UniTask/Assets/UniRx.Async/PlayerLoopHelper.cs

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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Linq;
using UnityEngine;
using UniRx.Async.Internal;
using System.Threading;
#if UNITY_2019_3_OR_NEWER
using UnityEngine.LowLevel;
#else
using UnityEngine.Experimental.LowLevel;
#endif
#if UNITY_EDITOR
using UnityEditor;
#endif
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namespace UniRx.Async
{
public static class UniTaskLoopRunners
{
public struct UniTaskLoopRunnerInitialization { };
public struct UniTaskLoopRunnerEarlyUpdate { };
public struct UniTaskLoopRunnerFixedUpdate { };
public struct UniTaskLoopRunnerPreUpdate { };
public struct UniTaskLoopRunnerUpdate { };
public struct UniTaskLoopRunnerPreLateUpdate { };
public struct UniTaskLoopRunnerPostLateUpdate { };
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// Last
public struct UniTaskLoopRunnerLastInitialization { };
public struct UniTaskLoopRunnerLastEarlyUpdate { };
public struct UniTaskLoopRunnerLastFixedUpdate { };
public struct UniTaskLoopRunnerLastPreUpdate { };
public struct UniTaskLoopRunnerLastUpdate { };
public struct UniTaskLoopRunnerLastPreLateUpdate { };
public struct UniTaskLoopRunnerLastPostLateUpdate { };
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// Yield
public struct UniTaskLoopRunnerYieldInitialization { };
public struct UniTaskLoopRunnerYieldEarlyUpdate { };
public struct UniTaskLoopRunnerYieldFixedUpdate { };
public struct UniTaskLoopRunnerYieldPreUpdate { };
public struct UniTaskLoopRunnerYieldUpdate { };
public struct UniTaskLoopRunnerYieldPreLateUpdate { };
public struct UniTaskLoopRunnerYieldPostLateUpdate { };
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// Yield Last
public struct UniTaskLoopRunnerLastYieldInitialization { };
public struct UniTaskLoopRunnerLastYieldEarlyUpdate { };
public struct UniTaskLoopRunnerLastYieldFixedUpdate { };
public struct UniTaskLoopRunnerLastYieldPreUpdate { };
public struct UniTaskLoopRunnerLastYieldUpdate { };
public struct UniTaskLoopRunnerLastYieldPreLateUpdate { };
public struct UniTaskLoopRunnerLastYieldPostLateUpdate { };
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}
public enum PlayerLoopTiming
{
Initialization = 0,
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LastInitialization = 1,
EarlyUpdate = 2,
LastEarlyUpdate = 3,
FixedUpdate = 4,
LastFixedUpdate = 5,
PreUpdate = 6,
LastPreUpdate = 7,
Update = 8,
LastUpdate = 9,
PreLateUpdate = 10,
LastPreLateUpdate = 11,
PostLateUpdate = 12,
LastPostLateUpdate = 13
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}
public interface IPlayerLoopItem
{
bool MoveNext();
}
public static class PlayerLoopHelper
{
public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext;
public static int MainThreadId => mainThreadId;
static int mainThreadId;
static SynchronizationContext unitySynchronizationContetext;
static ContinuationQueue[] yielders;
static PlayerLoopRunner[] runners;
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static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem,
Type loopRunnerYieldType, ContinuationQueue cq, Type lastLoopRunnerYieldType, ContinuationQueue lastCq,
Type loopRunnerType, PlayerLoopRunner runner, Type lastLoopRunnerType, PlayerLoopRunner lastRunner)
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{
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#if UNITY_EDITOR
EditorApplication.playModeStateChanged += (state) =>
{
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if (state == PlayModeStateChange.EnteredEditMode || state == PlayModeStateChange.EnteredPlayMode)
{
return;
}
if (runner != null)
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{
runner.Clear();
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}
if (lastRunner != null)
{
lastRunner.Clear();
}
if (cq != null)
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{
cq.Clear();
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}
if (lastCq != null)
{
lastCq.Clear();
}
};
#endif
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var yieldLoop = new PlayerLoopSystem
{
type = loopRunnerYieldType,
updateDelegate = cq.Run
};
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var lastYieldLoop = new PlayerLoopSystem
{
type = lastLoopRunnerYieldType,
updateDelegate = lastCq.Run
};
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var runnerLoop = new PlayerLoopSystem
{
type = loopRunnerType,
updateDelegate = runner.Run
};
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var lastRunnerLoop = new PlayerLoopSystem
{
type = lastLoopRunnerType,
updateDelegate = lastRunner.Run
};
// Remove items from previous initializations.
