2019-05-19 23:14:47 +08:00
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using UniRx.Async.Internal;
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using UnityEngine;
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namespace UniRx.Async
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{
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2020-04-19 01:55:44 +08:00
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// TODO:rename
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public partial struct UniTask2
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{
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public static YieldAwaitable2 Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
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{
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// optimized for single continuation
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return new YieldAwaitable2(timing);
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}
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public static UniTask2 Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
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{
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return new UniTask2(YieldPromise.Create(timing, cancellationToken, out var token), token);
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}
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public static UniTask2 DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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if (delayFrameCount < 0)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
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}
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return new UniTask2(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
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}
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public static UniTask2 Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
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if (delayTimeSpan < TimeSpan.Zero)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus millisecondsDelay. millisecondsDelay:" + millisecondsDelay);
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}
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return (ignoreTimeScale)
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? new UniTask2(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
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: new UniTask2(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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}
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public static UniTask2 Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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if (delayTimeSpan < TimeSpan.Zero)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
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}
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return (ignoreTimeScale)
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? new UniTask2(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token)
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: new UniTask2(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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}
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class YieldPromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
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static readonly PromisePool<YieldPromise> pool = new PromisePool<YieldPromise>();
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<object> core;
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YieldPromise()
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{
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}
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public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new YieldPromise();
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result.cancellationToken = cancellationToken;
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TaskTracker2.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public void GetResult(short token)
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{
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try
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{
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TaskTracker2.RemoveTracking(this);
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core.GetResult(token);
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}
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finally
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{
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pool.TryReturn(this);
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}
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}
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public AwaiterStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public AwaiterStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.SetCanceled(cancellationToken);
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return false;
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}
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core.SetResult(null);
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return false;
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}
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public void Reset()
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{
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core.Reset();
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cancellationToken = default;
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}
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}
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class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
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static readonly PromisePool<DelayFramePromise> pool = new PromisePool<DelayFramePromise>();
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int delayFrameCount;
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CancellationToken cancellationToken;
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int currentFrameCount;
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UniTaskCompletionSourceCore<object> core;
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DelayFramePromise()
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{
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}
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public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new DelayFramePromise();
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result.delayFrameCount = delayFrameCount;
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result.cancellationToken = cancellationToken;
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TaskTracker2.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public void GetResult(short token)
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{
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try
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{
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TaskTracker2.RemoveTracking(this);
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core.GetResult(token);
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}
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finally
