From 721a7d9e4e65b4b9128a814b54ae106e98ad419b Mon Sep 17 00:00:00 2001 From: hatomune Date: Sun, 4 Apr 2021 01:17:23 +0900 Subject: [PATCH] fix typo unitySynchronizationContext When I was following the context switch flow, I found a typo, so I fixed it. --- .../Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs b/src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs index a194c36..3c605a4 100644 --- a/src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs +++ b/src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs @@ -181,7 +181,7 @@ namespace Cysharp.Threading.Tasks static readonly ContinuationQueue ThrowMarkerContinuationQueue = new ContinuationQueue(PlayerLoopTiming.Initialization); static readonly PlayerLoopRunner ThrowMarkerPlayerLoopRunner = new PlayerLoopRunner(PlayerLoopTiming.Initialization); - public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContetext; + public static SynchronizationContext UnitySynchronizationContext => unitySynchronizationContext; public static int MainThreadId => mainThreadId; internal static string ApplicationDataPath => applicationDataPath; @@ -189,7 +189,7 @@ namespace Cysharp.Threading.Tasks static int mainThreadId; static string applicationDataPath; - static SynchronizationContext unitySynchronizationContetext; + static SynchronizationContext unitySynchronizationContext; static ContinuationQueue[] yielders; static PlayerLoopRunner[] runners; internal static bool IsEditorApplicationQuitting { get; private set; } @@ -289,7 +289,7 @@ namespace Cysharp.Threading.Tasks static void Init() { // capture default(unity) sync-context. - unitySynchronizationContetext = SynchronizationContext.Current; + unitySynchronizationContext = SynchronizationContext.Current; mainThreadId = Thread.CurrentThread.ManagedThreadId; try {