UniTask/Assets/Scenes/SandboxMain.cs

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using System;
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using UniRx.Async;
using UnityEngine;
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using UnityEngine.Networking;
using UnityEngine.UI;
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public class SandboxMain : MonoBehaviour
{
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public Button okButton;
public Button cancelButton;
CancellationTokenSource cts;
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async void Start()
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{
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UnityEngine.Debug.Log("DOWNLOAD START:" + Time.frameCount);
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var req = await UnityWebRequest.Get(Path.Combine(Application.streamingAssetsPath, "test.txt")).SendWebRequest();
UnityEngine.Debug.Log("DOWNLOAD RESULT:" + Time.frameCount + ", " + req.downloadHandler.text);
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}
}
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