timer and delay skip current frame
parent
4d4466e801
commit
0c33977f5a
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Cysharp.Threading.Tasks.Linq
|
namespace Cysharp.Threading.Tasks.Linq
|
||||||
{
|
{
|
||||||
|
@ -22,16 +23,34 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||||
|
|
||||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||||
{
|
{
|
||||||
|
if (dueTimeFrameCount < 0)
|
||||||
|
{
|
||||||
|
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
|
||||||
|
}
|
||||||
|
|
||||||
return new TimerFrame(dueTimeFrameCount, null, updateTiming);
|
return new TimerFrame(dueTimeFrameCount, null, updateTiming);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||||
{
|
{
|
||||||
|
if (dueTimeFrameCount < 0)
|
||||||
|
{
|
||||||
|
throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
|
||||||
|
}
|
||||||
|
if (periodFrameCount < 0)
|
||||||
|
{
|
||||||
|
throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
|
||||||
|
}
|
||||||
|
|
||||||
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
|
return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
||||||
{
|
{
|
||||||
|
if (intervalFrameCount < 0)
|
||||||
|
{
|
||||||
|
throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
|
||||||
|
}
|
||||||
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
|
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -64,6 +83,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||||
readonly bool ignoreTimeScale;
|
readonly bool ignoreTimeScale;
|
||||||
CancellationToken cancellationToken;
|
CancellationToken cancellationToken;
|
||||||
|
|
||||||
|
int initialFrame;
|
||||||
float elapsed;
|
float elapsed;
|
||||||
bool dueTimePhase;
|
bool dueTimePhase;
|
||||||
bool completed;
|
bool completed;
|
||||||
|
@ -80,6 +100,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||||
if (this.period <= 0) this.period = 1;
|
if (this.period <= 0) this.period = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.initialFrame = Time.frameCount;
|
||||||
this.dueTimePhase = true;
|
this.dueTimePhase = true;
|
||||||
this.updateTiming = updateTiming;
|
this.updateTiming = updateTiming;
|
||||||
this.ignoreTimeScale = ignoreTimeScale;
|
this.ignoreTimeScale = ignoreTimeScale;
|
||||||
|
@ -119,9 +140,19 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
elapsed += (ignoreTimeScale) ? UnityEngine.Time.unscaledDeltaTime : UnityEngine.Time.deltaTime;
|
|
||||||
if (dueTimePhase)
|
if (dueTimePhase)
|
||||||
{
|
{
|
||||||
|
if (elapsed == 0)
|
||||||
|
{
|
||||||
|
// skip in initial frame.
|
||||||
|
if (initialFrame == Time.frameCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
elapsed += (ignoreTimeScale) ? UnityEngine.Time.unscaledDeltaTime : UnityEngine.Time.deltaTime;
|
||||||
|
|
||||||
if (elapsed >= dueTime)
|
if (elapsed >= dueTime)
|
||||||
{
|
{
|
||||||
dueTimePhase = false;
|
dueTimePhase = false;
|
||||||
|
@ -137,6 +168,8 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
elapsed += (ignoreTimeScale) ? UnityEngine.Time.unscaledDeltaTime : UnityEngine.Time.deltaTime;
|
||||||
|
|
||||||
if (elapsed >= period)
|
if (elapsed >= period)
|
||||||
{
|
{
|
||||||
completionSource.TrySetResult(true);
|
completionSource.TrySetResult(true);
|
||||||
|
@ -172,6 +205,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||||
readonly int? periodFrameCount;
|
readonly int? periodFrameCount;
|
||||||
CancellationToken cancellationToken;
|
CancellationToken cancellationToken;
|
||||||
|
|
||||||
|
int initialFrame;
|
||||||
int currentFrame;
|
int currentFrame;
|
||||||
bool dueTimePhase;
|
bool dueTimePhase;
|
||||||
bool completed;
|
bool completed;
|
||||||
|
@ -185,6 +219,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||||
if (periodFrameCount <= 0) periodFrameCount = 1;
|
if (periodFrameCount <= 0) periodFrameCount = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.initialFrame = Time.frameCount;
|
||||||
this.dueTimePhase = true;
|
this.dueTimePhase = true;
|
||||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||||
this.periodFrameCount = periodFrameCount;
|
this.periodFrameCount = periodFrameCount;
|
||||||
|
@ -228,11 +263,30 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||||
|
|
||||||
if (dueTimePhase)
|
if (dueTimePhase)
|
||||||
{
|
{
|
||||||
if (currentFrame++ >= dueTimeFrameCount)
|
if (currentFrame == 0)
|
||||||
|
{
|
||||||
|
if (dueTimeFrameCount == 0)
|
||||||
|
{
|
||||||
|
dueTimePhase = false;
|
||||||
|
completionSource.TrySetResult(true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// skip in initial frame.
|
||||||
|
if (initialFrame == Time.frameCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (++currentFrame >= dueTimeFrameCount)
|
||||||
{
|
{
|
||||||
dueTimePhase = false;
|
dueTimePhase = false;
|
||||||
completionSource.TrySetResult(true);
|
completionSource.TrySetResult(true);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -303,11 +303,12 @@ namespace Cysharp.Threading.Tasks
|
||||||
TaskPool.RegisterSizeGetter(typeof(DelayFramePromise), () => pool.Size);
|
TaskPool.RegisterSizeGetter(typeof(DelayFramePromise), () => pool.Size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int initialFrame;
|
||||||
int delayFrameCount;
|
int delayFrameCount;
|
||||||
CancellationToken cancellationToken;
|
CancellationToken cancellationToken;
|
||||||
|
|
||||||
int currentFrameCount;
|
int currentFrameCount;
|
||||||
UniTaskCompletionSourceCore<object> core;
|
UniTaskCompletionSourceCore<AsyncUnit> core;
|
||||||
|
|
||||||
DelayFramePromise()
|
DelayFramePromise()
|
||||||
{
|
{
|
||||||
|
@ -327,6 +328,7 @@ namespace Cysharp.Threading.Tasks
|
||||||
|
|
||||||
result.delayFrameCount = delayFrameCount;
|
result.delayFrameCount = delayFrameCount;
|
||||||
result.cancellationToken = cancellationToken;
|
result.cancellationToken = cancellationToken;
|
||||||
|
result.initialFrame = Time.frameCount;
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
TaskTracker.TrackActiveTask(result, 3);
|
||||||
|
|
||||||
|
@ -371,13 +373,27 @@ namespace Cysharp.Threading.Tasks
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentFrameCount == delayFrameCount)
|
if (currentFrameCount == 0)
|
||||||
{
|
{
|
||||||
core.TrySetResult(null);
|
if (delayFrameCount == 0) // same as Yield
|
||||||
|
{
|
||||||
|
core.TrySetResult(AsyncUnit.Default);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// skip in initial frame.
