4525 lines
163 KiB
C#
4525 lines
163 KiB
C#
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System.Threading;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UniRx.Async.Triggers
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{
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#region FixedUpdate
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public interface IAsyncFixedUpdateHandler
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{
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UniTask FixedUpdateAsync();
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}
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public partial class AsyncTriggerHandler<T> : IAsyncFixedUpdateHandler
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{
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UniTask IAsyncFixedUpdateHandler.FixedUpdateAsync()
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{
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core.Reset();
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return new UniTask((IUniTaskSource)(object)this, core.Version);
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}
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}
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public static partial class AsyncTriggerExtensions
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{
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public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncFixedUpdateTrigger>(gameObject);
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}
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public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this Component component)
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{
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return component.gameObject.GetAsyncFixedUpdateTrigger();
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}
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}
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[DisallowMultipleComponent]
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public sealed class AsyncFixedUpdateTrigger : AsyncTriggerBase
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{
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TriggerEvent<AsyncUnit> fixedUpdateTriggerEvent;
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void FixedUpdate()
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{
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fixedUpdateTriggerEvent?.TrySetResult(AsyncUnit.Default);
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}
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public IAsyncFixedUpdateHandler GetFixedUpdateAsyncHandler()
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{
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return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref fixedUpdateTriggerEvent), false);
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}
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public IAsyncFixedUpdateHandler GetFixedUpdateAsyncHandler(CancellationToken cancellationToken)
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{
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return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref fixedUpdateTriggerEvent), cancellationToken, false);
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}
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public UniTask FixedUpdateAsync()
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{
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return ((IAsyncFixedUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref fixedUpdateTriggerEvent), true)).FixedUpdateAsync();
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}
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public UniTask FixedUpdateAsync(CancellationToken cancellationToken)
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{
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return ((IAsyncFixedUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref fixedUpdateTriggerEvent), cancellationToken, true)).FixedUpdateAsync();
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}
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}
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#endregion
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#region LateUpdate
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public interface IAsyncLateUpdateHandler
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{
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UniTask LateUpdateAsync();
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}
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public partial class AsyncTriggerHandler<T> : IAsyncLateUpdateHandler
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{
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UniTask IAsyncLateUpdateHandler.LateUpdateAsync()
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{
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core.Reset();
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return new UniTask((IUniTaskSource)(object)this, core.Version);
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}
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}
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public static partial class AsyncTriggerExtensions
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{
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public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncLateUpdateTrigger>(gameObject);
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}
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public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this Component component)
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{
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return component.gameObject.GetAsyncLateUpdateTrigger();
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}
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}
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[DisallowMultipleComponent]
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public sealed class AsyncLateUpdateTrigger : AsyncTriggerBase
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{
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TriggerEvent<AsyncUnit> lateUpdateTriggerEvent;
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void LateUpdate()
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{
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lateUpdateTriggerEvent?.TrySetResult(AsyncUnit.Default);
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}
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public IAsyncLateUpdateHandler GetLateUpdateAsyncHandler()
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{
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return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref lateUpdateTriggerEvent), false);
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}
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public IAsyncLateUpdateHandler GetLateUpdateAsyncHandler(CancellationToken cancellationToken)
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{
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return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref lateUpdateTriggerEvent), cancellationToken, false);
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}
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public UniTask LateUpdateAsync()
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{
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return ((IAsyncLateUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref lateUpdateTriggerEvent), true)).LateUpdateAsync();
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}
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public UniTask LateUpdateAsync(CancellationToken cancellationToken)
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{
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return ((IAsyncLateUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref lateUpdateTriggerEvent), cancellationToken, true)).LateUpdateAsync();
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}
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}
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#endregion
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#region AnimatorIK
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public interface IAsyncOnAnimatorIKHandler
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{
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UniTask<int> OnAnimatorIKAsync();
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}
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public partial class AsyncTriggerHandler<T> : IAsyncOnAnimatorIKHandler
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{
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UniTask<int> IAsyncOnAnimatorIKHandler.OnAnimatorIKAsync()
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{
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core.Reset();
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return new UniTask<int>((IUniTaskSource<int>)(object)this, core.Version);
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}
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}
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public static partial class AsyncTriggerExtensions
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{
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public static AsyncAnimatorIKTrigger GetAsyncAnimatorIKTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncAnimatorIKTrigger>(gameObject);
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}
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public static AsyncAnimatorIKTrigger GetAsyncAnimatorIKTrigger(this Component component)
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{
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return component.gameObject.GetAsyncAnimatorIKTrigger();
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}
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}
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[DisallowMultipleComponent]
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public sealed class AsyncAnimatorIKTrigger : AsyncTriggerBase
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{
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TriggerEvent<int> onAnimatorIKTriggerEvent;
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void OnAnimatorIK(int layerIndex)
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{
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onAnimatorIKTriggerEvent?.TrySetResult((layerIndex));
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}
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public IAsyncOnAnimatorIKHandler GetOnAnimatorIKAsyncHandler()
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{
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return new AsyncTriggerHandler<int>(SetTriggerEvent(ref onAnimatorIKTriggerEvent), false);
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}
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public IAsyncOnAnimatorIKHandler GetOnAnimatorIKAsyncHandler(CancellationToken cancellationToken)
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{
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return new AsyncTriggerHandler<int>(SetTriggerEvent(ref onAnimatorIKTriggerEvent), cancellationToken, false);
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}
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public UniTask<int> OnAnimatorIKAsync()
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{
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return ((IAsyncOnAnimatorIKHandler)new AsyncTriggerHandler<int>(SetTriggerEvent(ref onAnimatorIKTriggerEvent), true)).OnAnimatorIKAsync();
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}
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public UniTask<int> OnAnimatorIKAsync(CancellationToken cancellationToken)
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{
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return ((IAsyncOnAnimatorIKHandler)new AsyncTriggerHandler<int>(SetTriggerEvent(ref onAnimatorIKTriggerEvent), cancellationToken, true)).OnAnimatorIKAsync();
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}
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}
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#endregion
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#region AnimatorMove
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public interface IAsyncOnAnimatorMoveHandler
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{
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UniTask OnAnimatorMoveAsync();
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}
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public partial class AsyncTriggerHandler<T> : IAsyncOnAnimatorMoveHandler
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{
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UniTask IAsyncOnAnimatorMoveHandler.OnAnimatorMoveAsync()
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{
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core.Reset();
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return new UniTask((IUniTaskSource)(object)this, core.Version);
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}
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}
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public static partial class AsyncTriggerExtensions
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{
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public static AsyncAnimatorMoveTrigger GetAsyncAnimatorMoveTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncAnimatorMoveTrigger>(gameObject);
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}
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public static AsyncAnimatorMoveTrigger GetAsyncAnimatorMoveTrigger(this Component component)
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{
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return component.gameObject.GetAsyncAnimatorMoveTrigger();
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}
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}
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[DisallowMultipleComponent]
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public sealed class AsyncAnimatorMoveTrigger : AsyncTriggerBase
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{
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TriggerEvent<AsyncUnit> onAnimatorMoveTriggerEvent;
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void OnAnimatorMove()
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{
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onAnimatorMoveTriggerEvent?.TrySetResult(AsyncUnit.Default);
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}
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public IAsyncOnAnimatorMoveHandler GetOnAnimatorMoveAsyncHandler()
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{
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return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onAnimatorMoveTriggerEvent), false);
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}
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public IAsyncOnAnimatorMoveHandler GetOnAnimatorMoveAsyncHandler(CancellationToken cancellationToken)
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{
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return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onAnimatorMoveTriggerEvent), cancellationToken, false);
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}
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public UniTask OnAnimatorMoveAsync()
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{
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return ((IAsyncOnAnimatorMoveHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onAnimatorMoveTriggerEvent), true)).OnAnimatorMoveAsync();
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}
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public UniTask OnAnimatorMoveAsync(CancellationToken cancellationToken)
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{
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return ((IAsyncOnAnimatorMoveHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onAnimatorMoveTriggerEvent), cancellationToken, true)).OnAnimatorMoveAsync();
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}
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}
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#endregion
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#region ApplicationFocus
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public interface IAsyncOnApplicationFocusHandler
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{
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UniTask<bool> OnApplicationFocusAsync();
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}
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public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationFocusHandler
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{
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UniTask<bool> IAsyncOnApplicationFocusHandler.OnApplicationFocusAsync()
