
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public UniTaskStatus UnsafeGetStatus()
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{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
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core.TrySetCanceled(cancellationToken);
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return false;
}
elapsed += Time.deltaTime;
if (elapsed >= delayFrameTimeSpan)
{
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core.TrySetResult(null);
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return false;
}
return true;
}
public void Reset()
{
core.Reset();
delayFrameTimeSpan = default;
elapsed = default;
cancellationToken = default;
}
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~DelayPromise()
{
if (pool.TryReturn(this))
{
GC.ReRegisterForFinalize(this);
}
}
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}
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sealed class DelayIgnoreTimeScalePromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
static readonly PromisePool<DelayIgnoreTimeScalePromise> pool = new PromisePool<DelayIgnoreTimeScalePromise>();
float delayFrameTimeSpan;
float elapsed;
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<object> core;
DelayIgnoreTimeScalePromise()
{
}
public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
var result = pool.TryRent() ?? new DelayIgnoreTimeScalePromise();
result.elapsed = 0.0f;
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public void GetResult(short token)
{
try
{
TaskTracker.RemoveTracking(this);
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core.GetResult(token);
}
finally
{
pool.TryReturn(this);
}
}
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public UniTaskStatus GetStatus(short token)
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{
return core.GetStatus(token);
}
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public UniTaskStatus UnsafeGetStatus()
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{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
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core.TrySetCanceled(cancellationToken);
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return false;
}
elapsed += Time.unscaledDeltaTime;
if (elapsed >= delayFrameTimeSpan)
{
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core.TrySetResult(null);
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return false;
}
return true;
}
public void Reset()
{
core.Reset();
delayFrameTimeSpan = default;
elapsed = default;
cancellationToken = default;
}
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~DelayIgnoreTimeScalePromise()
{
if (pool.TryReturn(this))
{
GC.ReRegisterForFinalize(this);
}
}
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}
}
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public readonly struct YieldAwaitable
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{
readonly PlayerLoopTiming timing;
public YieldAwaitable(PlayerLoopTiming timing)
{
this.timing = timing;
}
public Awaiter GetAwaiter()
{
return new Awaiter(timing);
}
public UniTask ToUniTask()
{
return UniTask.Yield(timing, CancellationToken.None);
}
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public readonly struct Awaiter : ICriticalNotifyCompletion
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{
readonly PlayerLoopTiming timing;
public Awaiter(PlayerLoopTiming timing)
{
this.timing = timing;
}
public bool IsCompleted => false;
public void GetResult() { }
public void OnCompleted(Action continuation)
{
PlayerLoopHelper.AddContinuation(timing, continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
PlayerLoopHelper.AddContinuation(timing, continuation);
}
}
}
}
#endif