|
||||||
|
if (initialFrame == Time.frameCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (++currentFrameCount >= delayFrameCount)
|
||||||
|
{
|
||||||
|
core.TrySetResult(AsyncUnit.Default);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
currentFrameCount++;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -410,6 +426,7 @@ namespace Cysharp.Threading.Tasks
|
||||||
TaskPool.RegisterSizeGetter(typeof(DelayPromise), () => pool.Size);
|
TaskPool.RegisterSizeGetter(typeof(DelayPromise), () => pool.Size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int initialFrame;
|
||||||
float delayFrameTimeSpan;
|
float delayFrameTimeSpan;
|
||||||
float elapsed;
|
float elapsed;
|
||||||
CancellationToken cancellationToken;
|
CancellationToken cancellationToken;
|
||||||
|
@ -435,6 +452,7 @@ namespace Cysharp.Threading.Tasks
|
||||||
result.elapsed = 0.0f;
|
result.elapsed = 0.0f;
|
||||||
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
||||||
result.cancellationToken = cancellationToken;
|
result.cancellationToken = cancellationToken;
|
||||||
|
result.initialFrame = Time.frameCount;
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
TaskTracker.TrackActiveTask(result, 3);
|
||||||
|
|
||||||
|
@ -479,6 +497,14 @@ namespace Cysharp.Threading.Tasks
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (elapsed == 0.0f)
|
||||||
|
{
|
||||||
|
if (initialFrame == Time.frameCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
elapsed += Time.deltaTime;
|
elapsed += Time.deltaTime;
|
||||||
if (elapsed >= delayFrameTimeSpan)
|
if (elapsed >= delayFrameTimeSpan)
|
||||||
{
|
{
|
||||||
|
@ -520,6 +546,7 @@ namespace Cysharp.Threading.Tasks
|
||||||
|
|
||||||
float delayFrameTimeSpan;
|
float delayFrameTimeSpan;
|
||||||
float elapsed;
|
float elapsed;
|
||||||
|
int initialFrame;
|
||||||
CancellationToken cancellationToken;
|
CancellationToken cancellationToken;
|
||||||
|
|
||||||
UniTaskCompletionSourceCore<object> core;
|
UniTaskCompletionSourceCore<object> core;
|
||||||
|
@ -542,6 +569,7 @@ namespace Cysharp.Threading.Tasks
|
||||||
|
|
||||||
result.elapsed = 0.0f;
|
result.elapsed = 0.0f;
|
||||||
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
|
||||||
|
result.initialFrame = Time.frameCount;
|
||||||
result.cancellationToken = cancellationToken;
|
result.cancellationToken = cancellationToken;
|
||||||
|
|
||||||
TaskTracker.TrackActiveTask(result, 3);
|
TaskTracker.TrackActiveTask(result, 3);
|
||||||
|
@ -587,6 +615,14 @@ namespace Cysharp.Threading.Tasks
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (elapsed == 0.0f)
|
||||||
|
{
|
||||||
|
if (initialFrame == Time.frameCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
elapsed += Time.unscaledDeltaTime;
|
elapsed += Time.unscaledDeltaTime;
|
||||||
if (elapsed >= delayFrameTimeSpan)
|
if (elapsed >= delayFrameTimeSpan)
|
||||||
{
|
{
|
||||||
|
|
|
@ -378,7 +378,39 @@ public class SandboxMain : MonoBehaviour
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
Debug.Log("FixedUpdate:" + Time.frameCount + ", " + PlayerLoopInfo.CurrentLoopType);
|
// Debug.Log("FixedUpdate:" + Time.frameCount + ", " + PlayerLoopInfo.CurrentLoopType);
|
||||||
|
}
|
||||||
|
|
||||||
|
async UniTaskVoid DelayFrame3_Pre()
|
||||||
|
{
|
||||||
|
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
Debug.Log("Before framecount:" + Time.frameCount);
|
||||||
|
await UniTask.DelayFrame(3);
|
||||||
|
Debug.Log("After framecount:" + Time.frameCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
async UniTaskVoid DelayFrame3_Post()
|
||||||
|
{
|
||||||
|
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
Debug.Log("Before framecount:" + Time.frameCount);
|
||||||
|
await UniTask.DelayFrame(3);
|
||||||
|
Debug.Log("After framecount:" + Time.frameCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
async UniTask TestCoroutine()
|
||||||
|
{
|
||||||
|
await UniTask.Yield();
|
||||||
|
throw new Exception("foobarbaz");
|
||||||
|
}
|
||||||
|
|
||||||
|
async UniTask DelayCheck()
|
||||||
|
{
|
||||||
|
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
Debug.Log("before");
|
||||||
|
var t = UniTask.Delay(TimeSpan.FromSeconds(1), ignoreTimeScale: false);
|
||||||
|
|
||||||
|
await t;
|
||||||
|
Debug.Log("after");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -386,13 +418,29 @@ public class SandboxMain : MonoBehaviour
|
||||||
{
|
{
|
||||||
PlayerLoopInfo.Inject();
|
PlayerLoopInfo.Inject();
|
||||||
|
|
||||||
_ = AsyncFixedUpdate();
|
//_ = AsyncFixedUpdate();
|
||||||
StartCoroutine(CoroutineFixedUpdate());
|
//StartCoroutine(CoroutineFixedUpdate());
|
||||||
|
|
||||||
|
//StartCoroutine(TestCoroutine().ToCoroutine());
|
||||||
|
|
||||||
|
Application.logMessageReceived += Application_logMessageReceived;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
okButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||||
{
|
{
|
||||||
|
{
|
||||||
|
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||||
|
}
|
||||||
|
Debug.Log("------------------");
|
||||||
|
{
|
||||||
|
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
//await DelayCheck();
|
||||||
/*
|
/*
|
||||||
UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
|
UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
|
||||||
StartCoroutine(CoroutineRun());
|
StartCoroutine(CoroutineRun());
|
||||||
|
@ -401,8 +449,8 @@ public class SandboxMain : MonoBehaviour
|
||||||
_ = AsyncLastUpdate();
|
_ = AsyncLastUpdate();
|
||||||
_ = AsyncLastLast();
|
_ = AsyncLastLast();
|
||||||
*/
|
*/
|
||||||
await UniTask.Yield();
|
//await UniTask.Yield();
|
||||||
_ = Test2();
|
//_ = Test2();
|
||||||
// EarlyUpdate.ExecuteMainThreadJobs
|
// EarlyUpdate.ExecuteMainThreadJobs
|
||||||
// _ = Test2();
|
// _ = Test2();
|
||||||
|
|
||||||
|
@ -420,10 +468,17 @@ public class SandboxMain : MonoBehaviour
|
||||||
//StartCoroutine(CoroutineRun2());
|
//StartCoroutine(CoroutineRun2());
|
||||||
////StartCoroutine(CoroutineRun());
|
////StartCoroutine(CoroutineRun());
|
||||||
//UnityEngine.Debug.Log("FOO?");
|
//UnityEngine.Debug.Log("FOO?");
|
||||||
|
|
||||||
|
//_ = DelayFrame3_Pre();
|
||||||
|
//await UniTask.Yield();
|
||||||
|
|
||||||
}));
|
}));
|
||||||
|
|
||||||
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
cancelButton.onClick.AddListener(UniTask.UnityAction(async () =>
|
||||||
{
|
{
|
||||||
|
_ = DelayFrame3_Post();
|
||||||
|
await UniTask.Yield();
|
||||||
|
|
||||||
//await UniTask.Yield(PlayerLoopTiming.LastPreUpdate);
|
//await UniTask.Yield(PlayerLoopTiming.LastPreUpdate);
|
||||||
//UnityEngine.Debug.Log("before update:" + Time.frameCount);
|
//UnityEngine.Debug.Log("before update:" + Time.frameCount);
|
||||||
//await UniTask.NextFrame();
|
//await UniTask.NextFrame();
|
||||||
|
@ -435,13 +490,13 @@ public class SandboxMain : MonoBehaviour
|
||||||
//UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