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{
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core.Reset();
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return new UniTask<bool>((IUniTaskSource<bool>)(object)this, core.Version);
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}
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}
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public static partial class AsyncTriggerExtensions
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{
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public static AsyncApplicationFocusTrigger GetAsyncApplicationFocusTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncApplicationFocusTrigger>(gameObject);
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}
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public static AsyncApplicationFocusTrigger GetAsyncApplicationFocusTrigger(this Component component)
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{
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return component.gameObject.GetAsyncApplicationFocusTrigger();
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}
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}
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[DisallowMultipleComponent]
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public sealed class AsyncApplicationFocusTrigger : AsyncTriggerBase
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{
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TriggerEvent<bool> onApplicationFocusTriggerEvent;
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void OnApplicationFocus(bool hasFocus)
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{
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onApplicationFocusTriggerEvent?.TrySetResult((hasFocus));
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}
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public IAsyncOnApplicationFocusHandler GetOnApplicationFocusAsyncHandler()
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{
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return new AsyncTriggerHandler<bool>(SetTriggerEvent(ref onApplicationFocusTriggerEvent), false);
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}
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public IAsyncOnApplicationFocusHandler GetOnApplicationFocusAsyncHandler(CancellationToken cancellationToken)
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{
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return new AsyncTriggerHandler<bool>(SetTriggerEvent(ref onApplicationFocusTriggerEvent), cancellationToken, false);
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}
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public UniTask<bool> OnApplicationFocusAsync()
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{
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return ((IAsyncOnApplicationFocusHandler)new AsyncTriggerHandler<bool>(SetTriggerEvent(ref onApplicationFocusTriggerEvent), true)).OnApplicationFocusAsync();
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}
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public UniTask<bool> OnApplicationFocusAsync(CancellationToken cancellationToken)
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{
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return ((IAsyncOnApplicationFocusHandler)new AsyncTriggerHandler<bool>(SetTriggerEvent(ref onApplicationFocusTriggerEvent), cancellationToken, true)).OnApplicationFocusAsync();
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}
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}
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#endregion
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#region ApplicationPause
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public interface IAsyncOnApplicationPauseHandler
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{
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UniTask<bool> OnApplicationPauseAsync();
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}
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public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationPauseHandler
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{
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UniTask<bool> IAsyncOnApplicationPauseHandler.OnApplicationPauseAsync()
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{
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core.Reset();
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return new UniTask<bool>((IUniTaskSource<bool>)(object)this, core.Version);
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}
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}
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public static partial class AsyncTriggerExtensions
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{
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public static AsyncApplicationPauseTrigger GetAsyncApplicationPauseTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncApplicationPauseTrigger>(gameObject);
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}
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public static AsyncApplicationPauseTrigger GetAsyncApplicationPauseTrigger(this Component component)
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{
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return component.gameObject.GetAsyncApplicationPauseTrigger();
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}
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}
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[DisallowMultipleComponent]
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public sealed class AsyncApplicationPauseTrigger : AsyncTriggerBase
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{
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TriggerEvent<bool> onApplicationPauseTriggerEvent;
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void OnApplicationPause(bool pauseStatus)
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{
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onApplicationPauseTriggerEvent?.TrySetResult((pauseStatus));
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}
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public IAsyncOnApplicationPauseHandler GetOnApplicationPauseAsyncHandler()
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{
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return new AsyncTriggerHandler<bool>(SetTriggerEvent(ref onApplicationPauseTriggerEvent), false);
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}
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public IAsyncOnApplicationPauseHandler GetOnApplicationPauseAsyncHandler(CancellationToken cancellationToken)
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{
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return new AsyncTriggerHandler<bool>(SetTriggerEvent(ref onApplicationPauseTriggerEvent), cancellationToken, false);
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}
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public UniTask<bool> OnApplicationPauseAsync()
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{
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return ((IAsyncOnApplicationPauseHandler)new AsyncTriggerHandler<bool>(SetTriggerEvent(ref onApplicationPauseTriggerEvent), true)).OnApplicationPauseAsync();
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}
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public UniTask<bool> OnApplicationPauseAsync(CancellationToken cancellationToken)
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{
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return ((IAsyncOnApplicationPauseHandler)new AsyncTriggerHandler<bool>(SetTriggerEvent(ref onApplicationPauseTriggerEvent), cancellationToken, true)).OnApplicationPauseAsync();
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}
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}
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#endregion
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#region ApplicationQuit
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public interface IAsyncOnApplicationQuitHandler
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{
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UniTask OnApplicationQuitAsync();
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}
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public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationQuitHandler
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{
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UniTask IAsyncOnApplicationQuitHandler.OnApplicationQuitAsync()
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{
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core.Reset();
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return new UniTask((IUniTaskSource)(object)this, core.Version);
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}
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}
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public static partial class AsyncTriggerExtensions
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{
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public static AsyncApplicationQuitTrigger GetAsyncApplicationQuitTrigger(this GameObject gameObject)
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{
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return GetOrAddComponent<AsyncApplicationQuitTrigger>(gameObject);
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}
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public static AsyncApplicationQuitTrigger GetAsyncApplicationQuitTrigger(this Component component)
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{
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return component.gameObject.GetAsyncApplicationQuitTrigger();
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}
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}
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[DisallowMultipleComponent]
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public sealed class AsyncApplicationQuitTrigger : AsyncTriggerBase
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{
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TriggerEvent<AsyncUnit> onApplicationQuitTriggerEvent;
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void OnApplicationQuit()
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{
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onApplicationQuitTriggerEvent?.TrySetResult(AsyncUnit.Default);
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}
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public IAsyncOnApplicationQuitHandler GetOnApplicationQuitAsyncHandler()
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{
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return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onApplicationQuitTriggerEvent), false);
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}
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public IAsyncOnApplicationQuitHandler GetOnApplicationQuitAsyncHandler(CancellationToken cancellationToken)
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{
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return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onApplicationQuitTriggerEvent), cancellationToken, false);
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}
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public UniTask OnApplicationQuitAsync()
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{
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return ((IAsyncOnApplicationQuitHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onApplicationQuitTriggerEvent), true)).OnApplicationQuitAsync();
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}
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public UniTask OnApplicationQuitAsync(CancellationToken cancellationToken)
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{
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return ((IAsyncOnApplicationQuitHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onApplicationQuitTriggerEvent), cancellationToken, true)).OnApplicationQuitAsync();
|
|||
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}
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|||
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}
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#endregion
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|||
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|
|||
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#region AudioFilterRead
|
|||
|
|
|||
|
public interface IAsyncOnAudioFilterReadHandler
|
|||
|
{
|
|||
|
UniTask<(float[] data, int channels)> OnAudioFilterReadAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnAudioFilterReadHandler
|
|||
|
{
|
|||
|
UniTask<(float[] data, int channels)> IAsyncOnAudioFilterReadHandler.OnAudioFilterReadAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<(float[] data, int channels)>((IUniTaskSource<(float[] data, int channels)>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncAudioFilterReadTrigger GetAsyncAudioFilterReadTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncAudioFilterReadTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncAudioFilterReadTrigger GetAsyncAudioFilterReadTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncAudioFilterReadTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncAudioFilterReadTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<(float[] data, int channels)> onAudioFilterReadTriggerEvent;
|
|||
|
|
|||
|
void OnAudioFilterRead(float[] data, int channels)
|
|||
|
{
|
|||
|
onAudioFilterReadTriggerEvent?.TrySetResult((data, channels));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnAudioFilterReadHandler GetOnAudioFilterReadAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<(float[] data, int channels)>(SetTriggerEvent(ref onAudioFilterReadTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnAudioFilterReadHandler GetOnAudioFilterReadAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<(float[] data, int channels)>(SetTriggerEvent(ref onAudioFilterReadTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<(float[] data, int channels)> OnAudioFilterReadAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnAudioFilterReadHandler)new AsyncTriggerHandler<(float[] data, int channels)>(SetTriggerEvent(ref onAudioFilterReadTriggerEvent), true)).OnAudioFilterReadAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<(float[] data, int channels)> OnAudioFilterReadAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnAudioFilterReadHandler)new AsyncTriggerHandler<(float[] data, int channels)>(SetTriggerEvent(ref onAudioFilterReadTriggerEvent), cancellationToken, true)).OnAudioFilterReadAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region BecameInvisible
|
|||
|
|
|||
|
public interface IAsyncOnBecameInvisibleHandler
|
|||
|
{
|
|||
|
UniTask OnBecameInvisibleAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnBecameInvisibleHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnBecameInvisibleHandler.OnBecameInvisibleAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncBecameInvisibleTrigger GetAsyncBecameInvisibleTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncBecameInvisibleTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncBecameInvisibleTrigger GetAsyncBecameInvisibleTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncBecameInvisibleTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncBecameInvisibleTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onBecameInvisibleTriggerEvent;
|
|||
|
|
|||
|
void OnBecameInvisible()
|
|||
|
{
|
|||
|
onBecameInvisibleTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnBecameInvisibleHandler GetOnBecameInvisibleAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBecameInvisibleTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnBecameInvisibleHandler GetOnBecameInvisibleAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBecameInvisibleTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnBecameInvisibleAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnBecameInvisibleHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBecameInvisibleTriggerEvent), true)).OnBecameInvisibleAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnBecameInvisibleAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnBecameInvisibleHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBecameInvisibleTriggerEvent), cancellationToken, true)).OnBecameInvisibleAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region BecameVisible
|
|||
|
|
|||
|
public interface IAsyncOnBecameVisibleHandler
|
|||
|
{
|
|||
|
UniTask OnBecameVisibleAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnBecameVisibleHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnBecameVisibleHandler.OnBecameVisibleAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncBecameVisibleTrigger GetAsyncBecameVisibleTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncBecameVisibleTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncBecameVisibleTrigger GetAsyncBecameVisibleTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncBecameVisibleTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncBecameVisibleTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onBecameVisibleTriggerEvent;