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{
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pool.TryReturn(this);
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}
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}
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public AwaiterStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public AwaiterStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.SetCanceled(cancellationToken);
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return false;
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}
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if (currentFrameCount == delayFrameCount)
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{
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core.SetResult(null);
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return false;
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}
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currentFrameCount++;
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return true;
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}
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public void Reset()
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{
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core.Reset();
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currentFrameCount = default;
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delayFrameCount = default;
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cancellationToken = default;
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}
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}
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class DelayPromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
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static readonly PromisePool<DelayPromise> pool = new PromisePool<DelayPromise>();
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float delayFrameTimeSpan;
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float elapsed;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<object> core;
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DelayPromise()
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{
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}
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public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new DelayPromise();
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result.elapsed = 0.0f;
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result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
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result.cancellationToken = cancellationToken;
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TaskTracker2.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public void GetResult(short token)
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{
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try
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{
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TaskTracker2.RemoveTracking(this);
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core.GetResult(token);
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}
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finally
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{
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pool.TryReturn(this);
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}
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}
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public AwaiterStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public AwaiterStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.SetCanceled(cancellationToken);
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return false;
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}
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elapsed += Time.deltaTime;
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if (elapsed >= delayFrameTimeSpan)
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{
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core.SetResult(null);
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return false;
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}
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return true;
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}
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public void Reset()
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{
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core.Reset();
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delayFrameTimeSpan = default;
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elapsed = default;
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cancellationToken = default;
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}
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}
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class DelayIgnoreTimeScalePromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
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static readonly PromisePool<DelayIgnoreTimeScalePromise> pool = new PromisePool<DelayIgnoreTimeScalePromise>();
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float delayFrameTimeSpan;
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float elapsed;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<object> core;
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DelayIgnoreTimeScalePromise()
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{
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}
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public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new DelayIgnoreTimeScalePromise();
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result.elapsed = 0.0f;
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result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
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result.cancellationToken = cancellationToken;
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TaskTracker2.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public void GetResult(short token)
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{
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try
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{
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TaskTracker2.RemoveTracking(this);
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core.GetResult(token);
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}
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finally
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{
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pool.TryReturn(this);
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|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public AwaiterStatus GetStatus(short token)
|
|
|
|
|
{
|
|
|
|
|
return core.GetStatus(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public AwaiterStatus UnsafeGetStatus()
|
|
|
|
|
{
|
|
|
|
|
return core.UnsafeGetStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
|
|
|
{
|
|
|
|
|
core.OnCompleted(continuation, state, token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
core.SetCanceled(cancellationToken);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
elapsed += Time.unscaledDeltaTime;
|
|
|
|
|