|
//UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType);
|
||||||
//_ = Yieldding();
|
//_ = Yieldding();
|
||||||
|
|
||||||
var cts = new CancellationTokenSource();
|
//var cts = new CancellationTokenSource();
|
||||||
|
|
||||||
UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
|
//UnityEngine.Debug.Log("click:" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
|
||||||
var la = SceneManager.LoadSceneAsync("Scenes/ExceptionExamples").WithCancellation(cts.Token);
|
//var la = SceneManager.LoadSceneAsync("Scenes/ExceptionExamples").WithCancellation(cts.Token);
|
||||||
//cts.Cancel();
|
////cts.Cancel();
|
||||||
await la;
|
//await la;
|
||||||
UnityEngine.Debug.Log("End LoadSceneAsync" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
|
//UnityEngine.Debug.Log("End LoadSceneAsync" + PlayerLoopInfo.CurrentLoopType + ":" + Time.frameCount);
|
||||||
}));
|
}));
|
||||||
|
|
||||||
//return;
|
//return;
|
||||||
|
@ -571,6 +626,16 @@ public class SandboxMain : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Application_logMessageReceived2(string condition, string stackTrace, LogType type)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Application_logMessageReceived1(string condition, string stackTrace, LogType type)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
async UniTaskVoid UpdateUniTask()
|
async UniTaskVoid UpdateUniTask()
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
|
|
|
@ -269,7 +269,8 @@ namespace Cysharp.Threading.TasksTests
|
||||||
var first = Time.frameCount;
|
var first = Time.frameCount;
|
||||||
var canceled = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
|
var canceled = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
|
||||||
|
|
||||||
(Time.frameCount - first).Should().Be(11); // 10 frame canceled
|
var r = (Time.frameCount - first);
|
||||||
|
(9 < r && r < 11).Should().BeTrue();
|
||||||
canceled.Should().Be(true);
|
canceled.Should().Be(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,97 @@
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Cysharp.Threading.Tasks.Linq;
|
||||||
|
using FluentAssertions;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
namespace Cysharp.Threading.TasksTests
|
||||||
|
{
|
||||||
|
public class Cachelike
|
||||||
|
{
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator Check() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
{
|
||||||
|
var v = await CachedCheck("foo", 10);
|
||||||
|
v.Should().Be(10);
|
||||||
|
|
||||||
|
var v2 = await CachedCheck("bar", 20);
|
||||||
|
v2.Should().Be(20);
|
||||||
|
|
||||||
|
var v3 = await CachedCheck("baz", 30);
|
||||||
|
v3.Should().Be(30);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
var v = await CachedCheck("foo", 10);
|
||||||
|
v.Should().Be(10);
|
||||||
|
|
||||||
|
var v2 = await CachedCheck("bar", 20);
|
||||||
|
v2.Should().Be(20);
|
||||||
|
|
||||||
|
var v3 = await CachedCheck("baz", 30);
|
||||||
|
v3.Should().Be(30);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
var v = CachedCheck("foo", 10);
|
||||||
|
var v2 = CachedCheck("bar", 20);
|
||||||
|
var v3 = CachedCheck("baz", 30);
|
||||||
|
|
||||||
|
(await v).Should().Be(10);
|
||||||
|
(await v2).Should().Be(20);
|
||||||
|
(await v3).Should().Be(30);
|
||||||
|
}
|
||||||
|
{
|
||||||
|
var v = CachedCheck("foo", 10, true);
|
||||||
|
var v2 = CachedCheck("bar", 20, true);
|
||||||
|
var v3 = CachedCheck("baz", 30, true);
|
||||||
|
|
||||||
|
(await v).Should().Be(10);
|
||||||
|
(await v2).Should().Be(20);
|
||||||
|
(await v3).Should().Be(30);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
static Dictionary<string, int> cacheDict = new Dictionary<string, int>();
|
||||||
|
|
||||||
|
async UniTask<int> CachedCheck(string cache, int value, bool yield = false)
|
||||||
|
{
|
||||||
|
if (!cacheDict.ContainsKey(cache))
|
||||||
|
{
|
||||||
|
await UniTask.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (yield)
|
||||||
|
{
|
||||||
|
await UniTask.Yield();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cacheDict.TryGetValue(cache, out var v))
|
||||||
|
{
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
cacheDict.Add(cache, value);
|
||||||
|
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 416e0e77b4408b0498792eb218ed2870
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,394 @@
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
using Cysharp.Threading.Tasks.Linq;
|
||||||
|
using FluentAssertions;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
|
namespace Cysharp.Threading.TasksTests
|
||||||
|
{
|
||||||
|
public class DelayTest
|
||||||
|
{
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// for (int i = 1; i < 5; i++)
|
||||||
|
// {
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
// var frameCount = Time.frameCount;
|
||||||
|
// await UniTask.DelayFrame(i);
|
||||||
|
// Time.frameCount.Should().Be(frameCount + i);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// for (int i = 1; i < 5; i++)
|
||||||
|
// {
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
// var frameCount = Time.frameCount;
|
||||||
|
// await UniTask.DelayFrame(i);
|
||||||
|
// Time.frameCount.Should().Be(frameCount + i);
|
||||||
|
// }
|
||||||
|
//});
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// {
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
// var frameCount = Time.frameCount;
|
||||||
|
// await UniTask.DelayFrame(0);
|
||||||
|
// Time.frameCount.Should().Be(frameCount); // same frame
|
||||||
|
// }
|
||||||
|
// {
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
// var frameCount = Time.frameCount;
|
||||||
|
// await UniTask.DelayFrame(0);
|
||||||
|
// Time.frameCount.Should().Be(frameCount + 1); // next frame
|
||||||
|
// }
|
||||||
|
//});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
|
|
||||||
|
// xs[0].Should().Be(initialFrame + 2);
|
||||||
|
// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||||
|
// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||||
|
// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||||
|
// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||||
|
//});
|
||||||
|
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
|
|
||||||
|
// xs[0].Should().Be(initialFrame + 2);
|
||||||
|
// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
|
||||||
|
// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
|
||||||
|
// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
|
||||||
|
// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
|
||||||
|
//});
|
||||||
|
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
|
|
||||||
|
// xs[0].Should().Be(initialFrame);
|
||||||
|
// xs[1].Should().Be(initialFrame + 1);
|
||||||
|
// xs[2].Should().Be(initialFrame + 2);
|
||||||
|
// xs[3].Should().Be(initialFrame + 3);
|
||||||
|
// xs[4].Should().Be(initialFrame + 4);