|
|||
|
|
|||
|
void OnBecameVisible()
|
|||
|
{
|
|||
|
onBecameVisibleTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnBecameVisibleHandler GetOnBecameVisibleAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBecameVisibleTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnBecameVisibleHandler GetOnBecameVisibleAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBecameVisibleTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnBecameVisibleAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnBecameVisibleHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBecameVisibleTriggerEvent), true)).OnBecameVisibleAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnBecameVisibleAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnBecameVisibleHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBecameVisibleTriggerEvent), cancellationToken, true)).OnBecameVisibleAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region BeforeTransformParentChanged
|
|||
|
|
|||
|
public interface IAsyncOnBeforeTransformParentChangedHandler
|
|||
|
{
|
|||
|
UniTask OnBeforeTransformParentChangedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnBeforeTransformParentChangedHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnBeforeTransformParentChangedHandler.OnBeforeTransformParentChangedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncBeforeTransformParentChangedTrigger GetAsyncBeforeTransformParentChangedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncBeforeTransformParentChangedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncBeforeTransformParentChangedTrigger GetAsyncBeforeTransformParentChangedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncBeforeTransformParentChangedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncBeforeTransformParentChangedTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onBeforeTransformParentChangedTriggerEvent;
|
|||
|
|
|||
|
void OnBeforeTransformParentChanged()
|
|||
|
{
|
|||
|
onBeforeTransformParentChangedTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnBeforeTransformParentChangedHandler GetOnBeforeTransformParentChangedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBeforeTransformParentChangedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnBeforeTransformParentChangedHandler GetOnBeforeTransformParentChangedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBeforeTransformParentChangedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnBeforeTransformParentChangedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnBeforeTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBeforeTransformParentChangedTriggerEvent), true)).OnBeforeTransformParentChangedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnBeforeTransformParentChangedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnBeforeTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onBeforeTransformParentChangedTriggerEvent), cancellationToken, true)).OnBeforeTransformParentChangedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region OnCanvasGroupChanged
|
|||
|
|
|||
|
public interface IAsyncOnCanvasGroupChangedHandler
|
|||
|
{
|
|||
|
UniTask OnCanvasGroupChangedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnCanvasGroupChangedHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnCanvasGroupChangedHandler.OnCanvasGroupChangedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncOnCanvasGroupChangedTrigger GetAsyncOnCanvasGroupChangedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncOnCanvasGroupChangedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncOnCanvasGroupChangedTrigger GetAsyncOnCanvasGroupChangedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncOnCanvasGroupChangedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncOnCanvasGroupChangedTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onCanvasGroupChangedTriggerEvent;
|
|||
|
|
|||
|
void OnCanvasGroupChanged()
|
|||
|
{
|
|||
|
onCanvasGroupChangedTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCanvasGroupChangedHandler GetOnCanvasGroupChangedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onCanvasGroupChangedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCanvasGroupChangedHandler GetOnCanvasGroupChangedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onCanvasGroupChangedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnCanvasGroupChangedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnCanvasGroupChangedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onCanvasGroupChangedTriggerEvent), true)).OnCanvasGroupChangedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnCanvasGroupChangedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnCanvasGroupChangedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onCanvasGroupChangedTriggerEvent), cancellationToken, true)).OnCanvasGroupChangedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CollisionEnter
|
|||
|
|
|||
|
public interface IAsyncOnCollisionEnterHandler
|
|||
|
{
|
|||
|
UniTask<Collision> OnCollisionEnterAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionEnterHandler
|
|||
|
{
|
|||
|
UniTask<Collision> IAsyncOnCollisionEnterHandler.OnCollisionEnterAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncCollisionEnterTrigger GetAsyncCollisionEnterTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncCollisionEnterTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncCollisionEnterTrigger GetAsyncCollisionEnterTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncCollisionEnterTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncCollisionEnterTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collision> onCollisionEnterTriggerEvent;
|
|||
|
|
|||
|
void OnCollisionEnter(Collision coll)
|
|||
|
{
|
|||
|
onCollisionEnterTriggerEvent?.TrySetResult((coll));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionEnterHandler GetOnCollisionEnterAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionEnterTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionEnterHandler GetOnCollisionEnterAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionEnterTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision> OnCollisionEnterAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionEnterTriggerEvent), true)).OnCollisionEnterAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision> OnCollisionEnterAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionEnterTriggerEvent), cancellationToken, true)).OnCollisionEnterAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CollisionEnter2D
|
|||
|
|
|||
|
public interface IAsyncOnCollisionEnter2DHandler
|
|||
|
{
|
|||
|
UniTask<Collision2D> OnCollisionEnter2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionEnter2DHandler
|
|||
|
{
|
|||
|
UniTask<Collision2D> IAsyncOnCollisionEnter2DHandler.OnCollisionEnter2DAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncCollisionEnter2DTrigger GetAsyncCollisionEnter2DTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncCollisionEnter2DTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncCollisionEnter2DTrigger GetAsyncCollisionEnter2DTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncCollisionEnter2DTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncCollisionEnter2DTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collision2D> onCollisionEnter2DTriggerEvent;
|
|||
|
|
|||
|
void OnCollisionEnter2D(Collision2D coll)
|
|||
|
{
|
|||
|
onCollisionEnter2DTriggerEvent?.TrySetResult((coll));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionEnter2DHandler GetOnCollisionEnter2DAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionEnter2DTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionEnter2DHandler GetOnCollisionEnter2DAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionEnter2DTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision2D> OnCollisionEnter2DAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionEnter2DTriggerEvent), true)).OnCollisionEnter2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision2D> OnCollisionEnter2DAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionEnter2DTriggerEvent), cancellationToken, true)).OnCollisionEnter2DAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CollisionExit
|
|||
|
|
|||
|
public interface IAsyncOnCollisionExitHandler
|
|||
|
{
|
|||
|
UniTask<Collision> OnCollisionExitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionExitHandler
|
|||
|
{
|
|||
|
UniTask<Collision> IAsyncOnCollisionExitHandler.OnCollisionExitAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncCollisionExitTrigger GetAsyncCollisionExitTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncCollisionExitTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncCollisionExitTrigger GetAsyncCollisionExitTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncCollisionExitTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncCollisionExitTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collision> onCollisionExitTriggerEvent;
|
|||
|
|
|||
|
void OnCollisionExit(Collision coll)
|
|||
|
{
|
|||
|
onCollisionExitTriggerEvent?.TrySetResult((coll));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionExitHandler GetOnCollisionExitAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionExitTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionExitHandler GetOnCollisionExitAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionExitTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision> OnCollisionExitAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionExitTriggerEvent), true)).OnCollisionExitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision> OnCollisionExitAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionExitTriggerEvent), cancellationToken, true)).OnCollisionExitAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CollisionExit2D
|
|||
|
|
|||
|
public interface IAsyncOnCollisionExit2DHandler
|
|||
|
{
|
|||
|
UniTask<Collision2D> OnCollisionExit2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionExit2DHandler
|
|||
|
{
|
|||
|
UniTask<Collision2D> IAsyncOnCollisionExit2DHandler.OnCollisionExit2DAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncCollisionExit2DTrigger GetAsyncCollisionExit2DTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncCollisionExit2DTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncCollisionExit2DTrigger GetAsyncCollisionExit2DTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncCollisionExit2DTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncCollisionExit2DTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collision2D> onCollisionExit2DTriggerEvent;
|
|||
|
|
|||
|
void OnCollisionExit2D(Collision2D coll)
|
|||
|
{
|
|||
|
onCollisionExit2DTriggerEvent?.TrySetResult((coll));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionExit2DHandler GetOnCollisionExit2DAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionExit2DTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionExit2DHandler GetOnCollisionExit2DAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionExit2DTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision2D> OnCollisionExit2DAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionExit2DTriggerEvent), true)).OnCollisionExit2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision2D> OnCollisionExit2DAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionExit2DTriggerEvent), cancellationToken, true)).OnCollisionExit2DAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CollisionStay
|
|||
|
|
|||
|
public interface IAsyncOnCollisionStayHandler
|
|||
|
{
|
|||
|
UniTask<Collision> OnCollisionStayAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionStayHandler
|
|||
|
{
|
|||
|
UniTask<Collision> IAsyncOnCollisionStayHandler.OnCollisionStayAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncCollisionStayTrigger GetAsyncCollisionStayTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncCollisionStayTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncCollisionStayTrigger GetAsyncCollisionStayTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncCollisionStayTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncCollisionStayTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collision> onCollisionStayTriggerEvent;
|
|||
|
|
|||
|
void OnCollisionStay(Collision coll)
|
|||
|
{
|
|||
|
onCollisionStayTriggerEvent?.TrySetResult((coll));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionStayHandler GetOnCollisionStayAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionStayTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionStayHandler GetOnCollisionStayAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionStayTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision> OnCollisionStayAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionStayTriggerEvent), true)).OnCollisionStayAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision> OnCollisionStayAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(SetTriggerEvent(ref onCollisionStayTriggerEvent), cancellationToken, true)).OnCollisionStayAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CollisionStay2D
|
|||
|
|
|||
|
public interface IAsyncOnCollisionStay2DHandler
|
|||
|
{
|
|||
|
UniTask<Collision2D> OnCollisionStay2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionStay2DHandler
|
|||
|
{
|
|||
|
UniTask<Collision2D> IAsyncOnCollisionStay2DHandler.OnCollisionStay2DAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncCollisionStay2DTrigger GetAsyncCollisionStay2DTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncCollisionStay2DTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncCollisionStay2DTrigger GetAsyncCollisionStay2DTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncCollisionStay2DTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncCollisionStay2DTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collision2D> onCollisionStay2DTriggerEvent;
|
|||
|
|
|||
|
void OnCollisionStay2D(Collision2D coll)
|
|||
|
{
|
|||
|
onCollisionStay2DTriggerEvent?.TrySetResult((coll));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionStay2DHandler GetOnCollisionStay2DAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionStay2DTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCollisionStay2DHandler GetOnCollisionStay2DAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionStay2DTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision2D> OnCollisionStay2DAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionStay2DTriggerEvent), true)).OnCollisionStay2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collision2D> OnCollisionStay2DAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(SetTriggerEvent(ref onCollisionStay2DTriggerEvent), cancellationToken, true)).OnCollisionStay2DAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ControllerColliderHit
|
|||
|
|
|||
|
public interface IAsyncOnControllerColliderHitHandler
|
|||
|
{
|
|||
|
UniTask<ControllerColliderHit> OnControllerColliderHitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnControllerColliderHitHandler
|
|||
|
{
|
|||
|
UniTask<ControllerColliderHit> IAsyncOnControllerColliderHitHandler.OnControllerColliderHitAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<ControllerColliderHit>((IUniTaskSource<ControllerColliderHit>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncControllerColliderHitTrigger GetAsyncControllerColliderHitTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncControllerColliderHitTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncControllerColliderHitTrigger GetAsyncControllerColliderHitTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncControllerColliderHitTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncControllerColliderHitTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<ControllerColliderHit> onControllerColliderHitTriggerEvent;
|
|||
|
|
|||
|
void OnControllerColliderHit(ControllerColliderHit hit)
|
|||
|
{
|
|||
|
onControllerColliderHitTriggerEvent?.TrySetResult((hit));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnControllerColliderHitHandler GetOnControllerColliderHitAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<ControllerColliderHit>(SetTriggerEvent(ref onControllerColliderHitTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnControllerColliderHitHandler GetOnControllerColliderHitAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<ControllerColliderHit>(SetTriggerEvent(ref onControllerColliderHitTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<ControllerColliderHit> OnControllerColliderHitAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(SetTriggerEvent(ref onControllerColliderHitTriggerEvent), true)).OnControllerColliderHitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<ControllerColliderHit> OnControllerColliderHitAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(SetTriggerEvent(ref onControllerColliderHitTriggerEvent), cancellationToken, true)).OnControllerColliderHitAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Disable
|
|||
|
|
|||
|
public interface IAsyncOnDisableHandler
|
|||
|
{
|
|||
|
UniTask OnDisableAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnDisableHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnDisableHandler.OnDisableAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncDisableTrigger GetAsyncDisableTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncDisableTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncDisableTrigger GetAsyncDisableTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncDisableTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncDisableTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onDisableTriggerEvent;