if (elapsed >= delayFrameTimeSpan)
|
|
|
|
|
{
|
|
|
|
|
core.SetResult(null);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Reset()
|
|
|
|
|
{
|
|
|
|
|
core.Reset();
|
|
|
|
|
delayFrameTimeSpan = default;
|
|
|
|
|
elapsed = default;
|
|
|
|
|
cancellationToken = default;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO:rename
|
|
|
|
|
public struct YieldAwaitable2
|
|
|
|
|
{
|
|
|
|
|
readonly PlayerLoopTiming timing;
|
|
|
|
|
|
|
|
|
|
public YieldAwaitable2(PlayerLoopTiming timing)
|
|
|
|
|
{
|
|
|
|
|
this.timing = timing;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Awaiter GetAwaiter()
|
|
|
|
|
{
|
|
|
|
|
return new Awaiter(timing);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTask2 ToUniTask()
|
|
|
|
|
{
|
|
|
|
|
return UniTask2.Yield(timing, CancellationToken.None);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct Awaiter : ICriticalNotifyCompletion
|
|
|
|
|
{
|
|
|
|
|
readonly PlayerLoopTiming timing;
|
|
|
|
|
|
|
|
|
|
public Awaiter(PlayerLoopTiming timing)
|
|
|
|
|
{
|
|
|
|
|
this.timing = timing;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool IsCompleted => false;
|
|
|
|
|
|
|
|
|
|
public void GetResult() { }
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
PlayerLoopHelper.AddContinuation(timing, continuation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void UnsafeOnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
PlayerLoopHelper.AddContinuation(timing, continuation);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// TODO:remove
|
2019-05-19 23:14:47 +08:00
|
|
|
|
public partial struct UniTask
|
|
|
|
|
{
|
|
|
|
|
public static YieldAwaitable Yield(PlayerLoopTiming timing = PlayerLoopTiming.Update)
|
|
|
|
|
{
|
|
|
|
|
// optimized for single continuation
|
|
|
|
|
return new YieldAwaitable(timing);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
|
|
|
|
{
|
|
|
|
|
return new UniTask(new YieldPromise(timing, cancellationToken));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<int> DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
|
|
|
{
|
|
|
|
|
if (delayFrameCount < 0)
|
|
|
|
|
{
|
|
|
|
|
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var source = new DelayFramePromise(delayFrameCount, delayTiming, cancellationToken);
|
|
|
|
|
return source.Task;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
|
|
|
{
|
|
|
|
|
var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
|
|
|
|
|
if (delayTimeSpan < TimeSpan.Zero)
|
|
|
|
|
{
|
|
|
|
|
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayTimeSpan:" + delayTimeSpan);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (ignoreTimeScale)
|
|
|
|
|
? new DelayIgnoreTimeScalePromise(delayTimeSpan, delayTiming, cancellationToken).Task
|
|
|
|
|
: new DelayPromise(delayTimeSpan, delayTiming, cancellationToken).Task;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
|
|
|
{
|
|
|
|
|
if (delayTimeSpan < TimeSpan.Zero)
|
|
|
|
|
{
|
|
|
|
|
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayTimeSpan:" + delayTimeSpan);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (ignoreTimeScale)
|
|
|
|
|
? new DelayIgnoreTimeScalePromise(delayTimeSpan, delayTiming, cancellationToken).Task
|
|
|
|
|
: new DelayPromise(delayTimeSpan, delayTiming, cancellationToken).Task;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class YieldPromise : PlayerLoopReusablePromiseBase
|
|
|
|
|
{
|
|
|
|
|
public YieldPromise(PlayerLoopTiming timing, CancellationToken cancellationToken)
|
|
|
|
|
: base(timing, cancellationToken, 2)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnRunningStart()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
Complete();
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
TrySetCanceled();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
TrySetResult();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class DelayFramePromise : PlayerLoopReusablePromiseBase<int>
|
|
|
|
|
{
|
|
|
|
|
readonly int delayFrameCount;
|
|
|
|
|
int currentFrameCount;
|
|
|
|
|
|
|
|
|
|
public DelayFramePromise(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken)
|
|
|
|
|
: base(timing, cancellationToken, 2)
|
|
|
|
|
{
|
|
|
|
|
this.delayFrameCount = delayFrameCount;
|
|
|
|
|
this.currentFrameCount = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnRunningStart()
|
|
|
|
|
{
|
|
|
|
|
currentFrameCount = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
Complete();
|
|
|
|
|
TrySetCanceled();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currentFrameCount == delayFrameCount)
|
|
|
|
|
{
|
|
|
|
|
Complete();
|
|
|
|
|
TrySetResult(currentFrameCount);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
currentFrameCount++;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class DelayPromise : PlayerLoopReusablePromiseBase
|
|
|
|
|
{
|
|
|
|
|
readonly float delayFrameTimeSpan;
|
|
|
|
|
float elapsed;
|
|
|
|
|
|
|
|
|
|
public DelayPromise(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken)
|
|
|
|
|
: base(timing, cancellationToken, 2)
|
|
|
|
|
{
|
|
|
|
|
this.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnRunningStart()
|
|
|
|
|
{
|
|
|
|
|
this.elapsed = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
Complete();
|
|
|
|
|
TrySetCanceled();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
elapsed += Time.deltaTime;
|
|
|
|
|
if (elapsed >= delayFrameTimeSpan)
|
|
|
|
|
{
|
|
|
|
|
Complete();
|
|
|
|
|
TrySetResult();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class DelayIgnoreTimeScalePromise : PlayerLoopReusablePromiseBase
|
|
|
|
|
{
|
|
|
|
|
readonly float delayFrameTimeSpan;
|
|
|
|
|
float elapsed;
|
|
|
|
|
|
|
|
|
|
public DelayIgnoreTimeScalePromise(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken)
|
|
|
|
|
: base(timing, cancellationToken, 2)
|
|
|
|
|
{
|
|
|
|
|
this.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
protected override void OnRunningStart()
|
|
|
|
|
{
|
|
|
|
|
this.elapsed = 0.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
Complete();
|
|
|
|
|
TrySetCanceled();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
elapsed += Time.unscaledDeltaTime;
|
|
|
|
|
|
|
|
|
|
if (elapsed >= delayFrameTimeSpan)
|
|
|
|
|
{
|
|
|
|
|
Complete();
|
|
|
|
|
TrySetResult();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-19 01:55:44 +08:00
|
|
|
|
// TODO:remove
|
2019-05-19 23:14:47 +08:00
|
|
|
|
public struct YieldAwaitable
|
|
|
|
|
{
|
|
|
|
|
readonly PlayerLoopTiming timing;
|
|
|
|
|
|
|
|
|
|
public YieldAwaitable(PlayerLoopTiming timing)
|
|
|
|
|
{
|
|
|
|
|
this.timing = timing;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Awaiter GetAwaiter()
|
|
|
|
|
{
|
|
|
|
|
return new Awaiter(timing);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTask ToUniTask()
|
|
|
|
|
{
|
|
|
|
|
return UniTask.Yield(timing, CancellationToken.None);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct Awaiter : ICriticalNotifyCompletion
|
|
|
|
|
{
|
|
|
|
|
readonly PlayerLoopTiming timing;
|
|
|
|
|
|
|
|
|
|
public Awaiter(PlayerLoopTiming timing)
|
|
|
|
|
{
|
|
|
|
|
this.timing = timing;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool IsCompleted => false;
|
|
|
|
|
|
|
|
|
|
public void GetResult() { }
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
PlayerLoopHelper.AddContinuation(timing, continuation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void UnsafeOnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
PlayerLoopHelper.AddContinuation(timing, continuation);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|