|
||||||
|
//});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator TimerFrameSinglePre2() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
{
|
||||||
|
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||||
|
}
|
||||||
|
//Debug.Log("------------------");
|
||||||
|
//{
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||||
|
//}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator TimerFrameSinglePre2() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// {
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// var xs = await new MyTimerFrame(0, null)/*.Select(_ => Time.frameCount)*/.ToArrayAsync();
|
||||||
|
// Debug.Log("OK 0 ------------------");
|
||||||
|
// }
|
||||||
|
// {
|
||||||
|
// var xs = await new MyTimerFrame(1, null)/*.Select(_ =>
|
||||||
|
// {
|
||||||
|
// var t = Time.frameCount;
|
||||||
|
// UnityEngine.Debug.Log("store frameCount:" + t);
|
||||||
|
// return t;
|
||||||
|
// })*/.ToArrayAsync();
|
||||||
|
// }
|
||||||
|
//});
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// {
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.Return(UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None))/*.Select(_ => Time.frameCount)*/.ToArrayAsync();
|
||||||
|
// xs[0].Should().Be(initialFrame);
|
||||||
|
// Debug.Log("OK 0 ------------------");
|
||||||
|
// }
|
||||||
|
// {
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// Debug.Log("initialFrame:" + initialFrame);
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.Return(UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None))/*.Select(_ =>
|
||||||
|
// {
|
||||||
|
// var t = Time.frameCount;
|
||||||
|
// UnityEngine.Debug.Log("store frameCount:" + t);
|
||||||
|
// return t;
|
||||||
|
// })*/.ToArrayAsync();
|
||||||
|
// Debug.Log("xs len:" + xs.Length);
|
||||||
|
// Debug.Log("xs[0]:" + xs[0]);
|
||||||
|
|
||||||
|
// xs[0].Should().Be(initialFrame + 1);
|
||||||
|
// Debug.Log("OK 1");
|
||||||
|
// }
|
||||||
|
// {
|
||||||
|
// //await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
|
// xs[0].Should().Be(initialFrame + 2);
|
||||||
|
// Debug.Log("OK 2");
|
||||||
|
// }
|
||||||
|
//});
|
||||||
|
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// {
|
||||||
|
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
// //var initialFrame = Time.frameCount;
|
||||||
|
// //var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
|
// //xs[0].Should().Be(initialFrame);
|
||||||
|
// }
|
||||||
|
// {
|
||||||
|
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
|
// xs[0].Should().Be(initialFrame + 1);
|
||||||
|
// }
|
||||||
|
// {
|
||||||
|
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
// var initialFrame = Time.frameCount;
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
|
// xs[0].Should().Be(initialFrame + 2);
|
||||||
|
// }
|
||||||
|
//});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
|
||||||
|
// {
|
||||||
|
// var initialSeconds = Time.realtimeSinceStartup;
|
||||||
|
// var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
|
||||||
|
|
||||||
|
// Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
|
||||||
|
// Debug.Log("Init:" + initialSeconds);
|
||||||
|
// Debug.Log("After:" + xs[0]);
|
||||||
|
// }
|
||||||
|
//});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class DelayTest2
|
||||||
|
{
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator TimerFrameSinglePre2() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
{
|
||||||
|
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||||
|
}
|
||||||
|
Debug.Log("------------------");
|
||||||
|
{
|
||||||
|
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public class ThreadRunner
|
||||||
|
{
|
||||||
|
Thread thread;
|
||||||
|
|
||||||
|
public void Start(IPlayerLoopItem runner)
|
||||||
|
{
|
||||||
|
thread = new Thread(() =>
|
||||||
|
{
|
||||||
|
Thread.Sleep(30);
|
||||||
|
while (runner.MoveNext())
|
||||||
|
{
|
||||||
|
Thread.Sleep(30);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
thread.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class MyTimerFrame : IUniTaskAsyncEnumerable<AsyncUnit>
|
||||||
|
{
|
||||||
|
//readonly PlayerLoopTiming updateTiming;
|
||||||
|
readonly int dueTimeFrameCount;
|
||||||
|
readonly int? periodFrameCount;
|
||||||
|
|
||||||
|
public MyTimerFrame(int dueTimeFrameCount, int? periodFrameCount)
|
||||||
|
{
|
||||||
|
//this.updateTiming = updateTiming;
|
||||||
|
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||||
|
this.periodFrameCount = periodFrameCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||||
|
{
|
||||||
|
readonly int dueTimeFrameCount;
|
||||||
|
readonly int? periodFrameCount;
|
||||||
|
CancellationToken cancellationToken;
|
||||||
|
|
||||||
|
int initialFrame;
|
||||||
|
int currentFrame;
|
||||||
|
bool dueTimePhase;
|
||||||
|
bool completed;
|
||||||
|
bool disposed;
|
||||||
|
ThreadRunner runner;
|
||||||
|
|
||||||
|
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
|
||||||
|
if (periodFrameCount != null)
|
||||||
|
{
|
||||||
|
if (periodFrameCount <= 0) periodFrameCount = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//this.initialFrame = Time.frameCount;
|
||||||
|
this.dueTimePhase = true;
|
||||||
|
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||||
|
this.periodFrameCount = periodFrameCount;
|
||||||
|
|
||||||
|
//TaskTracker.TrackActiveTask(this, 2);
|
||||||
|
//PlayerLoopHelper.AddAction(updateTiming, this);
|
||||||
|
|
||||||
|
runner = new ThreadRunner();
|
||||||
|
runner.Start(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AsyncUnit Current => default;
|
||||||
|
|
||||||
|
public UniTask<bool> MoveNextAsync()
|
||||||
|
{
|
||||||
|
// return false instead of throw
|
||||||
|
if (disposed || cancellationToken.IsCancellationRequested || completed) return default;
|
||||||
|
|
||||||
|
|
||||||
|
// reset value here.
|
||||||
|
this.currentFrame = 0;
|
||||||
|
|
||||||
|
completionSource.Reset();
|
||||||
|
return new UniTask<bool>(this, completionSource.Version);
|
||||||
|
}
|
||||||
|
|
||||||
|
public UniTask DisposeAsync()
|
||||||
|
{
|
||||||
|
if (!disposed)
|
||||||
|
{
|
||||||
|
disposed = true;
|
||||||
|
TaskTracker.RemoveTracking(this);
|
||||||
|
}
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Called MoveNext");
|
||||||
|
if (disposed || cancellationToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Disposing");
|
||||||
|
completionSource.TrySetResult(false);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dueTimePhase)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("In DueTime Phase");
|
||||||
|
if (currentFrame == 0)
|
||||||
|
{
|
||||||
|
if (dueTimeFrameCount == 0)
|
||||||
|
{
|
||||||
|
dueTimePhase = false;
|
||||||
|
completionSource.TrySetResult(true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// skip in initial frame.