|
|||
|
|
|||
|
void OnDisable()
|
|||
|
{
|
|||
|
onDisableTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDisableHandler GetOnDisableAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDisableTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDisableHandler GetOnDisableAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDisableTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnDisableAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnDisableHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDisableTriggerEvent), true)).OnDisableAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnDisableAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnDisableHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDisableTriggerEvent), cancellationToken, true)).OnDisableAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region DrawGizmos
|
|||
|
|
|||
|
public interface IAsyncOnDrawGizmosHandler
|
|||
|
{
|
|||
|
UniTask OnDrawGizmosAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnDrawGizmosHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnDrawGizmosHandler.OnDrawGizmosAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncDrawGizmosTrigger GetAsyncDrawGizmosTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncDrawGizmosTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncDrawGizmosTrigger GetAsyncDrawGizmosTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncDrawGizmosTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncDrawGizmosTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onDrawGizmosTriggerEvent;
|
|||
|
|
|||
|
void OnDrawGizmos()
|
|||
|
{
|
|||
|
onDrawGizmosTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDrawGizmosHandler GetOnDrawGizmosAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDrawGizmosTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDrawGizmosHandler GetOnDrawGizmosAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDrawGizmosTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnDrawGizmosAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnDrawGizmosHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDrawGizmosTriggerEvent), true)).OnDrawGizmosAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnDrawGizmosAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnDrawGizmosHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDrawGizmosTriggerEvent), cancellationToken, true)).OnDrawGizmosAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region DrawGizmosSelected
|
|||
|
|
|||
|
public interface IAsyncOnDrawGizmosSelectedHandler
|
|||
|
{
|
|||
|
UniTask OnDrawGizmosSelectedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnDrawGizmosSelectedHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnDrawGizmosSelectedHandler.OnDrawGizmosSelectedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncDrawGizmosSelectedTrigger GetAsyncDrawGizmosSelectedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncDrawGizmosSelectedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncDrawGizmosSelectedTrigger GetAsyncDrawGizmosSelectedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncDrawGizmosSelectedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncDrawGizmosSelectedTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onDrawGizmosSelectedTriggerEvent;
|
|||
|
|
|||
|
void OnDrawGizmosSelected()
|
|||
|
{
|
|||
|
onDrawGizmosSelectedTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDrawGizmosSelectedHandler GetOnDrawGizmosSelectedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDrawGizmosSelectedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDrawGizmosSelectedHandler GetOnDrawGizmosSelectedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDrawGizmosSelectedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnDrawGizmosSelectedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnDrawGizmosSelectedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDrawGizmosSelectedTriggerEvent), true)).OnDrawGizmosSelectedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnDrawGizmosSelectedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnDrawGizmosSelectedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onDrawGizmosSelectedTriggerEvent), cancellationToken, true)).OnDrawGizmosSelectedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Enable
|
|||
|
|
|||
|
public interface IAsyncOnEnableHandler
|
|||
|
{
|
|||
|
UniTask OnEnableAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnEnableHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnEnableHandler.OnEnableAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncEnableTrigger GetAsyncEnableTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncEnableTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncEnableTrigger GetAsyncEnableTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncEnableTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncEnableTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onEnableTriggerEvent;
|
|||
|
|
|||
|
void OnEnable()
|
|||
|
{
|
|||
|
onEnableTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnEnableHandler GetOnEnableAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onEnableTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnEnableHandler GetOnEnableAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onEnableTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnEnableAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnEnableHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onEnableTriggerEvent), true)).OnEnableAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnEnableAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnEnableHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onEnableTriggerEvent), cancellationToken, true)).OnEnableAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region GUI
|
|||
|
|
|||
|
public interface IAsyncOnGUIHandler
|
|||
|
{
|
|||
|
UniTask OnGUIAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnGUIHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnGUIHandler.OnGUIAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncGUITrigger GetAsyncGUITrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncGUITrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncGUITrigger GetAsyncGUITrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncGUITrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncGUITrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onGUITriggerEvent;
|
|||
|
|
|||
|
void OnGUI()
|
|||
|
{
|
|||
|
onGUITriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnGUIHandler GetOnGUIAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onGUITriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnGUIHandler GetOnGUIAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onGUITriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnGUIAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnGUIHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onGUITriggerEvent), true)).OnGUIAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnGUIAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnGUIHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onGUITriggerEvent), cancellationToken, true)).OnGUIAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region JointBreak
|
|||
|
|
|||
|
public interface IAsyncOnJointBreakHandler
|
|||
|
{
|
|||
|
UniTask<float> OnJointBreakAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnJointBreakHandler
|
|||
|
{
|
|||
|
UniTask<float> IAsyncOnJointBreakHandler.OnJointBreakAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<float>((IUniTaskSource<float>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncJointBreakTrigger GetAsyncJointBreakTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncJointBreakTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncJointBreakTrigger GetAsyncJointBreakTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncJointBreakTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncJointBreakTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<float> onJointBreakTriggerEvent;
|
|||
|
|
|||
|
void OnJointBreak(float breakForce)
|
|||
|
{
|
|||
|
onJointBreakTriggerEvent?.TrySetResult((breakForce));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnJointBreakHandler GetOnJointBreakAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<float>(SetTriggerEvent(ref onJointBreakTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnJointBreakHandler GetOnJointBreakAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<float>(SetTriggerEvent(ref onJointBreakTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<float> OnJointBreakAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(SetTriggerEvent(ref onJointBreakTriggerEvent), true)).OnJointBreakAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<float> OnJointBreakAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(SetTriggerEvent(ref onJointBreakTriggerEvent), cancellationToken, true)).OnJointBreakAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region JointBreak2D
|
|||
|
|
|||
|
public interface IAsyncOnJointBreak2DHandler
|
|||
|
{
|
|||
|
UniTask<Joint2D> OnJointBreak2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnJointBreak2DHandler
|
|||
|
{
|
|||
|
UniTask<Joint2D> IAsyncOnJointBreak2DHandler.OnJointBreak2DAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Joint2D>((IUniTaskSource<Joint2D>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncJointBreak2DTrigger GetAsyncJointBreak2DTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncJointBreak2DTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncJointBreak2DTrigger GetAsyncJointBreak2DTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncJointBreak2DTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncJointBreak2DTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Joint2D> onJointBreak2DTriggerEvent;
|
|||
|
|
|||
|
void OnJointBreak2D(Joint2D brokenJoint)
|
|||
|
{
|
|||
|
onJointBreak2DTriggerEvent?.TrySetResult((brokenJoint));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnJointBreak2DHandler GetOnJointBreak2DAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Joint2D>(SetTriggerEvent(ref onJointBreak2DTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnJointBreak2DHandler GetOnJointBreak2DAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Joint2D>(SetTriggerEvent(ref onJointBreak2DTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Joint2D> OnJointBreak2DAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(SetTriggerEvent(ref onJointBreak2DTriggerEvent), true)).OnJointBreak2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Joint2D> OnJointBreak2DAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(SetTriggerEvent(ref onJointBreak2DTriggerEvent), cancellationToken, true)).OnJointBreak2DAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region MouseDown
|
|||
|
|
|||
|
public interface IAsyncOnMouseDownHandler
|
|||
|
{
|
|||
|
UniTask OnMouseDownAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseDownHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnMouseDownHandler.OnMouseDownAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncMouseDownTrigger GetAsyncMouseDownTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncMouseDownTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncMouseDownTrigger GetAsyncMouseDownTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncMouseDownTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncMouseDownTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onMouseDownTriggerEvent;
|
|||
|
|
|||
|
void OnMouseDown()
|
|||
|
{
|
|||
|
onMouseDownTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseDownHandler GetOnMouseDownAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseDownTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseDownHandler GetOnMouseDownAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseDownTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseDownAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseDownTriggerEvent), true)).OnMouseDownAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseDownAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseDownTriggerEvent), cancellationToken, true)).OnMouseDownAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region MouseDrag
|
|||
|
|
|||
|
public interface IAsyncOnMouseDragHandler
|
|||
|
{
|
|||
|
UniTask OnMouseDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseDragHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnMouseDragHandler.OnMouseDragAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncMouseDragTrigger GetAsyncMouseDragTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncMouseDragTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncMouseDragTrigger GetAsyncMouseDragTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncMouseDragTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncMouseDragTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onMouseDragTriggerEvent;
|
|||
|
|
|||
|
void OnMouseDrag()
|
|||
|
{
|
|||
|
onMouseDragTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseDragHandler GetOnMouseDragAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseDragTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseDragHandler GetOnMouseDragAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseDragTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseDragAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseDragTriggerEvent), true)).OnMouseDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseDragAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseDragTriggerEvent), cancellationToken, true)).OnMouseDragAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region MouseEnter
|
|||
|
|
|||
|
public interface IAsyncOnMouseEnterHandler
|
|||
|
{
|
|||
|
UniTask OnMouseEnterAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseEnterHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnMouseEnterHandler.OnMouseEnterAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncMouseEnterTrigger GetAsyncMouseEnterTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncMouseEnterTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncMouseEnterTrigger GetAsyncMouseEnterTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncMouseEnterTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncMouseEnterTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onMouseEnterTriggerEvent;
|
|||
|
|
|||
|
void OnMouseEnter()
|
|||
|
{
|
|||
|
onMouseEnterTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseEnterHandler GetOnMouseEnterAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseEnterTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseEnterHandler GetOnMouseEnterAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseEnterTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseEnterAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseEnterTriggerEvent), true)).OnMouseEnterAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseEnterAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseEnterTriggerEvent), cancellationToken, true)).OnMouseEnterAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region MouseExit
|
|||
|
|
|||
|
public interface IAsyncOnMouseExitHandler
|
|||
|
{
|
|||
|
UniTask OnMouseExitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseExitHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnMouseExitHandler.OnMouseExitAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncMouseExitTrigger GetAsyncMouseExitTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncMouseExitTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncMouseExitTrigger GetAsyncMouseExitTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncMouseExitTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncMouseExitTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onMouseExitTriggerEvent;
|
|||
|
|
|||
|
void OnMouseExit()
|
|||
|
{
|
|||
|
onMouseExitTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseExitHandler GetOnMouseExitAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseExitTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseExitHandler GetOnMouseExitAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseExitTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseExitAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseExitTriggerEvent), true)).OnMouseExitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseExitAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseExitTriggerEvent), cancellationToken, true)).OnMouseExitAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region MouseOver
|
|||
|
|
|||
|
public interface IAsyncOnMouseOverHandler
|
|||
|
{
|
|||
|
UniTask OnMouseOverAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseOverHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnMouseOverHandler.OnMouseOverAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncMouseOverTrigger GetAsyncMouseOverTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncMouseOverTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncMouseOverTrigger GetAsyncMouseOverTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncMouseOverTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncMouseOverTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onMouseOverTriggerEvent;
|
|||
|
|
|||
|
void OnMouseOver()
|
|||
|
{
|
|||
|
onMouseOverTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseOverHandler GetOnMouseOverAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseOverTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseOverHandler GetOnMouseOverAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseOverTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseOverAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseOverTriggerEvent), true)).OnMouseOverAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseOverAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseOverTriggerEvent), cancellationToken, true)).OnMouseOverAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region MouseUp
|
|||
|
|
|||
|
public interface IAsyncOnMouseUpHandler
|
|||
|
{
|
|||
|
UniTask OnMouseUpAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseUpHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnMouseUpHandler.OnMouseUpAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncMouseUpTrigger GetAsyncMouseUpTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncMouseUpTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncMouseUpTrigger GetAsyncMouseUpTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncMouseUpTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncMouseUpTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onMouseUpTriggerEvent;
|
|||
|
|
|||
|
void OnMouseUp()
|
|||
|
{
|
|||
|
onMouseUpTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseUpHandler GetOnMouseUpAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseUpTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseUpHandler GetOnMouseUpAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseUpTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseUpAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseUpTriggerEvent), true)).OnMouseUpAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseUpAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseUpTriggerEvent), cancellationToken, true)).OnMouseUpAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region MouseUpAsButton
|
|||
|
|
|||
|
public interface IAsyncOnMouseUpAsButtonHandler
|
|||
|
{
|
|||
|
UniTask OnMouseUpAsButtonAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseUpAsButtonHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnMouseUpAsButtonHandler.OnMouseUpAsButtonAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncMouseUpAsButtonTrigger GetAsyncMouseUpAsButtonTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncMouseUpAsButtonTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncMouseUpAsButtonTrigger GetAsyncMouseUpAsButtonTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncMouseUpAsButtonTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncMouseUpAsButtonTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onMouseUpAsButtonTriggerEvent;
|
|||
|
|
|||
|
void OnMouseUpAsButton()
|
|||
|
{
|
|||
|
onMouseUpAsButtonTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseUpAsButtonHandler GetOnMouseUpAsButtonAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseUpAsButtonTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMouseUpAsButtonHandler GetOnMouseUpAsButtonAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseUpAsButtonTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseUpAsButtonAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseUpAsButtonTriggerEvent), true)).OnMouseUpAsButtonAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnMouseUpAsButtonAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onMouseUpAsButtonTriggerEvent), cancellationToken, true)).OnMouseUpAsButtonAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ParticleCollision
|
|||
|
|
|||
|
public interface IAsyncOnParticleCollisionHandler
|
|||
|
{
|
|||
|
UniTask<GameObject> OnParticleCollisionAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnParticleCollisionHandler
|
|||
|
{
|
|||
|
UniTask<GameObject> IAsyncOnParticleCollisionHandler.OnParticleCollisionAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<GameObject>((IUniTaskSource<GameObject>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncParticleCollisionTrigger GetAsyncParticleCollisionTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncParticleCollisionTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncParticleCollisionTrigger GetAsyncParticleCollisionTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncParticleCollisionTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncParticleCollisionTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<GameObject> onParticleCollisionTriggerEvent;
|
|||
|
|
|||
|
void OnParticleCollision(GameObject other)
|
|||
|
{
|
|||
|
onParticleCollisionTriggerEvent?.TrySetResult((other));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnParticleCollisionHandler GetOnParticleCollisionAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<GameObject>(SetTriggerEvent(ref onParticleCollisionTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnParticleCollisionHandler GetOnParticleCollisionAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<GameObject>(SetTriggerEvent(ref onParticleCollisionTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<GameObject> OnParticleCollisionAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnParticleCollisionHandler)new AsyncTriggerHandler<GameObject>(SetTriggerEvent(ref onParticleCollisionTriggerEvent), true)).OnParticleCollisionAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<GameObject> OnParticleCollisionAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnParticleCollisionHandler)new AsyncTriggerHandler<GameObject>(SetTriggerEvent(ref onParticleCollisionTriggerEvent), cancellationToken, true)).OnParticleCollisionAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ParticleSystemStopped
|
|||
|
|
|||
|
public interface IAsyncOnParticleSystemStoppedHandler
|
|||
|
{
|
|||
|
UniTask OnParticleSystemStoppedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnParticleSystemStoppedHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnParticleSystemStoppedHandler.OnParticleSystemStoppedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncParticleSystemStoppedTrigger GetAsyncParticleSystemStoppedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncParticleSystemStoppedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncParticleSystemStoppedTrigger GetAsyncParticleSystemStoppedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncParticleSystemStoppedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncParticleSystemStoppedTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onParticleSystemStoppedTriggerEvent;
|
|||
|
|
|||
|
void OnParticleSystemStopped()
|
|||
|
{
|
|||
|
onParticleSystemStoppedTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnParticleSystemStoppedHandler GetOnParticleSystemStoppedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onParticleSystemStoppedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnParticleSystemStoppedHandler GetOnParticleSystemStoppedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onParticleSystemStoppedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnParticleSystemStoppedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnParticleSystemStoppedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onParticleSystemStoppedTriggerEvent), true)).OnParticleSystemStoppedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnParticleSystemStoppedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnParticleSystemStoppedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onParticleSystemStoppedTriggerEvent), cancellationToken, true)).OnParticleSystemStoppedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ParticleTrigger
|
|||
|
|
|||
|
public interface IAsyncOnParticleTriggerHandler
|
|||
|
{
|
|||
|
UniTask OnParticleTriggerAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnParticleTriggerHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnParticleTriggerHandler.OnParticleTriggerAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncParticleTriggerTrigger GetAsyncParticleTriggerTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncParticleTriggerTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncParticleTriggerTrigger GetAsyncParticleTriggerTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncParticleTriggerTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncParticleTriggerTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onParticleTriggerTriggerEvent;
|
|||
|
|
|||
|
void OnParticleTrigger()
|
|||
|
{
|
|||
|
onParticleTriggerTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnParticleTriggerHandler GetOnParticleTriggerAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onParticleTriggerTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnParticleTriggerHandler GetOnParticleTriggerAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onParticleTriggerTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnParticleTriggerAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnParticleTriggerHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onParticleTriggerTriggerEvent), true)).OnParticleTriggerAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnParticleTriggerAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnParticleTriggerHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onParticleTriggerTriggerEvent), cancellationToken, true)).OnParticleTriggerAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ParticleUpdateJobScheduled
|
|||
|
#if UNITY_2019_3_OR_NEWER
|
|||
|
|
|||
|
public interface IAsyncOnParticleUpdateJobScheduledHandler
|
|||
|
{
|
|||
|
UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnParticleUpdateJobScheduledHandler
|
|||
|
{
|
|||
|
UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> IAsyncOnParticleUpdateJobScheduledHandler.OnParticleUpdateJobScheduledAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>((IUniTaskSource<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncParticleUpdateJobScheduledTrigger GetAsyncParticleUpdateJobScheduledTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncParticleUpdateJobScheduledTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncParticleUpdateJobScheduledTrigger GetAsyncParticleUpdateJobScheduledTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncParticleUpdateJobScheduledTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncParticleUpdateJobScheduledTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> onParticleUpdateJobScheduledTriggerEvent;
|
|||
|
|
|||
|
void OnParticleUpdateJobScheduled(UnityEngine.ParticleSystemJobs.ParticleSystemJobData particles)
|
|||
|
{
|
|||
|
onParticleUpdateJobScheduledTriggerEvent?.TrySetResult((particles));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnParticleUpdateJobScheduledHandler GetOnParticleUpdateJobScheduledAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(SetTriggerEvent(ref onParticleUpdateJobScheduledTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnParticleUpdateJobScheduledHandler GetOnParticleUpdateJobScheduledAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(SetTriggerEvent(ref onParticleUpdateJobScheduledTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnParticleUpdateJobScheduledHandler)new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(SetTriggerEvent(ref onParticleUpdateJobScheduledTriggerEvent), true)).OnParticleUpdateJobScheduledAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnParticleUpdateJobScheduledHandler)new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(SetTriggerEvent(ref onParticleUpdateJobScheduledTriggerEvent), cancellationToken, true)).OnParticleUpdateJobScheduledAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|
|||
|
#endregion
|
|||
|
|
|||
|
#region PostRender
|
|||
|
|
|||
|
public interface IAsyncOnPostRenderHandler
|
|||
|
{
|
|||
|
UniTask OnPostRenderAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnPostRenderHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnPostRenderHandler.OnPostRenderAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncPostRenderTrigger GetAsyncPostRenderTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncPostRenderTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncPostRenderTrigger GetAsyncPostRenderTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncPostRenderTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncPostRenderTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onPostRenderTriggerEvent;
|
|||
|
|
|||
|
void OnPostRender()
|
|||
|
{
|
|||
|
onPostRenderTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPostRenderHandler GetOnPostRenderAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPostRenderTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPostRenderHandler GetOnPostRenderAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPostRenderTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnPostRenderAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnPostRenderHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPostRenderTriggerEvent), true)).OnPostRenderAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnPostRenderAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnPostRenderHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPostRenderTriggerEvent), cancellationToken, true)).OnPostRenderAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region PreCull
|
|||
|
|
|||
|
public interface IAsyncOnPreCullHandler
|
|||
|
{
|
|||
|
UniTask OnPreCullAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnPreCullHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnPreCullHandler.OnPreCullAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncPreCullTrigger GetAsyncPreCullTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncPreCullTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncPreCullTrigger GetAsyncPreCullTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncPreCullTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncPreCullTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onPreCullTriggerEvent;
|
|||
|
|
|||
|
void OnPreCull()
|
|||
|
{
|
|||
|
onPreCullTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPreCullHandler GetOnPreCullAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPreCullTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPreCullHandler GetOnPreCullAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPreCullTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnPreCullAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnPreCullHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPreCullTriggerEvent), true)).OnPreCullAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnPreCullAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnPreCullHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPreCullTriggerEvent), cancellationToken, true)).OnPreCullAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region PreRender
|
|||
|
|
|||
|
public interface IAsyncOnPreRenderHandler
|
|||
|
{
|
|||
|
UniTask OnPreRenderAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnPreRenderHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnPreRenderHandler.OnPreRenderAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncPreRenderTrigger GetAsyncPreRenderTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncPreRenderTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncPreRenderTrigger GetAsyncPreRenderTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncPreRenderTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncPreRenderTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onPreRenderTriggerEvent;
|
|||
|
|
|||
|
void OnPreRender()
|
|||
|
{
|
|||
|
onPreRenderTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPreRenderHandler GetOnPreRenderAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPreRenderTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPreRenderHandler GetOnPreRenderAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPreRenderTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnPreRenderAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnPreRenderHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPreRenderTriggerEvent), true)).OnPreRenderAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnPreRenderAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnPreRenderHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onPreRenderTriggerEvent), cancellationToken, true)).OnPreRenderAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region RectTransformDimensionsChange
|
|||
|
|
|||
|
public interface IAsyncOnRectTransformDimensionsChangeHandler
|
|||
|
{
|
|||
|
UniTask OnRectTransformDimensionsChangeAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnRectTransformDimensionsChangeHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnRectTransformDimensionsChangeHandler.OnRectTransformDimensionsChangeAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncRectTransformDimensionsChangeTrigger GetAsyncRectTransformDimensionsChangeTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncRectTransformDimensionsChangeTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncRectTransformDimensionsChangeTrigger GetAsyncRectTransformDimensionsChangeTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncRectTransformDimensionsChangeTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncRectTransformDimensionsChangeTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onRectTransformDimensionsChangeTriggerEvent;
|
|||
|
|
|||
|
void OnRectTransformDimensionsChange()
|
|||
|
{
|
|||
|
onRectTransformDimensionsChangeTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnRectTransformDimensionsChangeHandler GetOnRectTransformDimensionsChangeAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRectTransformDimensionsChangeTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnRectTransformDimensionsChangeHandler GetOnRectTransformDimensionsChangeAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRectTransformDimensionsChangeTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnRectTransformDimensionsChangeAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnRectTransformDimensionsChangeHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRectTransformDimensionsChangeTriggerEvent), true)).OnRectTransformDimensionsChangeAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnRectTransformDimensionsChangeAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnRectTransformDimensionsChangeHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRectTransformDimensionsChangeTriggerEvent), cancellationToken, true)).OnRectTransformDimensionsChangeAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region RectTransformRemoved
|
|||
|
|
|||
|
public interface IAsyncOnRectTransformRemovedHandler
|
|||
|
{
|
|||
|
UniTask OnRectTransformRemovedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnRectTransformRemovedHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnRectTransformRemovedHandler.OnRectTransformRemovedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncRectTransformRemovedTrigger GetAsyncRectTransformRemovedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncRectTransformRemovedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncRectTransformRemovedTrigger GetAsyncRectTransformRemovedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncRectTransformRemovedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncRectTransformRemovedTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onRectTransformRemovedTriggerEvent;
|
|||
|
|
|||
|
void OnRectTransformRemoved()
|
|||
|
{
|
|||
|
onRectTransformRemovedTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnRectTransformRemovedHandler GetOnRectTransformRemovedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRectTransformRemovedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnRectTransformRemovedHandler GetOnRectTransformRemovedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRectTransformRemovedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnRectTransformRemovedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnRectTransformRemovedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRectTransformRemovedTriggerEvent), true)).OnRectTransformRemovedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnRectTransformRemovedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnRectTransformRemovedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRectTransformRemovedTriggerEvent), cancellationToken, true)).OnRectTransformRemovedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region RenderImage
|
|||
|
|
|||
|
public interface IAsyncOnRenderImageHandler
|
|||
|
{
|
|||
|
UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnRenderImageHandler
|
|||
|
{
|
|||
|
UniTask<(RenderTexture source, RenderTexture destination)> IAsyncOnRenderImageHandler.OnRenderImageAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<(RenderTexture source, RenderTexture destination)>((IUniTaskSource<(RenderTexture source, RenderTexture destination)>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncRenderImageTrigger GetAsyncRenderImageTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncRenderImageTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncRenderImageTrigger GetAsyncRenderImageTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncRenderImageTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncRenderImageTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<(RenderTexture source, RenderTexture destination)> onRenderImageTriggerEvent;
|
|||
|
|
|||
|
void OnRenderImage(RenderTexture source, RenderTexture destination)
|
|||
|
{
|
|||
|
onRenderImageTriggerEvent?.TrySetResult((source, destination));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnRenderImageHandler GetOnRenderImageAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(SetTriggerEvent(ref onRenderImageTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnRenderImageHandler GetOnRenderImageAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(SetTriggerEvent(ref onRenderImageTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnRenderImageHandler)new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(SetTriggerEvent(ref onRenderImageTriggerEvent), true)).OnRenderImageAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnRenderImageHandler)new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(SetTriggerEvent(ref onRenderImageTriggerEvent), cancellationToken, true)).OnRenderImageAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region RenderObject
|
|||
|
|
|||
|
public interface IAsyncOnRenderObjectHandler
|
|||
|
{
|
|||
|
UniTask OnRenderObjectAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnRenderObjectHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnRenderObjectHandler.OnRenderObjectAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncRenderObjectTrigger GetAsyncRenderObjectTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncRenderObjectTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncRenderObjectTrigger GetAsyncRenderObjectTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncRenderObjectTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncRenderObjectTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onRenderObjectTriggerEvent;
|
|||
|
|
|||
|
void OnRenderObject()
|
|||
|
{
|
|||
|
onRenderObjectTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnRenderObjectHandler GetOnRenderObjectAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRenderObjectTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnRenderObjectHandler GetOnRenderObjectAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRenderObjectTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnRenderObjectAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRenderObjectTriggerEvent), true)).OnRenderObjectAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnRenderObjectAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onRenderObjectTriggerEvent), cancellationToken, true)).OnRenderObjectAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ServerInitialized
|
|||
|
|
|||
|
public interface IAsyncOnServerInitializedHandler
|
|||
|
{
|
|||
|
UniTask OnServerInitializedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnServerInitializedHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnServerInitializedHandler.OnServerInitializedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncServerInitializedTrigger GetAsyncServerInitializedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncServerInitializedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncServerInitializedTrigger GetAsyncServerInitializedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncServerInitializedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncServerInitializedTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onServerInitializedTriggerEvent;
|
|||
|
|
|||
|
void OnServerInitialized()
|
|||
|
{
|
|||
|
onServerInitializedTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnServerInitializedHandler GetOnServerInitializedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onServerInitializedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnServerInitializedHandler GetOnServerInitializedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onServerInitializedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnServerInitializedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnServerInitializedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onServerInitializedTriggerEvent), true)).OnServerInitializedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnServerInitializedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnServerInitializedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onServerInitializedTriggerEvent), cancellationToken, true)).OnServerInitializedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region TransformChildrenChanged
|
|||
|
|
|||
|
public interface IAsyncOnTransformChildrenChangedHandler
|
|||
|
{
|
|||
|
UniTask OnTransformChildrenChangedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnTransformChildrenChangedHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnTransformChildrenChangedHandler.OnTransformChildrenChangedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncTransformChildrenChangedTrigger GetAsyncTransformChildrenChangedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTransformChildrenChangedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncTransformChildrenChangedTrigger GetAsyncTransformChildrenChangedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTransformChildrenChangedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncTransformChildrenChangedTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onTransformChildrenChangedTriggerEvent;
|
|||
|
|
|||
|
void OnTransformChildrenChanged()
|
|||
|
{
|
|||
|
onTransformChildrenChangedTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTransformChildrenChangedHandler GetOnTransformChildrenChangedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onTransformChildrenChangedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTransformChildrenChangedHandler GetOnTransformChildrenChangedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onTransformChildrenChangedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnTransformChildrenChangedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnTransformChildrenChangedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onTransformChildrenChangedTriggerEvent), true)).OnTransformChildrenChangedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnTransformChildrenChangedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnTransformChildrenChangedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onTransformChildrenChangedTriggerEvent), cancellationToken, true)).OnTransformChildrenChangedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region TransformParentChanged
|
|||
|
|
|||
|
public interface IAsyncOnTransformParentChangedHandler
|
|||
|
{
|
|||
|
UniTask OnTransformParentChangedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnTransformParentChangedHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnTransformParentChangedHandler.OnTransformParentChangedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncTransformParentChangedTrigger GetAsyncTransformParentChangedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTransformParentChangedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncTransformParentChangedTrigger GetAsyncTransformParentChangedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTransformParentChangedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncTransformParentChangedTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onTransformParentChangedTriggerEvent;
|
|||
|
|
|||
|
void OnTransformParentChanged()
|
|||
|
{
|
|||
|
onTransformParentChangedTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTransformParentChangedHandler GetOnTransformParentChangedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onTransformParentChangedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTransformParentChangedHandler GetOnTransformParentChangedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onTransformParentChangedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnTransformParentChangedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onTransformParentChangedTriggerEvent), true)).OnTransformParentChangedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnTransformParentChangedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onTransformParentChangedTriggerEvent), cancellationToken, true)).OnTransformParentChangedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region TriggerEnter
|
|||
|
|
|||
|
public interface IAsyncOnTriggerEnterHandler
|
|||
|
{
|
|||
|
UniTask<Collider> OnTriggerEnterAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerEnterHandler
|
|||
|
{
|
|||
|
UniTask<Collider> IAsyncOnTriggerEnterHandler.OnTriggerEnterAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncTriggerEnterTrigger GetAsyncTriggerEnterTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTriggerEnterTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncTriggerEnterTrigger GetAsyncTriggerEnterTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTriggerEnterTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncTriggerEnterTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collider> onTriggerEnterTriggerEvent;
|
|||
|
|
|||
|
void OnTriggerEnter(Collider other)
|
|||
|
{
|
|||
|
onTriggerEnterTriggerEvent?.TrySetResult((other));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerEnterHandler GetOnTriggerEnterAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerEnterTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerEnterHandler GetOnTriggerEnterAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerEnterTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider> OnTriggerEnterAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerEnterTriggerEvent), true)).OnTriggerEnterAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider> OnTriggerEnterAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerEnterTriggerEvent), cancellationToken, true)).OnTriggerEnterAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region TriggerEnter2D
|
|||
|
|
|||
|
public interface IAsyncOnTriggerEnter2DHandler
|
|||
|
{
|
|||
|
UniTask<Collider2D> OnTriggerEnter2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerEnter2DHandler
|
|||
|
{
|
|||
|
UniTask<Collider2D> IAsyncOnTriggerEnter2DHandler.OnTriggerEnter2DAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncTriggerEnter2DTrigger GetAsyncTriggerEnter2DTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTriggerEnter2DTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncTriggerEnter2DTrigger GetAsyncTriggerEnter2DTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTriggerEnter2DTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncTriggerEnter2DTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collider2D> onTriggerEnter2DTriggerEvent;
|
|||
|
|
|||
|
void OnTriggerEnter2D(Collider2D other)
|
|||
|
{
|
|||
|
onTriggerEnter2DTriggerEvent?.TrySetResult((other));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerEnter2DHandler GetOnTriggerEnter2DAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerEnter2DTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerEnter2DHandler GetOnTriggerEnter2DAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerEnter2DTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider2D> OnTriggerEnter2DAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerEnter2DTriggerEvent), true)).OnTriggerEnter2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider2D> OnTriggerEnter2DAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerEnter2DTriggerEvent), cancellationToken, true)).OnTriggerEnter2DAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region TriggerExit
|
|||
|
|
|||
|
public interface IAsyncOnTriggerExitHandler
|
|||
|
{
|
|||
|
UniTask<Collider> OnTriggerExitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerExitHandler
|
|||
|
{
|
|||
|
UniTask<Collider> IAsyncOnTriggerExitHandler.OnTriggerExitAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncTriggerExitTrigger GetAsyncTriggerExitTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTriggerExitTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncTriggerExitTrigger GetAsyncTriggerExitTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTriggerExitTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncTriggerExitTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collider> onTriggerExitTriggerEvent;
|
|||
|
|
|||
|
void OnTriggerExit(Collider other)
|
|||
|
{
|
|||
|
onTriggerExitTriggerEvent?.TrySetResult((other));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerExitHandler GetOnTriggerExitAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerExitTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerExitHandler GetOnTriggerExitAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerExitTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider> OnTriggerExitAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerExitTriggerEvent), true)).OnTriggerExitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider> OnTriggerExitAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerExitTriggerEvent), cancellationToken, true)).OnTriggerExitAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region TriggerExit2D
|
|||
|
|
|||
|
public interface IAsyncOnTriggerExit2DHandler
|
|||
|
{
|
|||
|
UniTask<Collider2D> OnTriggerExit2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerExit2DHandler
|
|||
|
{
|
|||
|
UniTask<Collider2D> IAsyncOnTriggerExit2DHandler.OnTriggerExit2DAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncTriggerExit2DTrigger GetAsyncTriggerExit2DTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTriggerExit2DTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncTriggerExit2DTrigger GetAsyncTriggerExit2DTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTriggerExit2DTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncTriggerExit2DTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collider2D> onTriggerExit2DTriggerEvent;
|
|||
|
|
|||
|
void OnTriggerExit2D(Collider2D other)
|
|||
|
{
|
|||
|
