Add UniTask.DelayRealtime
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93df9d7693
commit
12b39c6ba1
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@ -0,0 +1,35 @@
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using System;
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using System.Diagnostics;
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namespace Cysharp.Threading.Tasks.Internal
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{
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internal readonly struct ValueStopwatch
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{
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static readonly double TimestampToTicks = TimeSpan.TicksPerSecond / (double)Stopwatch.Frequency;
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readonly long startTimestamp;
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public static ValueStopwatch StartNew() => new ValueStopwatch(Stopwatch.GetTimestamp());
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ValueStopwatch(long startTimestamp)
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{
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this.startTimestamp = startTimestamp;
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}
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public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
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public long ElapsedTicks
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{
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get
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{
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if (startTimestamp == 0)
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{
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throw new InvalidOperationException("Detected invalid initialization(use 'default'), only to create from StartNew().");
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}
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var delta = Stopwatch.GetTimestamp() - startTimestamp;
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return (long)(delta * TimestampToTicks);
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f16fb466974ad034c8732c79c7fd67ea
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +1,7 @@
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using Cysharp.Threading.Tasks.Internal;
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using System;
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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading;
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using UnityEngine;
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using UnityEngine;
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@ -96,6 +96,16 @@ namespace Cysharp.Threading.Tasks
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: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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: new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out token), token);
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}
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}
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public static UniTask DelayRealtime(TimeSpan delayTimeSpan, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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if (delayTimeSpan < TimeSpan.Zero)
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{
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
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}
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return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
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}
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sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
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sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
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{
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{
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static TaskPool<YieldPromise> pool;
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static TaskPool<YieldPromise> pool;
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@ -404,7 +414,7 @@ namespace Cysharp.Threading.Tasks
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}
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}
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int initialFrame;
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int initialFrame;
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float delayFrameTimeSpan;
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float delayTimeSpan;
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float elapsed;
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float elapsed;
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CancellationToken cancellationToken;
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CancellationToken cancellationToken;
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@ -414,7 +424,7 @@ namespace Cysharp.Threading.Tasks
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{
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{
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}
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}
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public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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{
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if (cancellationToken.IsCancellationRequested)
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if (cancellationToken.IsCancellationRequested)
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{
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{
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@ -427,7 +437,7 @@ namespace Cysharp.Threading.Tasks
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}
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}
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result.elapsed = 0.0f;
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result.elapsed = 0.0f;
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result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
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result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
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result.cancellationToken = cancellationToken;
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result.cancellationToken = cancellationToken;
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result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
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@ -483,7 +493,7 @@ namespace Cysharp.Threading.Tasks
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}
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}
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elapsed += Time.deltaTime;
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elapsed += Time.deltaTime;
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if (elapsed >= delayFrameTimeSpan)
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if (elapsed >= delayTimeSpan)
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{
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{
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core.TrySetResult(null);
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core.TrySetResult(null);
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return false;
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return false;
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@ -496,7 +506,7 @@ namespace Cysharp.Threading.Tasks
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{
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{
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TaskTracker.RemoveTracking(this);
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TaskTracker.RemoveTracking(this);
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core.Reset();
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core.Reset();
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delayFrameTimeSpan = default;
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delayTimeSpan = default;
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elapsed = default;
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elapsed = default;
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cancellationToken = default;
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cancellationToken = default;
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return pool.TryPush(this);
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return pool.TryPush(this);
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@ -612,6 +622,104 @@ namespace Cysharp.Threading.Tasks
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return pool.TryPush(this);
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return pool.TryPush(this);
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}
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}
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}
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}
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sealed class DelayRealtimePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayRealtimePromise>
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{
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static TaskPool<DelayRealtimePromise> pool;
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public DelayRealtimePromise NextNode { get; set; }
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static DelayRealtimePromise()
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{
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TaskPool.RegisterSizeGetter(typeof(DelayRealtimePromise), () => pool.Size);
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}
