2019-05-20 00:09:12 +08:00
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version: 2.1
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executors:
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2019-05-20 00:43:04 +08:00
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unity:
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# https://hub.docker.com/r/gableroux/unity3d/tags
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parameters:
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version: {type: string}
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2019-05-20 00:09:12 +08:00
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docker:
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2019-05-20 00:43:04 +08:00
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- image: gableroux/unity3d:<< parameters.version >>
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2019-05-20 00:09:12 +08:00
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commands:
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unity_activate:
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2019-05-20 00:34:37 +08:00
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parameters:
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unity_version: {type: string}
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unity_license: {type: string}
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2019-05-20 00:21:38 +08:00
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steps:
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2019-05-20 00:09:12 +08:00
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# get activation file, if fail to activate unity, use this key and activate from https://license.unity3d.com/manual
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- run: apt update && apt install libunwind8 -y
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- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -createManualActivationFile || exit 0
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2019-05-20 00:53:33 +08:00
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- run: cat Unity_v<< parameters.unity_version >>.alf
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2019-05-20 00:09:12 +08:00
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# get from UNITY_LICENSE envvar(base64 encoded(cat foo.ulf | base64 )), this file is generated from above manual activation
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- run: echo << parameters.unity_license >> | base64 -di >> .circleci/Unity.ulf
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- run: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -manualLicenseFile .circleci/Unity.ulf || exit 0
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jobs:
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build-and-test:
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2019-05-20 00:34:37 +08:00
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parameters:
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unity_version: {type: string}
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unity_license: {type: string}
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2019-05-20 00:43:04 +08:00
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executor:
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name: unity
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version: << parameters.unity_version >>
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2019-05-20 00:09:12 +08:00
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steps:
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- checkout
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2019-05-20 00:43:04 +08:00
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- unity_activate:
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unity_version: << parameters.unity_version >>
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unity_license: << parameters.unity_license >>
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2019-05-20 01:12:11 +08:00
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- run:
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name: Build Linux(Mono)
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command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod UnitTestBuilder.BuildUnitTest /headless /ScriptBackend Mono2x /BuildTarget StandaloneLinux64
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working_directory: .
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- run: ./bin/UnitTest/StandaloneLinux64_Mono2x/test
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build-and-create-package:
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parameters:
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unity_version: {type: string}
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unity_license: {type: string}
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executor:
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name: unity
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version: << parameters.unity_version >>
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steps:
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- checkout
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- unity_activate:
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unity_version: << parameters.unity_version >>
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unity_license: << parameters.unity_license >>
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- run:
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name: Export unitypackage
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command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
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working_directory: .
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2019-05-20 01:15:17 +08:00
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- store_artifacts:
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2019-05-20 01:12:11 +08:00
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path: ./UniRx.Async.unitypackage
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destination: /UniRx.Async.unitypackage
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2019-05-20 00:09:12 +08:00
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workflows:
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version: 2
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build-unity:
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jobs:
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2019-05-20 01:31:30 +08:00
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# does not exists yet.
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# - build-and-test:
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# unity_version: 2019.3.0a2
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# unity_license: ${UNITY_LICENSE_2019_3}
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# - build-and-test:
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# unity_version: 2019.2.0b2
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# unity_license: ${UNITY_LICENSE_2019_2}
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2019-05-20 01:12:11 +08:00
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- build-and-create-package:
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2019-05-20 01:31:30 +08:00
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unity_version: 2019.1.2f1
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unity_license: ${UNITY_LICENSE_2019_1}
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2019-05-20 00:56:07 +08:00
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- build-and-test:
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2019-05-20 01:31:30 +08:00
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unity_version: 2019.1.2f1
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2019-05-20 00:53:33 +08:00
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unity_license: ${UNITY_LICENSE_2019_1}
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2019-05-20 01:55:34 +08:00
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# test asmdef will not found.
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# - build-and-test:
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# unity_version: 2018.4.0f1
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# unity_license: ${UNITY_LICENSE_2018_4}
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# # UniTask minimum support version is 2018.3(C# 7.x)
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# - build-and-test:
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# unity_version: 2018.3.12f1
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# unity_license: ${UNITY_LICENSE_2018_3}
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