|
||||||
|
/*
|
||||||
|
UnityEngine.Debug.Log("(Init, frameConut)" + (initialFrame, Time.frameCount));
|
||||||
|
if (initialFrame == Time.frameCount)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Skip Here");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
UnityEngine.Debug.Log("Which Go?");
|
||||||
|
if (++currentFrame >= dueTimeFrameCount)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("END Go?");
|
||||||
|
dueTimePhase = false;
|
||||||
|
completionSource.TrySetResult(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("NG Go?");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (periodFrameCount == null)
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("PERIOD");
|
||||||
|
completed = true;
|
||||||
|
completionSource.TrySetResult(false);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (++currentFrame >= periodFrameCount)
|
||||||
|
{
|
||||||
|
completionSource.TrySetResult(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1376b93d9e1083a4a9b4081e08f3a7b7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,400 +1,400 @@
|
||||||
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
//#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
//#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
using UnityEngine;
|
//using UnityEngine;
|
||||||
using System;
|
//using System;
|
||||||
using System.Collections;
|
//using System.Collections;
|
||||||
using System.Collections.Generic;
|
//using System.Collections.Generic;
|
||||||
using System.Linq;
|
//using System.Linq;
|
||||||
using System.Text;
|
//using System.Text;
|
||||||
using UnityEngine.UI;
|
//using UnityEngine.UI;
|
||||||
using UnityEngine.Scripting;
|
//using UnityEngine.Scripting;
|
||||||
using Cysharp.Threading.Tasks;
|
//using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine.SceneManagement;
|
//using UnityEngine.SceneManagement;
|
||||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
//#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
using System.Threading.Tasks;
|
//using System.Threading.Tasks;
|
||||||
#endif
|
//#endif
|
||||||
using UnityEngine.Networking;
|
//using UnityEngine.Networking;
|
||||||
|
|
||||||
#if !UNITY_2019_3_OR_NEWER
|
//#if !UNITY_2019_3_OR_NEWER
|
||||||
using UnityEngine.Experimental.LowLevel;
|
//using UnityEngine.Experimental.LowLevel;
|
||||||
#else
|
//#else
|
||||||
using UnityEngine.LowLevel;
|
//using UnityEngine.LowLevel;
|
||||||
#endif
|
//#endif
|
||||||
|
|
||||||
#if !UNITY_WSA
|
//#if !UNITY_WSA
|
||||||
using Unity.Jobs;
|
//using Unity.Jobs;
|
||||||
#endif
|
//#endif
|
||||||
using Unity.Collections;
|
//using Unity.Collections;
|
||||||
using System.Threading;
|
//using System.Threading;
|
||||||
using NUnit.Framework;
|
//using NUnit.Framework;
|
||||||
using UnityEngine.TestTools;
|
//using UnityEngine.TestTools;
|
||||||
using FluentAssertions;
|
//using FluentAssertions;
|
||||||
|
|
||||||
namespace Cysharp.Threading.TasksTests
|
//namespace Cysharp.Threading.TasksTests
|
||||||
{
|
//{
|
||||||
public class AsyncTest
|
// public class AsyncTest
|
||||||
{
|
// {
|
||||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
//#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
#if !UNITY_WSA
|
//#if !UNITY_WSA
|
||||||
|
|
||||||
public struct MyJob : IJob
|
// public struct MyJob : IJob
|
||||||
{
|
// {
|
||||||
public int loopCount;
|
// public int loopCount;
|
||||||
public NativeArray<int> inOut;
|
// public NativeArray<int> inOut;
|
||||||
public int result;
|
// public int result;
|
||||||
|
|
||||||
public void Execute()
|
// public void Execute()
|
||||||
{
|
// {
|
||||||
result = 0;
|
// result = 0;
|
||||||
for (int i = 0; i < loopCount; i++)
|
// for (int i = 0; i < loopCount; i++)
|
||||||
{
|
// {
|
||||||
result++;
|
// result++;
|
||||||
}
|
// }
|
||||||
inOut[0] = result;
|
// inOut[0] = result;
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
|
||||||
var time = Time.realtimeSinceStartup;
|
// var time = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
Time.timeScale = 0.5f;
|
// Time.timeScale = 0.5f;
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
await UniTask.Delay(TimeSpan.FromSeconds(3));
|
// await UniTask.Delay(TimeSpan.FromSeconds(3));
|
||||||
|
|
||||||
var elapsed = Time.realtimeSinceStartup - time;
|
// var elapsed = Time.realtimeSinceStartup - time;
|
||||||
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(6);
|
// ((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(6);
|
||||||
}
|
// }
|
||||||
finally
|
// finally
|
||||||
{
|
// {
|
||||||
Time.timeScale = 1.0f;
|
// Time.timeScale = 1.0f;
|
||||||
}
|
// }
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var time = Time.realtimeSinceStartup;
|
// var time = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
Time.timeScale = 0.5f;
|
// Time.timeScale = 0.5f;
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: true);
|
// await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: true);
|
||||||
|
|
||||||
var elapsed = Time.realtimeSinceStartup - time;
|
// var elapsed = Time.realtimeSinceStartup - time;
|
||||||
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
|
// ((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
|
||||||
}
|
// }
|
||||||
finally
|
// finally
|
||||||
{
|
// {
|
||||||
Time.timeScale = 1.0f;
|
// Time.timeScale = 1.0f;
|
||||||
}
|
// }
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator WhenAll() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator WhenAll() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var a = UniTask.FromResult(999);
|
// var a = UniTask.FromResult(999);
|
||||||
var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
|
// var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
|
||||||
var c = UniTask.DelayFrame(99).AsAsyncUnitUniTask();
|
// var c = UniTask.DelayFrame(99).AsAsyncUnitUniTask();
|
||||||
|
|
||||||
var (a2, b2, c2) = await UniTask.WhenAll(a, b, c);
|
// var (a2, b2, c2) = await UniTask.WhenAll(a, b, c);
|
||||||
a2.Should().Be(999);
|
// a2.Should().Be(999);
|
||||||
b2.Should().Be(AsyncUnit.Default);
|
// b2.Should().Be(AsyncUnit.Default);
|
||||||
c2.Should().Be(AsyncUnit.Default);
|
// c2.Should().Be(AsyncUnit.Default);
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator WhenAny() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator WhenAny() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var a = UniTask.FromResult(999);
|
// var a = UniTask.FromResult(999);
|
||||||
var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
|
// var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
|
||||||
var c = UniTask.DelayFrame(99).AsAsyncUnitUniTask();
|
// var c = UniTask.DelayFrame(99).AsAsyncUnitUniTask();
|
||||||
|
|
||||||
var (win, a2, b2, c2) = await UniTask.WhenAny(a, b, c);
|
// var (win, a2, b2, c2) = await UniTask.WhenAny(a, b, c);
|
||||||
win.Should().Be(0);
|
// win.Should().Be(0);
|
||||||
a2.Should().Be(999);
|
// a2.Should().Be(999);
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
await ToaruCoroutineEnumerator(); // wait 5 frame:)
|
// await ToaruCoroutineEnumerator(); // wait 5 frame:)
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator JobSystem() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator JobSystem() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var job = new MyJob() { loopCount = 999, inOut = new NativeArray<int>(1, Allocator.TempJob) };
|
// var job = new MyJob() { loopCount = 999, inOut = new NativeArray<int>(1, Allocator.TempJob) };
|
||||||
JobHandle.ScheduleBatchedJobs();
|
// JobHandle.ScheduleBatchedJobs();
|
||||||
await job.Schedule();
|