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long delayTimeSpanTicks;
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ValueStopwatch stopwatch;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<AsyncUnit> core;
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DelayRealtimePromise()
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{
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}
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public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
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}
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if (!pool.TryPop(out var result))
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{
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result = new DelayRealtimePromise();
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}
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result.stopwatch = ValueStopwatch.StartNew();
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result.delayTimeSpanTicks = delayTimeSpan.Ticks;
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public void GetResult(short token)
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{
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try
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{
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core.GetResult(token);
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}
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finally
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{
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TryReturn();
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}
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
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{
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core.TrySetResult(AsyncUnit.Default);
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return false;
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}
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return true;
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}
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bool TryReturn()
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{
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TaskTracker.RemoveTracking(this);
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core.Reset();
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stopwatch = default;
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cancellationToken = default;
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return pool.TryPush(this);
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}
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}
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}
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}
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public readonly struct YieldAwaitable
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public readonly struct YieldAwaitable
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@ -16,164 +16,164 @@ namespace Cysharp.Threading.TasksTests
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{
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{
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public class DelayTest
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public class DelayTest
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{
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{
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//[UnityTest]
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[UnityTest]
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//public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
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public IEnumerator DelayFrame() => UniTask.ToCoroutine(async () =>
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//{
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{
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// for (int i = 1; i < 5; i++)
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for (int i = 1; i < 5; i++)
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// {
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{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var frameCount = Time.frameCount;
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var frameCount = Time.frameCount;
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// await UniTask.DelayFrame(i);
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await UniTask.DelayFrame(i);
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// Time.frameCount.Should().Be(frameCount + i);
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Time.frameCount.Should().Be(frameCount + i);
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// }
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}
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// for (int i = 1; i < 5; i++)
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for (int i = 1; i < 5; i++)
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// {
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{
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// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// var frameCount = Time.frameCount;
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var frameCount = Time.frameCount;
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// await UniTask.DelayFrame(i);
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await UniTask.DelayFrame(i);
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// Time.frameCount.Should().Be(frameCount + i);
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Time.frameCount.Should().Be(frameCount + i);
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// }
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}
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//});
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});
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//[UnityTest]
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[UnityTest]
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//public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
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public IEnumerator DelayFrameZero() => UniTask.ToCoroutine(async () =>
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//{
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{
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// {
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{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var frameCount = Time.frameCount;
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var frameCount = Time.frameCount;
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// await UniTask.DelayFrame(0);
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await UniTask.DelayFrame(0);
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// Time.frameCount.Should().Be(frameCount); // same frame
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Time.frameCount.Should().Be(frameCount); // same frame
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// }
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}
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// {
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{
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// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// var frameCount = Time.frameCount;
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var frameCount = Time.frameCount;
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// await UniTask.DelayFrame(0);
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await UniTask.DelayFrame(0);
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// Time.frameCount.Should().Be(frameCount + 1); // next frame
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Time.frameCount.Should().Be(frameCount + 1); // next frame
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// }
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}
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//});
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});
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//[UnityTest]
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[UnityTest]
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//public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
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public IEnumerator TimerFramePre() => UniTask.ToCoroutine(async () =>
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//{
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{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var initialFrame = Time.frameCount;
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var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame + 2);
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xs[0].Should().Be(initialFrame + 2);
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// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
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xs[1].Should().Be(initialFrame + 2 + (3 * 1));
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// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
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xs[2].Should().Be(initialFrame + 2 + (3 * 2));
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// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
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xs[3].Should().Be(initialFrame + 2 + (3 * 3));
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// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
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xs[4].Should().Be(initialFrame + 2 + (3 * 4));
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//});
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});
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//[UnityTest]
