2019-05-19 23:14:47 +08:00
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using UniRx.Async.Internal;
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using UnityEngine;
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namespace UniRx.Async.Triggers
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{
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public interface ICancelablePromise
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{
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CancellationToken RegisteredCancellationToken { get; }
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bool TrySetCanceled();
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}
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public interface ICancellationTokenKeyDictionary
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{
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void Remove(CancellationToken token);
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}
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public class AsyncTriggerPromiseDictionary<TPromiseType> :
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2020-05-04 00:59:22 +08:00
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Dictionary<CancellationToken, AutoResetUniTaskCompletionSource<TPromiseType>>,
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2019-05-19 23:14:47 +08:00
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ICancellationTokenKeyDictionary,
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IEnumerable<ICancelablePromise>
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{
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public AsyncTriggerPromiseDictionary()
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: base(CancellationTokenEqualityComparer.Default)
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{
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}
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IEnumerator<ICancelablePromise> IEnumerable<ICancelablePromise>.GetEnumerator()
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{
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2020-05-04 00:59:22 +08:00
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// TODO:
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throw new NotImplementedException();
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//return Values.GetEnumerator();
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2019-05-19 23:14:47 +08:00
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}
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void ICancellationTokenKeyDictionary.Remove(CancellationToken token)
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{
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this.Remove(token);
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}
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}
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public abstract class AsyncTriggerBase : MonoBehaviour
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{
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static readonly Action<object> Callback = CancelCallback;
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bool calledAwake = false;
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bool destroyCalled = false;
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CancellationTokenRegistration[] registeredCancellations;
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int registeredCancellationsCount;
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protected abstract IEnumerable<ICancelablePromise> GetPromises();
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static protected IEnumerable<ICancelablePromise> Concat(ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s)
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{
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if (p1 != null) yield return p1;
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if (p1s != null) foreach (var item in p1s) yield return item;
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}
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static protected IEnumerable<ICancelablePromise> Concat(
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ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
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ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s)
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{
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if (p1 != null) yield return p1;
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if (p1s != null) foreach (var item in p1s) yield return item;
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if (p2 != null) yield return p2;
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if (p2s != null) foreach (var item in p2s) yield return item;
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}
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static protected IEnumerable<ICancelablePromise> Concat(
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ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
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ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s,
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ICancelablePromise p3, IEnumerable<ICancelablePromise> p3s)
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{
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if (p1 != null) yield return p1;
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if (p1s != null) foreach (var item in p1s) yield return item;
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if (p2 != null) yield return p2;
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if (p2s != null) foreach (var item in p2s) yield return item;
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if (p3 != null) yield return p3;
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if (p3s != null) foreach (var item in p3s) yield return item;
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}
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static protected IEnumerable<ICancelablePromise> Concat(
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ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
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ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s,
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ICancelablePromise p3, IEnumerable<ICancelablePromise> p3s,
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ICancelablePromise p4, IEnumerable<ICancelablePromise> p4s)
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{
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if (p1 != null) yield return p1;
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if (p1s != null) foreach (var item in p1s) yield return item;
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if (p2 != null) yield return p2;
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if (p2s != null) foreach (var item in p2s) yield return item;
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if (p3 != null) yield return p3;
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if (p3s != null) foreach (var item in p3s) yield return item;
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if (p4 != null) yield return p4;
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if (p4s != null) foreach (var item in p4s) yield return item;
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}
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// otherwise...
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static protected IEnumerable<ICancelablePromise> Concat(params object[] promises)
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{
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foreach (var item in promises)
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{
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if (item is ICancelablePromise p)
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{
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yield return p;
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}
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else if (item is IEnumerable<ICancelablePromise> ps)
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{
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foreach (var p2 in ps)
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{
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yield return p2;
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}
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}
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}
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}
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protected UniTask<T> GetOrAddPromise<T>(ref AsyncTriggerPromise<T> promise, ref AsyncTriggerPromiseDictionary<T> promises, CancellationToken cancellationToken)
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{
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if (destroyCalled) return UniTask.FromCanceled<T>();
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if (!cancellationToken.CanBeCanceled)
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{
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if (promise == null)
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{
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promise = new AsyncTriggerPromise<T>();
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if (!calledAwake)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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}
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}
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return promise.Task;
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}
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if (promises == null) promises = new AsyncTriggerPromiseDictionary<T>();
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if (promises.TryGetValue(cancellationToken, out var cancellablePromise))
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{
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return cancellablePromise.Task;
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}
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cancellablePromise = new AsyncTriggerPromise<T>();
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promises.Add(cancellationToken, cancellablePromise);
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if (!calledAwake)
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
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}
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var registrationToken = cancellationToken.RegisterWithoutCaptureExecutionContext(Callback, Tuple.Create((ICancellationTokenKeyDictionary)promises, (ICancelablePromise)cancellablePromise));
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if (registeredCancellations == null)
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{
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registeredCancellations = ArrayPool<CancellationTokenRegistration>.Shared.Rent(4);
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}
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ArrayPoolUtil.EnsureCapacity(ref registeredCancellations, registeredCancellationsCount + 1, ArrayPool<CancellationTokenRegistration>.Shared);
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registeredCancellations[registeredCancellationsCount++] = registrationToken;
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return cancellablePromise.Task;
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}
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static void CancelCallback(object state)
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{
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var tuple = (Tuple<ICancellationTokenKeyDictionary, ICancelablePromise>)state;
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var dict = tuple.Item1;
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var promise = tuple.Item2;
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promise.TrySetCanceled();
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dict.Remove(promise.RegisteredCancellationToken);
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}
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protected void TrySetResult<T>(ReusablePromise<T> promise, AsyncTriggerPromiseDictionary<T> promises, T value)
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{
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if (promise != null)
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{
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promise.TrySetResult(value);
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}
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if (promises != null)
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{
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PromiseHelper.TrySetResultAll(promises.Values, value);
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}
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}
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void Awake()
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{
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calledAwake = true;
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}
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void OnDestroy()
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{
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if (destroyCalled) return;
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destroyCalled = true;
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foreach (var item in GetPromises())
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{
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item.TrySetCanceled();
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}
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if (registeredCancellations != null)
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{
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for (int i = 0; i < registeredCancellationsCount; i++)
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{
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registeredCancellations[i].Dispose();
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registeredCancellations[i] = default(CancellationTokenRegistration);
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}
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ArrayPool<CancellationTokenRegistration>.Shared.Return(registeredCancellations);
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}
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}
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class AwakeMonitor : IPlayerLoopItem
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{
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readonly AsyncTriggerBase trigger;
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public AwakeMonitor(AsyncTriggerBase trigger)
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{
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this.trigger = trigger;
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}
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public bool MoveNext()
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{
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if (trigger.calledAwake) return false;
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if (trigger == null)
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{
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trigger.OnDestroy();
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return false;
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}
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return true;
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}
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}
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}
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}
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#endif
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