// await job.Schedule();
|
||||||
job.inOut[0].Should().Be(999);
|
// job.inOut[0].Should().Be(999);
|
||||||
job.inOut.Dispose();
|
// job.inOut.Dispose();
|
||||||
});
|
// });
|
||||||
|
|
||||||
class MyMyClass
|
// class MyMyClass
|
||||||
{
|
// {
|
||||||
public int MyProperty { get; set; }
|
// public int MyProperty { get; set; }
|
||||||
}
|
// }
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
bool t = false;
|
// bool t = false;
|
||||||
|
|
||||||
await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
|
|
||||||
UniTask.DelayFrame(10,PlayerLoopTiming.PostLateUpdate).ContinueWith(() => t = true).Forget();
|
// UniTask.DelayFrame(10,PlayerLoopTiming.PostLateUpdate).ContinueWith(() => t = true).Forget();
|
||||||
|
|
||||||
var startFrame = Time.frameCount;
|
// var startFrame = Time.frameCount;
|
||||||
await UniTask.WaitUntil(() => t, PlayerLoopTiming.EarlyUpdate);
|
// await UniTask.WaitUntil(() => t, PlayerLoopTiming.EarlyUpdate);
|
||||||
|
|
||||||
var diff = Time.frameCount - startFrame;
|
// var diff = Time.frameCount - startFrame;
|
||||||
diff.Should().Be(11);
|
// diff.Should().Be(11);
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
bool t = true;
|
// bool t = true;
|
||||||
|
|
||||||
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => t = false).Forget();
|
// UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => t = false).Forget();
|
||||||
|
|
||||||
var startFrame = Time.frameCount;
|
// var startFrame = Time.frameCount;
|
||||||
await UniTask.WaitWhile(() => t, PlayerLoopTiming.EarlyUpdate);
|
// await UniTask.WaitWhile(() => t, PlayerLoopTiming.EarlyUpdate);
|
||||||
|
|
||||||
var diff = Time.frameCount - startFrame;
|
// var diff = Time.frameCount - startFrame;
|
||||||
diff.Should().Be(11);
|
// diff.Should().Be(11);
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var v = new MyMyClass { MyProperty = 99 };
|
// var v = new MyMyClass { MyProperty = 99 };
|
||||||
|
|
||||||
UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = 1000).Forget();
|
// UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = 1000).Forget();
|
||||||
|
|
||||||
var startFrame = Time.frameCount;
|
// var startFrame = Time.frameCount;
|
||||||
await UniTask.WaitUntilValueChanged(v, x => x.MyProperty, PlayerLoopTiming.EarlyUpdate);
|
// await UniTask.WaitUntilValueChanged(v, x => x.MyProperty, PlayerLoopTiming.EarlyUpdate);
|
||||||
|
|
||||||
var diff = Time.frameCount - startFrame;
|
// var diff = Time.frameCount - startFrame;
|
||||||
diff.Should().Be(11);
|
// diff.Should().Be(11);
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
await UniTask.Yield();
|
// await UniTask.Yield();
|
||||||
|
|
||||||
var currentThreadId = Thread.CurrentThread.ManagedThreadId;
|
// var currentThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
await UniTask.SwitchToThreadPool();
|
// await UniTask.SwitchToThreadPool();
|
||||||
//await UniTask.SwitchToThreadPool();
|
// //await UniTask.SwitchToThreadPool();
|
||||||
//await UniTask.SwitchToThreadPool();
|
// //await UniTask.SwitchToThreadPool();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var switchedThreadId = Thread.CurrentThread.ManagedThreadId;
|
// var switchedThreadId = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
currentThreadId.Should().NotBe(switchedThreadId);
|
// currentThreadId.Should().NotBe(switchedThreadId);
|
||||||
|
|
||||||
|
|
||||||
await UniTask.Yield();
|
// await UniTask.Yield();
|
||||||
|
|
||||||
var switchedThreadId2 = Thread.CurrentThread.ManagedThreadId;
|
// var switchedThreadId2 = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
|
||||||
currentThreadId.Should().Be(switchedThreadId2);
|
// currentThreadId.Should().Be(switchedThreadId2);
|
||||||
});
|
// });
|
||||||
|
|
||||||
//[UnityTest]
|
// //[UnityTest]
|
||||||
//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
// //public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
// //{
|
||||||
// var v = await Observable.Range(1, 10).ToUniTask();
|
// // var v = await Observable.Range(1, 10).ToUniTask();
|
||||||
// v.Is(10);
|
// // v.Is(10);
|
||||||
|
|
||||||
// v = await Observable.Range(1, 10).ToUniTask(useFirstValue: true);
|
// // v = await Observable.Range(1, 10).ToUniTask(useFirstValue: true);
|
||||||
// v.Is(1);
|
// // v.Is(1);
|
||||||
|
|
||||||
// v = await UniTask.DelayFrame(10).ToObservable().ToTask();
|
// // v = await UniTask.DelayFrame(10).ToObservable().ToTask();
|
||||||
// v.Is(10);
|
// // v.Is(10);
|
||||||
|
|
||||||
// v = await UniTask.FromResult(99).ToObservable();
|
// // v = await UniTask.FromResult(99).ToObservable();
|
||||||
// v.Is(99);
|
// // v.Is(99);
|
||||||
//});
|
// //});
|
||||||
|
|
||||||
//[UnityTest]
|
// //[UnityTest]
|
||||||
//public IEnumerator AwaitableReactiveProperty() => UniTask.ToCoroutine(async () =>
|
// //public IEnumerator AwaitableReactiveProperty() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
// //{
|
||||||
// var rp1 = new ReactiveProperty<int>(99);
|
// // var rp1 = new ReactiveProperty<int>(99);
|
||||||
|
|
||||||
// UniTask.DelayFrame(100).ContinueWith(x => rp1.Value = x).Forget();
|
// // UniTask.DelayFrame(100).ContinueWith(x => rp1.Value = x).Forget();
|
||||||
|
|
||||||
// await rp1;
|
// // await rp1;
|
||||||
|
|
||||||
// rp1.Value.Is(100);
|
// // rp1.Value.Is(100);
|
||||||
|
|
||||||
// // var delay2 = UniTask.DelayFrame(10);
|
// // // var delay2 = UniTask.DelayFrame(10);
|
||||||
// // var (a, b ) = await UniTask.WhenAll(rp1.WaitUntilValueChangedAsync(), delay2);
|
// // // var (a, b ) = await UniTask.WhenAll(rp1.WaitUntilValueChangedAsync(), delay2);
|
||||||
|
|
||||||
//});
|
// //});
|
||||||
|
|
||||||
//[UnityTest]
|
// //[UnityTest]
|
||||||
//public IEnumerator AwaitableReactiveCommand() => UniTask.ToCoroutine(async () =>
|
// //public IEnumerator AwaitableReactiveCommand() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
// //{
|
||||||
// var rc = new ReactiveCommand<int>();
|
// // var rc = new ReactiveCommand<int>();
|
||||||
|
|
||||||
// UniTask.DelayFrame(100).ContinueWith(x => rc.Execute(x)).Forget();
|
// // UniTask.DelayFrame(100).ContinueWith(x => rc.Execute(x)).Forget();
|
||||||
|
|
||||||
// var v = await rc;
|
// // var v = await rc;
|
||||||
|
|
||||||
// v.Is(100);
|
// // v.Is(100);
|
||||||
//});
|
// //});
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator ExceptionlessCancellation() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator ExceptionlessCancellation() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var cts = new CancellationTokenSource();
|
// var cts = new CancellationTokenSource();
|
||||||
|
|
||||||
UniTask.DelayFrame(10).ContinueWith(() => cts.Cancel()).Forget();
|
// UniTask.DelayFrame(10).ContinueWith(() => cts.Cancel()).Forget();
|
||||||
|
|
||||||
var first = Time.frameCount;
|
// var first = Time.frameCount;
|
||||||
var canceled = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
|
// var canceled = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
|
||||||
|
|
||||||
(Time.frameCount - first).Should().Be(11); // 10 frame canceled
|
// (Time.frameCount - first).Should().Be(11); // 10 frame canceled
|
||||||
canceled.Should().Be(true);
|
// canceled.Should().Be(true);
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator ExceptionCancellation() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator ExceptionCancellation() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var cts = new CancellationTokenSource();
|
// var cts = new CancellationTokenSource();
|
||||||
|
|
||||||
UniTask.DelayFrame(10).ContinueWith(() => cts.Cancel()).Forget();