onTriggerExit2DTriggerEvent?.TrySetResult((other));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerExit2DHandler GetOnTriggerExit2DAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerExit2DTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerExit2DHandler GetOnTriggerExit2DAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerExit2DTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider2D> OnTriggerExit2DAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerExit2DTriggerEvent), true)).OnTriggerExit2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider2D> OnTriggerExit2DAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerExit2DTriggerEvent), cancellationToken, true)).OnTriggerExit2DAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region TriggerStay
|
|||
|
|
|||
|
public interface IAsyncOnTriggerStayHandler
|
|||
|
{
|
|||
|
UniTask<Collider> OnTriggerStayAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerStayHandler
|
|||
|
{
|
|||
|
UniTask<Collider> IAsyncOnTriggerStayHandler.OnTriggerStayAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncTriggerStayTrigger GetAsyncTriggerStayTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTriggerStayTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncTriggerStayTrigger GetAsyncTriggerStayTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTriggerStayTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncTriggerStayTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collider> onTriggerStayTriggerEvent;
|
|||
|
|
|||
|
void OnTriggerStay(Collider other)
|
|||
|
{
|
|||
|
onTriggerStayTriggerEvent?.TrySetResult((other));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerStayHandler GetOnTriggerStayAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerStayTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerStayHandler GetOnTriggerStayAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerStayTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider> OnTriggerStayAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerStayTriggerEvent), true)).OnTriggerStayAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider> OnTriggerStayAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(SetTriggerEvent(ref onTriggerStayTriggerEvent), cancellationToken, true)).OnTriggerStayAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region TriggerStay2D
|
|||
|
|
|||
|
public interface IAsyncOnTriggerStay2DHandler
|
|||
|
{
|
|||
|
UniTask<Collider2D> OnTriggerStay2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerStay2DHandler
|
|||
|
{
|
|||
|
UniTask<Collider2D> IAsyncOnTriggerStay2DHandler.OnTriggerStay2DAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncTriggerStay2DTrigger GetAsyncTriggerStay2DTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncTriggerStay2DTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncTriggerStay2DTrigger GetAsyncTriggerStay2DTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncTriggerStay2DTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncTriggerStay2DTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<Collider2D> onTriggerStay2DTriggerEvent;
|
|||
|
|
|||
|
void OnTriggerStay2D(Collider2D other)
|
|||
|
{
|
|||
|
onTriggerStay2DTriggerEvent?.TrySetResult((other));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerStay2DHandler GetOnTriggerStay2DAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerStay2DTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnTriggerStay2DHandler GetOnTriggerStay2DAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerStay2DTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider2D> OnTriggerStay2DAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerStay2DTriggerEvent), true)).OnTriggerStay2DAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<Collider2D> OnTriggerStay2DAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(SetTriggerEvent(ref onTriggerStay2DTriggerEvent), cancellationToken, true)).OnTriggerStay2DAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Validate
|
|||
|
|
|||
|
public interface IAsyncOnValidateHandler
|
|||
|
{
|
|||
|
UniTask OnValidateAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnValidateHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnValidateHandler.OnValidateAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncValidateTrigger GetAsyncValidateTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncValidateTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncValidateTrigger GetAsyncValidateTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncValidateTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncValidateTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onValidateTriggerEvent;
|
|||
|
|
|||
|
void OnValidate()
|
|||
|
{
|
|||
|
onValidateTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnValidateHandler GetOnValidateAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onValidateTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnValidateHandler GetOnValidateAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onValidateTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnValidateAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnValidateHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onValidateTriggerEvent), true)).OnValidateAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnValidateAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnValidateHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onValidateTriggerEvent), cancellationToken, true)).OnValidateAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region WillRenderObject
|
|||
|
|
|||
|
public interface IAsyncOnWillRenderObjectHandler
|
|||
|
{
|
|||
|
UniTask OnWillRenderObjectAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnWillRenderObjectHandler
|
|||
|
{
|
|||
|
UniTask IAsyncOnWillRenderObjectHandler.OnWillRenderObjectAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncWillRenderObjectTrigger GetAsyncWillRenderObjectTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncWillRenderObjectTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncWillRenderObjectTrigger GetAsyncWillRenderObjectTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncWillRenderObjectTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncWillRenderObjectTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> onWillRenderObjectTriggerEvent;
|
|||
|
|
|||
|
void OnWillRenderObject()
|
|||
|
{
|
|||
|
onWillRenderObjectTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnWillRenderObjectHandler GetOnWillRenderObjectAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onWillRenderObjectTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnWillRenderObjectHandler GetOnWillRenderObjectAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onWillRenderObjectTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnWillRenderObjectAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnWillRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onWillRenderObjectTriggerEvent), true)).OnWillRenderObjectAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask OnWillRenderObjectAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnWillRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref onWillRenderObjectTriggerEvent), cancellationToken, true)).OnWillRenderObjectAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Reset
|
|||
|
|
|||
|
public interface IAsyncResetHandler
|
|||
|
{
|
|||
|
UniTask ResetAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncResetHandler
|
|||
|
{
|
|||
|
UniTask IAsyncResetHandler.ResetAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncResetTrigger GetAsyncResetTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncResetTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncResetTrigger GetAsyncResetTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncResetTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncResetTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> resetTriggerEvent;
|
|||
|
|
|||
|
void Reset()
|
|||
|
{
|
|||
|
resetTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncResetHandler GetResetAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref resetTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncResetHandler GetResetAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref resetTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask ResetAsync()
|
|||
|
{
|
|||
|
return ((IAsyncResetHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref resetTriggerEvent), true)).ResetAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask ResetAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncResetHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref resetTriggerEvent), cancellationToken, true)).ResetAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Update
|
|||
|
|
|||
|
public interface IAsyncUpdateHandler
|
|||
|
{
|
|||
|
UniTask UpdateAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncUpdateHandler
|
|||
|
{
|
|||
|
UniTask IAsyncUpdateHandler.UpdateAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask((IUniTaskSource)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncUpdateTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncUpdateTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncUpdateTrigger : AsyncTriggerBase
|
|||
|
{
|
|||
|
TriggerEvent<AsyncUnit> updateTriggerEvent;
|
|||
|
|
|||
|
void Update()
|
|||
|
{
|
|||
|
updateTriggerEvent?.TrySetResult(AsyncUnit.Default);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncUpdateHandler GetUpdateAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref updateTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncUpdateHandler GetUpdateAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref updateTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask UpdateAsync()
|
|||
|
{
|
|||
|
return ((IAsyncUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref updateTriggerEvent), true)).UpdateAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask UpdateAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(SetTriggerEvent(ref updateTriggerEvent), cancellationToken, true)).UpdateAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region BeginDrag
|
|||
|
|
|||
|
public interface IAsyncOnBeginDragHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnBeginDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnBeginDragHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnBeginDragHandler.OnBeginDragAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncBeginDragTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncBeginDragTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncBeginDragTrigger : AsyncTriggerBase, IBeginDragHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onBeginDragTriggerEvent;
|
|||
|
|
|||
|
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
|
|||
|
{
|
|||
|
onBeginDragTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnBeginDragHandler GetOnBeginDragAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onBeginDragTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnBeginDragHandler GetOnBeginDragAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onBeginDragTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnBeginDragAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onBeginDragTriggerEvent), true)).OnBeginDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnBeginDragAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onBeginDragTriggerEvent), cancellationToken, true)).OnBeginDragAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Cancel
|
|||
|
|
|||
|
public interface IAsyncOnCancelHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> OnCancelAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnCancelHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> IAsyncOnCancelHandler.OnCancelAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncCancelTrigger GetAsyncCancelTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncCancelTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncCancelTrigger GetAsyncCancelTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncCancelTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncCancelTrigger : AsyncTriggerBase, ICancelHandler
|
|||
|
{
|
|||
|
TriggerEvent<BaseEventData> onCancelTriggerEvent;
|
|||
|
|
|||
|
void ICancelHandler.OnCancel(BaseEventData eventData)
|
|||
|
{
|
|||
|
onCancelTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCancelHandler GetOnCancelAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onCancelTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnCancelHandler GetOnCancelAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onCancelTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnCancelAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onCancelTriggerEvent), true)).OnCancelAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnCancelAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onCancelTriggerEvent), cancellationToken, true)).OnCancelAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Deselect
|
|||
|
|
|||
|
public interface IAsyncOnDeselectHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> OnDeselectAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnDeselectHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> IAsyncOnDeselectHandler.OnDeselectAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncDeselectTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncDeselectTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncDeselectTrigger : AsyncTriggerBase, IDeselectHandler
|
|||
|
{
|
|||
|
TriggerEvent<BaseEventData> onDeselectTriggerEvent;
|
|||
|
|
|||
|
void IDeselectHandler.OnDeselect(BaseEventData eventData)
|
|||
|
{
|
|||
|
onDeselectTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDeselectHandler GetOnDeselectAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onDeselectTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDeselectHandler GetOnDeselectAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onDeselectTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnDeselectAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onDeselectTriggerEvent), true)).OnDeselectAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnDeselectAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onDeselectTriggerEvent), cancellationToken, true)).OnDeselectAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Drag
|
|||
|
|
|||
|
public interface IAsyncOnDragHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnDragHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnDragHandler.OnDragAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncDragTrigger GetAsyncDragTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncDragTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncDragTrigger GetAsyncDragTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncDragTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncDragTrigger : AsyncTriggerBase, IDragHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onDragTriggerEvent;
|
|||
|
|
|||
|
void IDragHandler.OnDrag(PointerEventData eventData)
|
|||
|
{
|
|||
|
onDragTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDragHandler GetOnDragAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onDragTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDragHandler GetOnDragAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onDragTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnDragAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onDragTriggerEvent), true)).OnDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnDragAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onDragTriggerEvent), cancellationToken, true)).OnDragAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Drop
|
|||
|
|
|||
|
public interface IAsyncOnDropHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnDropAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnDropHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnDropHandler.OnDropAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncDropTrigger GetAsyncDropTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncDropTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncDropTrigger GetAsyncDropTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncDropTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncDropTrigger : AsyncTriggerBase, IDropHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onDropTriggerEvent;
|
|||
|
|
|||
|
void IDropHandler.OnDrop(PointerEventData eventData)
|
|||
|
{
|
|||
|
onDropTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDropHandler GetOnDropAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onDropTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnDropHandler GetOnDropAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onDropTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnDropAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onDropTriggerEvent), true)).OnDropAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnDropAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onDropTriggerEvent), cancellationToken, true)).OnDropAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region EndDrag
|
|||
|
|
|||
|
public interface IAsyncOnEndDragHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnEndDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnEndDragHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnEndDragHandler.OnEndDragAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncEndDragTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncEndDragTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncEndDragTrigger : AsyncTriggerBase, IEndDragHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onEndDragTriggerEvent;
|