var source = loopSystem.subSystemList
.Where(ls => ls.type != loopRunnerYieldType && ls.type != loopRunnerType && ls.type != lastLoopRunnerYieldType && ls.type != lastLoopRunnerType)
.ToArray();
var dest = new PlayerLoopSystem[source.Length + 4];
Array.Copy(source, 0, dest, 2, source.Length);
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dest[0] = yieldLoop;
dest[1] = runnerLoop;
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dest[dest.Length - 2] = lastYieldLoop;
dest[dest.Length - 1] = lastRunnerLoop;
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return dest;
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void Init()
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{
// capture default(unity) sync-context.
unitySynchronizationContetext = SynchronizationContext.Current;
mainThreadId = Thread.CurrentThread.ManagedThreadId;
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
// When domain reload is disabled, re-initialization is required when entering play mode;
// otherwise, pending tasks will leak between play mode sessions.
var domainReloadDisabled = UnityEditor.EditorSettings.enterPlayModeOptionsEnabled &&
UnityEditor.EditorSettings.enterPlayModeOptions.HasFlag(UnityEditor.EnterPlayModeOptions.DisableDomainReload);
if (!domainReloadDisabled && runners != null) return;
#else
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if (runners != null) return; // already initialized
#endif
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var playerLoop =
#if UNITY_2019_3_OR_NEWER
PlayerLoop.GetCurrentPlayerLoop();
#else
PlayerLoop.GetDefaultPlayerLoop();
#endif
Initialize(ref playerLoop);
}
#if UNITY_EDITOR
[InitializeOnLoadMethod]
static void InitOnEditor()
{
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//Execute the play mode init method
Init();
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//register an Editor update delegate, used to forcing playerLoop update
EditorApplication.update += ForceEditorPlayerLoopUpdate;
}
private static void ForceEditorPlayerLoopUpdate()
{
if (EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling ||
EditorApplication.isUpdating)
{
// Not in Edit mode, don't interfere
return;
}
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//force unity to update PlayerLoop callbacks
EditorApplication.QueuePlayerLoopUpdate();
}
#endif
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public static void Initialize(ref PlayerLoopSystem playerLoop)
{
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yielders = new ContinuationQueue[14];
runners = new PlayerLoopRunner[14];
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var copyList = playerLoop.subSystemList.ToArray();
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// Initialization
copyList[0].subSystemList = InsertRunner(copyList[0], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldInitialization), yielders[0] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldInitialization), yielders[1] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerInitialization), runners[1] = new PlayerLoopRunner(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastInitialization), runners[1] = new PlayerLoopRunner());
// EarlyUpdate
copyList[1].subSystemList = InsertRunner(copyList[1], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldEarlyUpdate), yielders[2] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldEarlyUpdate), yielders[3] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerEarlyUpdate), runners[2] = new PlayerLoopRunner(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastEarlyUpdate), runners[3] = new PlayerLoopRunner());
// FixedUpdate
copyList[2].subSystemList = InsertRunner(copyList[2], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldFixedUpdate), yielders[4] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldFixedUpdate), yielders[5] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerFixedUpdate), runners[4] = new PlayerLoopRunner(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastFixedUpdate), runners[5] = new PlayerLoopRunner());
// PreUpdate
copyList[3].subSystemList = InsertRunner(copyList[3], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreUpdate), yielders[6] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreUpdate), yielders[7] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreUpdate), runners[6] = new PlayerLoopRunner(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreUpdate), runners[7] = new PlayerLoopRunner());
// Update
copyList[4].subSystemList = InsertRunner(copyList[4], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldUpdate), yielders[8] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldUpdate), yielders[9] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerUpdate), runners[8] = new PlayerLoopRunner(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastUpdate), runners[9] = new PlayerLoopRunner());
// PreLateUpdate
copyList[5].subSystemList = InsertRunner(copyList[5], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPreLateUpdate), yielders[10] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPreLateUpdate), yielders[11] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPreLateUpdate), runners[10] = new PlayerLoopRunner(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPreLateUpdate), runners[11] = new PlayerLoopRunner());
// PostLateUpdate
copyList[6].subSystemList = InsertRunner(copyList[6], typeof(UniTaskLoopRunners.UniTaskLoopRunnerYieldPostLateUpdate), yielders[12] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastYieldPostLateUpdate), yielders[13] = new ContinuationQueue(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerPostLateUpdate), runners[12] = new PlayerLoopRunner(),
typeof(UniTaskLoopRunners.UniTaskLoopRunnerLastPostLateUpdate), runners[13] = new PlayerLoopRunner());
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playerLoop.subSystemList = copyList;
PlayerLoop.SetPlayerLoop(playerLoop);
}
public static void AddAction(PlayerLoopTiming timing, IPlayerLoopItem action)
{
runners[(int)timing].AddAction(action);
}
public static void AddContinuation(PlayerLoopTiming timing, Action continuation)
{
yielders[(int)timing].Enqueue(continuation);
}
}
}
#endif