|
// UniTask.DelayFrame(10).ContinueWith(() => cts.Cancel()).Forget();
|
||||||
|
|
||||||
bool occur = false;
|
// bool occur = false;
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
await UniTask.DelayFrame(100, cancellationToken: cts.Token);
|
// await UniTask.DelayFrame(100, cancellationToken: cts.Token);
|
||||||
}
|
// }
|
||||||
catch (OperationCanceledException)
|
// catch (OperationCanceledException)
|
||||||
{
|
// {
|
||||||
occur = true;
|
// occur = true;
|
||||||
}
|
// }
|
||||||
occur.Should().BeTrue();
|
// occur.Should().BeTrue();
|
||||||
});
|
// });
|
||||||
|
|
||||||
IEnumerator ToaruCoroutineEnumerator()
|
// IEnumerator ToaruCoroutineEnumerator()
|
||||||
{
|
// {
|
||||||
yield return null;
|
// yield return null;
|
||||||
yield return null;
|
// yield return null;
|
||||||
yield return null;
|
// yield return null;
|
||||||
yield return null;
|
// yield return null;
|
||||||
yield return null;
|
// yield return null;
|
||||||
}
|
// }
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
bool calledEx = false;
|
// bool calledEx = false;
|
||||||
Action<Exception> action = exx =>
|
// Action<Exception> action = exx =>
|
||||||
{
|
// {
|
||||||
calledEx = true;
|
// calledEx = true;
|
||||||
exx.Message.Should().Be("MyException");
|
// exx.Message.Should().Be("MyException");
|
||||||
};
|
// };
|
||||||
|
|
||||||
UniTaskScheduler.UnobservedTaskException += action;
|
// UniTaskScheduler.UnobservedTaskException += action;
|
||||||
|
|
||||||
var ex = InException1();
|
// var ex = InException1();
|
||||||
ex = default(UniTask);
|
// ex = default(UniTask);
|
||||||
|
|
||||||
await UniTask.DelayFrame(3);
|
// await UniTask.DelayFrame(3);
|
||||||
|
|
||||||
GC.Collect();
|
// GC.Collect();
|
||||||
GC.WaitForPendingFinalizers();
|
// GC.WaitForPendingFinalizers();
|
||||||
GC.Collect();
|
// GC.Collect();
|
||||||
|
|
||||||
await UniTask.DelayFrame(1);
|
// await UniTask.DelayFrame(1);
|
||||||
|
|
||||||
calledEx.Should().BeTrue();
|
// calledEx.Should().BeTrue();
|
||||||
|
|
||||||
UniTaskScheduler.UnobservedTaskException -= action;
|
// UniTaskScheduler.UnobservedTaskException -= action;
|
||||||
});
|
// });
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
bool calledEx = false;
|
// bool calledEx = false;
|
||||||
Action<Exception> action = exx =>
|
// Action<Exception> action = exx =>
|
||||||
{
|
// {
|
||||||
calledEx = true;
|
// calledEx = true;
|
||||||
exx.Message.Should().Be("MyException");
|
// exx.Message.Should().Be("MyException");
|
||||||
};
|
// };
|
||||||
|
|
||||||
UniTaskScheduler.UnobservedTaskException += action;
|
// UniTaskScheduler.UnobservedTaskException += action;
|
||||||
|
|
||||||
var ex = InException2();
|
// var ex = InException2();
|
||||||
ex = default(UniTask<int>);
|
// ex = default(UniTask<int>);
|
||||||
|
|
||||||
await UniTask.DelayFrame(3);
|
// await UniTask.DelayFrame(3);
|
||||||
|
|
||||||
GC.Collect();
|
// GC.Collect();
|
||||||
GC.WaitForPendingFinalizers();
|
// GC.WaitForPendingFinalizers();
|
||||||
GC.Collect();
|
// GC.Collect();
|
||||||
|
|
||||||
await UniTask.DelayFrame(1);
|
// await UniTask.DelayFrame(1);
|
||||||
|
|
||||||
calledEx.Should().BeTrue();
|
// calledEx.Should().BeTrue();
|
||||||
|
|
||||||
UniTaskScheduler.UnobservedTaskException -= action;
|
// UniTaskScheduler.UnobservedTaskException -= action;
|
||||||
});
|
// });
|
||||||
|
|
||||||
async UniTask InException1()
|
// async UniTask InException1()
|
||||||
{
|
// {
|
||||||
await UniTask.Yield();
|
// await UniTask.Yield();
|
||||||
throw new Exception("MyException");
|
// throw new Exception("MyException");
|
||||||
}
|
// }
|
||||||
|
|
||||||
async UniTask<int> InException2()
|
// async UniTask<int> InException2()
|
||||||
{
|
// {
|
||||||
await UniTask.Yield();
|
// await UniTask.Yield();
|
||||||
throw new Exception("MyException");
|
// throw new Exception("MyException");
|
||||||
}
|
// }
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator NestedEnumerator() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator NestedEnumerator() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var time = Time.realtimeSinceStartup;
|
// var time = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
await ParentCoroutineEnumerator();
|
// await ParentCoroutineEnumerator();
|
||||||
|
|
||||||
var elapsed = Time.realtimeSinceStartup - time;
|
// var elapsed = Time.realtimeSinceStartup - time;
|
||||||
((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
|
// ((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
|
||||||
});
|
// });
|
||||||
|
|
||||||
IEnumerator ParentCoroutineEnumerator()
|
// IEnumerator ParentCoroutineEnumerator()
|
||||||
{
|
// {
|
||||||
yield return ChildCoroutineEnumerator();
|
// yield return ChildCoroutineEnumerator();
|
||||||
}
|
// }
|
||||||
|
|
||||||
IEnumerator ChildCoroutineEnumerator()
|
// IEnumerator ChildCoroutineEnumerator()
|
||||||
{
|
// {
|
||||||
yield return new WaitForSeconds(3);
|
// yield return new WaitForSeconds(3);
|
||||||
}
|
// }
|
||||||
|
|
||||||
#endif
|
//#endif
|
||||||
#endif
|
//#endif
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
#endif
|
//#endif
|
|
@ -1,95 +1,95 @@
|
||||||
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
//#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
//#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
using UnityEngine;
|
//using UnityEngine;
|
||||||
using System;
|
//using System;
|
||||||
using System.Collections;
|
//using System.Collections;
|
||||||
using System.Collections.Generic;
|
//using System.Collections.Generic;
|
||||||
using System.Linq;
|
//using System.Linq;
|
||||||
using System.Text;
|
//using System.Text;
|
||||||
using UnityEngine.UI;
|
//using UnityEngine.UI;
|
||||||
using UnityEngine.Scripting;
|
//using UnityEngine.Scripting;
|
||||||
using Cysharp.Threading.Tasks;
|
//using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine.SceneManagement;
|
//using UnityEngine.SceneManagement;
|
||||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
//#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
using System.Threading.Tasks;
|
//using System.Threading.Tasks;
|
||||||
#endif
|
//#endif
|
||||||
using UnityEngine.Networking;
|
//using UnityEngine.Networking;
|
||||||
|
|
||||||
#if !UNITY_2019_3_OR_NEWER
|
//#if !UNITY_2019_3_OR_NEWER
|
||||||
using UnityEngine.Experimental.LowLevel;
|
//using UnityEngine.Experimental.LowLevel;
|
||||||
#else
|
//#else
|
||||||
using UnityEngine.LowLevel;
|
//using UnityEngine.LowLevel;
|
||||||
#endif
|
//#endif
|
||||||
|
|
||||||
#if !UNITY_WSA
|
//#if !UNITY_WSA
|
||||||
using Unity.Jobs;
|
//using Unity.Jobs;
|
||||||
#endif
|
//#endif
|
||||||
using Unity.Collections;
|
//using Unity.Collections;
|
||||||
using System.Threading;
|
//using System.Threading;
|
||||||
using NUnit.Framework;
|
//using NUnit.Framework;
|
||||||
using UnityEngine.TestTools;
|
//using UnityEngine.TestTools;
|
||||||
using FluentAssertions;
|
//using FluentAssertions;
|
||||||
|
|
||||||
namespace Cysharp.Threading.TasksTests
|
//namespace Cysharp.Threading.TasksTests
|
||||||
{
|
//{
|
||||||
public class RunTest
|
// public class RunTest
|
||||||
{
|
// {
|
||||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
//#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
#if !UNITY_WSA
|
//#if !UNITY_WSA
|
||||||
|
|
||||||
//[UnityTest]
|
// //[UnityTest]
|
||||||
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
// //public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
// //{
|
||||||
// var main = Thread.CurrentThread.ManagedThreadId;
|