|||
|
|
|||
|
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
|
|||
|
{
|
|||
|
onEndDragTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnEndDragHandler GetOnEndDragAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onEndDragTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnEndDragHandler GetOnEndDragAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onEndDragTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnEndDragAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onEndDragTriggerEvent), true)).OnEndDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnEndDragAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onEndDragTriggerEvent), cancellationToken, true)).OnEndDragAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region InitializePotentialDrag
|
|||
|
|
|||
|
public interface IAsyncOnInitializePotentialDragHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnInitializePotentialDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnInitializePotentialDragHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnInitializePotentialDragHandler.OnInitializePotentialDragAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncInitializePotentialDragTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncInitializePotentialDragTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncInitializePotentialDragTrigger : AsyncTriggerBase, IInitializePotentialDragHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onInitializePotentialDragTriggerEvent;
|
|||
|
|
|||
|
void IInitializePotentialDragHandler.OnInitializePotentialDrag(PointerEventData eventData)
|
|||
|
{
|
|||
|
onInitializePotentialDragTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnInitializePotentialDragHandler GetOnInitializePotentialDragAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onInitializePotentialDragTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnInitializePotentialDragHandler GetOnInitializePotentialDragAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onInitializePotentialDragTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnInitializePotentialDragAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onInitializePotentialDragTriggerEvent), true)).OnInitializePotentialDragAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnInitializePotentialDragAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onInitializePotentialDragTriggerEvent), cancellationToken, true)).OnInitializePotentialDragAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Move
|
|||
|
|
|||
|
public interface IAsyncOnMoveHandler
|
|||
|
{
|
|||
|
UniTask<AxisEventData> OnMoveAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnMoveHandler
|
|||
|
{
|
|||
|
UniTask<AxisEventData> IAsyncOnMoveHandler.OnMoveAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<AxisEventData>((IUniTaskSource<AxisEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncMoveTrigger GetAsyncMoveTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncMoveTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncMoveTrigger GetAsyncMoveTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncMoveTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncMoveTrigger : AsyncTriggerBase, IMoveHandler
|
|||
|
{
|
|||
|
TriggerEvent<AxisEventData> onMoveTriggerEvent;
|
|||
|
|
|||
|
void IMoveHandler.OnMove(AxisEventData eventData)
|
|||
|
{
|
|||
|
onMoveTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMoveHandler GetOnMoveAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AxisEventData>(SetTriggerEvent(ref onMoveTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnMoveHandler GetOnMoveAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<AxisEventData>(SetTriggerEvent(ref onMoveTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<AxisEventData> OnMoveAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(SetTriggerEvent(ref onMoveTriggerEvent), true)).OnMoveAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<AxisEventData> OnMoveAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(SetTriggerEvent(ref onMoveTriggerEvent), cancellationToken, true)).OnMoveAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region PointerClick
|
|||
|
|
|||
|
public interface IAsyncOnPointerClickHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnPointerClickAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerClickHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnPointerClickHandler.OnPointerClickAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncPointerClickTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncPointerClickTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncPointerClickTrigger : AsyncTriggerBase, IPointerClickHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onPointerClickTriggerEvent;
|
|||
|
|
|||
|
void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
|
|||
|
{
|
|||
|
onPointerClickTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerClickHandler GetOnPointerClickAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerClickTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerClickHandler GetOnPointerClickAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerClickTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerClickAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerClickTriggerEvent), true)).OnPointerClickAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerClickAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerClickTriggerEvent), cancellationToken, true)).OnPointerClickAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region PointerDown
|
|||
|
|
|||
|
public interface IAsyncOnPointerDownHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnPointerDownAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerDownHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnPointerDownHandler.OnPointerDownAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncPointerDownTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncPointerDownTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncPointerDownTrigger : AsyncTriggerBase, IPointerDownHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onPointerDownTriggerEvent;
|
|||
|
|
|||
|
void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
|
|||
|
{
|
|||
|
onPointerDownTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerDownHandler GetOnPointerDownAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerDownTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerDownHandler GetOnPointerDownAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerDownTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerDownAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerDownTriggerEvent), true)).OnPointerDownAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerDownAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerDownTriggerEvent), cancellationToken, true)).OnPointerDownAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region PointerEnter
|
|||
|
|
|||
|
public interface IAsyncOnPointerEnterHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnPointerEnterAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerEnterHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnPointerEnterHandler.OnPointerEnterAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncPointerEnterTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncPointerEnterTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncPointerEnterTrigger : AsyncTriggerBase, IPointerEnterHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onPointerEnterTriggerEvent;
|
|||
|
|
|||
|
void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
|
|||
|
{
|
|||
|
onPointerEnterTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerEnterHandler GetOnPointerEnterAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerEnterTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerEnterHandler GetOnPointerEnterAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerEnterTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerEnterAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerEnterTriggerEvent), true)).OnPointerEnterAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerEnterAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerEnterTriggerEvent), cancellationToken, true)).OnPointerEnterAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region PointerExit
|
|||
|
|
|||
|
public interface IAsyncOnPointerExitHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnPointerExitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerExitHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnPointerExitHandler.OnPointerExitAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncPointerExitTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncPointerExitTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncPointerExitTrigger : AsyncTriggerBase, IPointerExitHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onPointerExitTriggerEvent;
|
|||
|
|
|||
|
void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
|
|||
|
{
|
|||
|
onPointerExitTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerExitHandler GetOnPointerExitAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerExitTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerExitHandler GetOnPointerExitAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerExitTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerExitAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerExitTriggerEvent), true)).OnPointerExitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerExitAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerExitTriggerEvent), cancellationToken, true)).OnPointerExitAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region PointerUp
|
|||
|
|
|||
|
public interface IAsyncOnPointerUpHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnPointerUpAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerUpHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnPointerUpHandler.OnPointerUpAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncPointerUpTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncPointerUpTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncPointerUpTrigger : AsyncTriggerBase, IPointerUpHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onPointerUpTriggerEvent;
|
|||
|
|
|||
|
void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
|
|||
|
{
|
|||
|
onPointerUpTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerUpHandler GetOnPointerUpAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerUpTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnPointerUpHandler GetOnPointerUpAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerUpTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerUpAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerUpTriggerEvent), true)).OnPointerUpAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnPointerUpAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onPointerUpTriggerEvent), cancellationToken, true)).OnPointerUpAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Scroll
|
|||
|
|
|||
|
public interface IAsyncOnScrollHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> OnScrollAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnScrollHandler
|
|||
|
{
|
|||
|
UniTask<PointerEventData> IAsyncOnScrollHandler.OnScrollAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncScrollTrigger GetAsyncScrollTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncScrollTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncScrollTrigger GetAsyncScrollTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncScrollTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncScrollTrigger : AsyncTriggerBase, IScrollHandler
|
|||
|
{
|
|||
|
TriggerEvent<PointerEventData> onScrollTriggerEvent;
|
|||
|
|
|||
|
void IScrollHandler.OnScroll(PointerEventData eventData)
|
|||
|
{
|
|||
|
onScrollTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnScrollHandler GetOnScrollAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onScrollTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnScrollHandler GetOnScrollAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onScrollTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnScrollAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onScrollTriggerEvent), true)).OnScrollAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<PointerEventData> OnScrollAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(SetTriggerEvent(ref onScrollTriggerEvent), cancellationToken, true)).OnScrollAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Select
|
|||
|
|
|||
|
public interface IAsyncOnSelectHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> OnSelectAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnSelectHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> IAsyncOnSelectHandler.OnSelectAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncSelectTrigger GetAsyncSelectTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncSelectTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncSelectTrigger GetAsyncSelectTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncSelectTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncSelectTrigger : AsyncTriggerBase, ISelectHandler
|
|||
|
{
|
|||
|
TriggerEvent<BaseEventData> onSelectTriggerEvent;
|
|||
|
|
|||
|
void ISelectHandler.OnSelect(BaseEventData eventData)
|
|||
|
{
|
|||
|
onSelectTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnSelectHandler GetOnSelectAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onSelectTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnSelectHandler GetOnSelectAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onSelectTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnSelectAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onSelectTriggerEvent), true)).OnSelectAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnSelectAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onSelectTriggerEvent), cancellationToken, true)).OnSelectAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Submit
|
|||
|
|
|||
|
public interface IAsyncOnSubmitHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> OnSubmitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnSubmitHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> IAsyncOnSubmitHandler.OnSubmitAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncSubmitTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncSubmitTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncSubmitTrigger : AsyncTriggerBase, ISubmitHandler
|
|||
|
{
|
|||
|
TriggerEvent<BaseEventData> onSubmitTriggerEvent;
|
|||
|
|
|||
|
void ISubmitHandler.OnSubmit(BaseEventData eventData)
|
|||
|
{
|
|||
|
onSubmitTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnSubmitHandler GetOnSubmitAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onSubmitTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnSubmitHandler GetOnSubmitAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onSubmitTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnSubmitAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onSubmitTriggerEvent), true)).OnSubmitAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnSubmitAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onSubmitTriggerEvent), cancellationToken, true)).OnSubmitAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region UpdateSelected
|
|||
|
|
|||
|
public interface IAsyncOnUpdateSelectedHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> OnUpdateSelectedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public partial class AsyncTriggerHandler<T> : IAsyncOnUpdateSelectedHandler
|
|||
|
{
|
|||
|
UniTask<BaseEventData> IAsyncOnUpdateSelectedHandler.OnUpdateSelectedAsync()
|
|||
|
{
|
|||
|
core.Reset();
|
|||
|
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static partial class AsyncTriggerExtensions
|
|||
|
{
|
|||
|
public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this GameObject gameObject)
|
|||
|
{
|
|||
|
return GetOrAddComponent<AsyncUpdateSelectedTrigger>(gameObject);
|
|||
|
}
|
|||
|
|
|||
|
public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this Component component)
|
|||
|
{
|
|||
|
return component.gameObject.GetAsyncUpdateSelectedTrigger();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[DisallowMultipleComponent]
|
|||
|
public sealed class AsyncUpdateSelectedTrigger : AsyncTriggerBase, IUpdateSelectedHandler
|
|||
|
{
|
|||
|
TriggerEvent<BaseEventData> onUpdateSelectedTriggerEvent;
|
|||
|
|
|||
|
void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData)
|
|||
|
{
|
|||
|
onUpdateSelectedTriggerEvent?.TrySetResult((eventData));
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnUpdateSelectedHandler GetOnUpdateSelectedAsyncHandler()
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onUpdateSelectedTriggerEvent), false);
|
|||
|
}
|
|||
|
|
|||
|
public IAsyncOnUpdateSelectedHandler GetOnUpdateSelectedAsyncHandler(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onUpdateSelectedTriggerEvent), cancellationToken, false);
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnUpdateSelectedAsync()
|
|||
|
{
|
|||
|
return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onUpdateSelectedTriggerEvent), true)).OnUpdateSelectedAsync();
|
|||
|
}
|
|||
|
|
|||
|
public UniTask<BaseEventData> OnUpdateSelectedAsync(CancellationToken cancellationToken)
|
|||
|
{
|
|||
|
return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(SetTriggerEvent(ref onUpdateSelectedTriggerEvent), cancellationToken, true)).OnUpdateSelectedAsync();
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
}
|