UniTask/Assets/UniRx.Async/Internal/ReusablePromise.cs

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2019-05-19 23:14:47 +08:00
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Diagnostics;
using System.Runtime.ExceptionServices;
using System.Threading;
namespace UniRx.Async.Internal
{
// public for some types uses it.
public abstract class ReusablePromise : IAwaiter
{
ExceptionDispatchInfo exception;
object continuation; // Action or Queue<Action>
AwaiterStatus status;
public UniTask Task => new UniTask(this);
// can override for control 'start/reset' timing.
public virtual bool IsCompleted => status.IsCompleted();
public virtual void GetResult()
{
switch (status)
{
case AwaiterStatus.Succeeded:
return;
case AwaiterStatus.Faulted:
exception.Throw();
break;
case AwaiterStatus.Canceled:
throw new OperationCanceledException();
default:
break;
}
throw new InvalidOperationException("Invalid Status:" + status);
}
public AwaiterStatus Status => status;
void IAwaiter.GetResult()
{
GetResult();
}
public void ResetStatus(bool forceReset)
{
if (forceReset)
{
status = AwaiterStatus.Pending;
}
else if (status == AwaiterStatus.Succeeded)
{
status = AwaiterStatus.Pending;
}
}
public virtual bool TrySetCanceled()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Canceled;
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetException(Exception ex)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Faulted;
exception = ExceptionDispatchInfo.Capture(ex);
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetResult()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Succeeded;
TryInvokeContinuation();
return true;
}
return false;
}
void TryInvokeContinuation()
{
if (continuation == null) return;
if (continuation is Action act)
{
continuation = null;
act();
}
else
{
// reuse Queue(don't null clear)
var q = (MinimumQueue<Action>)continuation;
var size = q.Count;
for (int i = 0; i < size; i++)
{
q.Dequeue().Invoke();
}
}
}
public void OnCompleted(Action action)
{
UnsafeOnCompleted(action);
}
public void UnsafeOnCompleted(Action action)
{
if (continuation == null)
{
continuation = action;
return;
}
else
{
if (continuation is Action act)
{
var q = new MinimumQueue<Action>(4);
q.Enqueue(act);
q.Enqueue(action);
continuation = q;
return;
}
else
{
((MinimumQueue<Action>)continuation).Enqueue(action);
}
}
}
}
public abstract class ReusablePromise<T> : IAwaiter<T>
{
T result;
ExceptionDispatchInfo exception;
object continuation; // Action or Queue<Action>
AwaiterStatus status;
public UniTask<T> Task => new UniTask<T>(this);
// can override for control 'start/reset' timing.
public virtual bool IsCompleted => status.IsCompleted();
protected T RawResult => result;
protected void ForceSetResult(T result)
{
this.result = result;
}
public virtual T GetResult()
{
switch (status)
{
case AwaiterStatus.Succeeded:
return result;
case AwaiterStatus.Faulted:
exception.Throw();
break;
case AwaiterStatus.Canceled:
throw new OperationCanceledException();
default:
break;
}
throw new InvalidOperationException("Invalid Status:" + status);
}
public AwaiterStatus Status => status;
void IAwaiter.GetResult()
{
GetResult();
}
public void ResetStatus(bool forceReset)
{
if (forceReset)
{
status = AwaiterStatus.Pending;
}
else if (status == AwaiterStatus.Succeeded)
{
status = AwaiterStatus.Pending;
}
}
public virtual bool TrySetCanceled()
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Canceled;
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetException(Exception ex)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Faulted;
exception = ExceptionDispatchInfo.Capture(ex);
TryInvokeContinuation();
return true;
}
return false;
}
public virtual bool TrySetResult(T result)
{
if (status == AwaiterStatus.Pending)
{
status = AwaiterStatus.Succeeded;
this.result = result;
TryInvokeContinuation();
return true;
}
return false;
}
protected void TryInvokeContinuation()
{
if (continuation == null) return;
if (continuation is Action act)
{
continuation = null;
act();
}
else
{
// reuse Queue(don't null clear)
var q = (MinimumQueue<Action>)continuation;
var size = q.Count;
for (int i = 0; i < size; i++)
{
q.Dequeue().Invoke();
}
}
}
public void OnCompleted(Action action)
{
UnsafeOnCompleted(action);
}
public void UnsafeOnCompleted(Action action)
{
if (continuation == null)
{
continuation = action;
return;
}
else
{
if (continuation is Action act)
{
var q = new MinimumQueue<Action>(4);
q.Enqueue(act);
q.Enqueue(action);
continuation = q;
return;
}
else
{
((MinimumQueue<Action>)continuation).Enqueue(action);
}
}
}
}
public abstract class PlayerLoopReusablePromiseBase : ReusablePromise, IPlayerLoopItem
{
readonly PlayerLoopTiming timing;
protected readonly CancellationToken cancellationToken;
bool isRunning = false;
#if UNITY_EDITOR
string capturedStackTraceForDebugging;
#endif
public PlayerLoopReusablePromiseBase(PlayerLoopTiming timing, CancellationToken cancellationToken, int skipTrackFrameCountAdditive)
{
this.timing = timing;
this.cancellationToken = cancellationToken;
#if UNITY_EDITOR
this.capturedStackTraceForDebugging = TaskTracker.CaptureStackTrace(skipTrackFrameCountAdditive + 1); // 1 is self,
#endif
}
public override bool IsCompleted
{
get
{
if (Status == AwaiterStatus.Canceled || Status == AwaiterStatus.Faulted) return true;
if (!isRunning)
{
isRunning = true;
ResetStatus(false);
OnRunningStart();
#if UNITY_EDITOR
TaskTracker.TrackActiveTask(this, capturedStackTraceForDebugging);
#endif
PlayerLoopHelper.AddAction(timing, this);
}
return false;
}
}
protected abstract void OnRunningStart();
protected void Complete()
{
isRunning = false;
#if UNITY_EDITOR
TaskTracker.RemoveTracking(this);
#endif
}
public abstract bool MoveNext();
}
public abstract class PlayerLoopReusablePromiseBase<T> : ReusablePromise<T>, IPlayerLoopItem
{
readonly PlayerLoopTiming timing;
protected readonly CancellationToken cancellationToken;
bool isRunning = false;
#if UNITY_EDITOR
string capturedStackTraceForDebugging;
#endif
public PlayerLoopReusablePromiseBase(PlayerLoopTiming timing, CancellationToken cancellationToken, int skipTrackFrameCountAdditive)
{
this.timing = timing;
this.cancellationToken = cancellationToken;
#if UNITY_EDITOR
this.capturedStackTraceForDebugging = TaskTracker.CaptureStackTrace(skipTrackFrameCountAdditive + 1); // 1 is self,
#endif
}
public override bool IsCompleted
{
get
{
if (Status == AwaiterStatus.Canceled || Status == AwaiterStatus.Faulted) return true;
if (!isRunning)
{
isRunning = true;
ResetStatus(false);
OnRunningStart();
#if UNITY_EDITOR
TaskTracker.TrackActiveTask(this, capturedStackTraceForDebugging);
#endif
PlayerLoopHelper.AddAction(timing, this);
}
return false;
}
}
protected abstract void OnRunningStart();
protected void Complete()
{
isRunning = false;
#if UNITY_EDITOR
TaskTracker.RemoveTracking(this);
#endif
}
public abstract bool MoveNext();
}
#endif
}