// // var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
// var v = await UniTask.Run(() => { return System.Threading.Thread.CurrentThread.ManagedThreadId; }, false);
|
// // var v = await UniTask.Run(() => { return System.Threading.Thread.CurrentThread.ManagedThreadId; }, false);
|
||||||
// UnityEngine.Debug.Log("Ret Value is:" + v);
|
// // UnityEngine.Debug.Log("Ret Value is:" + v);
|
||||||
// UnityEngine.Debug.Log("Run Here and id:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
|
// // UnityEngine.Debug.Log("Run Here and id:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
|
||||||
// //v.Should().Be(3);
|
// // //v.Should().Be(3);
|
||||||
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
// // main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
||||||
//});
|
// //});
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator RunThreadConfigure() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator RunThreadConfigure() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var main = Thread.CurrentThread.ManagedThreadId;
|
// var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
var v = await UniTask.Run(() => 3, true);
|
// var v = await UniTask.Run(() => 3, true);
|
||||||
v.Should().Be(3);
|
// v.Should().Be(3);
|
||||||
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
// main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
||||||
});
|
// });
|
||||||
|
|
||||||
//[UnityTest]
|
// //[UnityTest]
|
||||||
//public IEnumerator RunThreadException() => UniTask.ToCoroutine(async () =>
|
// //public IEnumerator RunThreadException() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
// //{
|
||||||
// var main = Thread.CurrentThread.ManagedThreadId;
|
// // var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
// try
|
// // try
|
||||||
// {
|
// // {
|
||||||
// await UniTask.Run<int>(() => throw new Exception(), false);
|
// // await UniTask.Run<int>(() => throw new Exception(), false);
|
||||||
// }
|
// // }
|
||||||
// catch
|
// // catch
|
||||||
// {
|
// // {
|
||||||
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
// // main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
||||||
// }
|
// // }
|
||||||
//});
|
// //});
|
||||||
|
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator RunThreadExceptionConfigure() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator RunThreadExceptionConfigure() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var main = Thread.CurrentThread.ManagedThreadId;
|
// var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
await UniTask.Run<int>(() => throw new Exception(), true);
|
// await UniTask.Run<int>(() => throw new Exception(), true);
|
||||||
}
|
// }
|
||||||
catch
|
// catch
|
||||||
{
|
// {
|
||||||
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
// main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
||||||
}
|
// }
|
||||||
});
|
// });
|
||||||
|
|
||||||
|
|
||||||
#endif
|
//#endif
|
||||||
#endif
|
//#endif
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
#endif
|
//#endif
|
|
@ -1,43 +1,43 @@
|
||||||
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
//#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
//#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
using UnityEngine;
|
//using UnityEngine;
|
||||||
using System;
|
//using System;
|
||||||
using System.Collections;
|
//using System.Collections;
|
||||||
using System.Collections.Generic;
|
//using System.Collections.Generic;
|
||||||
using System.Linq;
|
//using System.Linq;
|
||||||
using System.Text;
|
//using System.Text;
|
||||||
using UnityEngine.UI;
|
//using UnityEngine.UI;
|
||||||
using UnityEngine.Scripting;
|
//using UnityEngine.Scripting;
|
||||||
using Cysharp.Threading.Tasks;
|
//using Cysharp.Threading.Tasks;
|
||||||
using Unity.Collections;
|
//using Unity.Collections;
|
||||||
using System.Threading;
|
//using System.Threading;
|
||||||
using NUnit.Framework;
|
//using NUnit.Framework;
|
||||||
using UnityEngine.TestTools;
|
//using UnityEngine.TestTools;
|
||||||
using FluentAssertions;
|
//using FluentAssertions;
|
||||||
|
|
||||||
namespace Cysharp.Threading.TasksTests
|
//namespace Cysharp.Threading.TasksTests
|
||||||
{
|
//{
|
||||||
public class WhenAnyTest
|
// public class WhenAnyTest
|
||||||
{
|
// {
|
||||||
[UnityTest]
|
// [UnityTest]
|
||||||
public IEnumerator WhenAnyCanceled() => UniTask.ToCoroutine(async () =>
|
// public IEnumerator WhenAnyCanceled() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
// {
|
||||||
var cts = new CancellationTokenSource();
|
// var cts = new CancellationTokenSource();
|
||||||
var successDelayTask = UniTask.Delay(TimeSpan.FromSeconds(1));
|
// var successDelayTask = UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||||
var cancelTask = UniTask.Delay(TimeSpan.FromSeconds(1), cancellationToken: cts.Token);
|
// var cancelTask = UniTask.Delay(TimeSpan.FromSeconds(1), cancellationToken: cts.Token);
|
||||||
cts.CancelAfterSlim(200);
|
// cts.CancelAfterSlim(200);
|
||||||
|
|
||||||
try
|
// try
|
||||||
{
|
// {
|
||||||
var r = await UniTask.WhenAny(new[] { successDelayTask, cancelTask });
|
// var r = await UniTask.WhenAny(new[] { successDelayTask, cancelTask });
|
||||||
}
|
// }
|
||||||
catch (Exception ex)
|
// catch (Exception ex)
|
||||||
{
|
// {
|
||||||
ex.Should().BeAssignableTo<OperationCanceledException>();
|
// ex.Should().BeAssignableTo<OperationCanceledException>();
|
||||||
}
|
// }
|
||||||
});
|
// });
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
|
|
||||||
#endif
|
//#endif
|
|
@ -6,13 +6,20 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
using UnityEngine.TestTools;
|
using UnityEngine.TestTools;
|
||||||
|
|
||||||
namespace Cysharp.Threading.TasksTests
|
namespace Cysharp.Threading.TasksTests
|
||||||
{
|
{
|
||||||
public class Preserve
|
public class Preserve
|
||||||
{
|
{
|
||||||
|
public Preserve()
|
||||||
|
{
|
||||||
|
// TaskPool.SetMaxPoolSize(0);
|
||||||
|
}
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator AwaitTwice() => UniTask.ToCoroutine(async () =>
|
public IEnumerator AwaitTwice() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
|
@ -33,12 +40,17 @@ namespace Cysharp.Threading.TasksTests
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
public IEnumerator PreserveAllowTwice() => UniTask.ToCoroutine(async () =>
|
public IEnumerator PreserveAllowTwice() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
|
await UniTask.Yield(PlayerLoopTiming.Update);
|
||||||
|
|
||||||
var delay = UniTask.DelayFrame(5, PlayerLoopTiming.PostLateUpdate).Preserve();
|
var delay = UniTask.DelayFrame(5, PlayerLoopTiming.PostLateUpdate).Preserve();
|
||||||
var before = UnityEngine.Time.frameCount;
|
|
||||||
|
var before = UnityEngine.Time.frameCount; // 0
|
||||||
|
|
||||||
await delay;
|
await delay;
|
||||||
var afterOne = UnityEngine.Time.frameCount;
|
var afterOne = UnityEngine.Time.frameCount; // 5
|
||||||
|
|
||||||
await delay;
|
await delay;
|
||||||
var afterTwo = UnityEngine.Time.frameCount;
|
var afterTwo = UnityEngine.Time.frameCount; // 5
|
||||||
|
|
||||||
(afterOne - before).Should().Be(5);
|
(afterOne - before).Should().Be(5);
|
||||||
afterOne.Should().Be(afterTwo);
|
afterOne.Should().Be(afterTwo);
|
||||||
|
|
|
@ -5,7 +5,8 @@
|
||||||
"UnityEditor.TestRunner",
|
"UnityEditor.TestRunner",
|
||||||
"UniTask",
|
"UniTask",
|
||||||
"Unity.ResourceManager",
|
"Unity.ResourceManager",
|
||||||
"DOTween.Modules"
|
"DOTween.Modules",
|
||||||
|
"UniTask.Linq"
|
||||||
],
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
|
|
Loading…
Reference in New Issue