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[UnityTest]
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//public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
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public IEnumerator TimerFramePost() => UniTask.ToCoroutine(async () =>
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//{
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{
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// await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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// var initialFrame = Time.frameCount;
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var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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var xs = await UniTaskAsyncEnumerable.TimerFrame(2, 3).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame + 2);
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xs[0].Should().Be(initialFrame + 2);
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// xs[1].Should().Be(initialFrame + 2 + (3 * 1));
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xs[1].Should().Be(initialFrame + 2 + (3 * 1));
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// xs[2].Should().Be(initialFrame + 2 + (3 * 2));
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xs[2].Should().Be(initialFrame + 2 + (3 * 2));
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// xs[3].Should().Be(initialFrame + 2 + (3 * 3));
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xs[3].Should().Be(initialFrame + 2 + (3 * 3));
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// xs[4].Should().Be(initialFrame + 2 + (3 * 4));
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xs[4].Should().Be(initialFrame + 2 + (3 * 4));
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//});
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});
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//[UnityTest]
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[UnityTest]
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//public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
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public IEnumerator TimerFrameTest() => UniTask.ToCoroutine(async () =>
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//{
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{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var initialFrame = Time.frameCount;
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var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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var xs = await UniTaskAsyncEnumerable.TimerFrame(0, 0).Take(5).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame);
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xs[0].Should().Be(initialFrame);
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// xs[1].Should().Be(initialFrame + 1);
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xs[1].Should().Be(initialFrame + 1);
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// xs[2].Should().Be(initialFrame + 2);
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xs[2].Should().Be(initialFrame + 2);
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// xs[3].Should().Be(initialFrame + 3);
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xs[3].Should().Be(initialFrame + 3);
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// xs[4].Should().Be(initialFrame + 4);
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xs[4].Should().Be(initialFrame + 4);
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//});
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});
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//[UnityTest]
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[UnityTest]
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//public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
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public IEnumerator TimerFrameSinglePre() => UniTask.ToCoroutine(async () =>
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//{
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{
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// {
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{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var initialFrame = Time.frameCount;
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var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
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var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
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// xs[0].Should().Be(initialFrame);
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xs[0].Should().Be(initialFrame);
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// }
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}
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// {
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{
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// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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await UniTask.Yield(PlayerLoopTiming.PreUpdate);
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// var initialFrame = Time.frameCount;
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var initialFrame = Time.frameCount;
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// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
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var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ =>
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// {
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{
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// var t = Time.frameCount;
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var t = Time.frameCount;
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// return t;
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return t;
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// }).ToArrayAsync();
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}).ToArrayAsync();
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// xs[0].Should().Be(initialFrame + 1);
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xs[0].Should().Be(initialFrame + 1);
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// }
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}
|
||||||
// {
|
{
|
||||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
// var initialFrame = Time.frameCount;
|
var initialFrame = Time.frameCount;
|
||||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
// xs[0].Should().Be(initialFrame + 2);
|
xs[0].Should().Be(initialFrame + 2);
|
||||||
// }
|
}
|
||||||
//});
|
});
|
||||||
|
|
||||||
|
|
||||||
//[UnityTest]
|
[UnityTest]
|
||||||
//public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
|
public IEnumerator TimerFrameSinglePost() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
{
|
||||||
// {
|
{
|
||||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
// //var initialFrame = Time.frameCount;
|
//var initialFrame = Time.frameCount;
|
||||||
// //var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
//var xs = await UniTaskAsyncEnumerable.TimerFrame(0).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
// //xs[0].Should().Be(initialFrame);
|
//xs[0].Should().Be(initialFrame);
|
||||||
// }
|
}
|
||||||
// {
|
{
|
||||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
// var initialFrame = Time.frameCount;
|
var initialFrame = Time.frameCount;
|
||||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.TimerFrame(1).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
// xs[0].Should().Be(initialFrame + 1);
|
xs[0].Should().Be(initialFrame + 1);
|
||||||
// }
|
}
|
||||||
// {
|
{
|
||||||
// //await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
//await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
|
||||||
// var initialFrame = Time.frameCount;
|
var initialFrame = Time.frameCount;
|
||||||
// var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.TimerFrame(2).Select(_ => Time.frameCount).ToArrayAsync();
|
||||||
// xs[0].Should().Be(initialFrame + 2);
|
xs[0].Should().Be(initialFrame + 2);
|
||||||
// }
|
}
|
||||||
//});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//[UnityTest]
|
[UnityTest]
|
||||||
//public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
|
public IEnumerator Timer() => UniTask.ToCoroutine(async () =>
|
||||||
//{
|
{
|
||||||
// await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
await UniTask.Yield(PlayerLoopTiming.PreUpdate);
|
||||||
|
|
||||||
// {
|
{
|
||||||
// var initialSeconds = Time.realtimeSinceStartup;
|
var initialSeconds = Time.realtimeSinceStartup;
|
||||||
// var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
|
var xs = await UniTaskAsyncEnumerable.Timer(TimeSpan.FromSeconds(2)).Select(_ => Time.realtimeSinceStartup).ToArrayAsync();
|
||||||
|
|
||||||
// Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
|
Mathf.Approximately(initialSeconds, xs[0]).Should().BeFalse();
|
||||||
// Debug.Log("Init:" + initialSeconds);
|
Debug.Log("Init:" + initialSeconds);
|
||||||
// Debug.Log("After:" + xs[0]);
|
Debug.Log("After:" + xs[0]);
|
||||||
// }
|
}
|
||||||
//});
|
});
|
||||||
|
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
|
@ -181,17 +181,24 @@ namespace Cysharp.Threading.TasksTests
|
||||||
{
|
{
|
||||||
await UniTask.Run(async () =>
|
await UniTask.Run(async () =>
|
||||||
{
|
{
|
||||||
Debug.Log("Go Delay?");
|
|
||||||
|
|
||||||
await UniTask.Delay(TimeSpan.FromSeconds(2));
|
await UniTask.Delay(TimeSpan.FromSeconds(2));
|
||||||
|
|
||||||
Debug.Log("OK?");
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator DelayRealtime() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var now = DateTimeOffset.UtcNow;
|
||||||
|
|
||||||
|
await UniTask.DelayRealtime(TimeSpan.FromSeconds(2));
|
||||||
|
|
||||||
|
var elapsed = DateTimeOffset.UtcNow - now;
|
||||||
|
|
||||||
|
var okay1 = TimeSpan.FromSeconds(1.80) <= elapsed;
|
||||||
|
var okay2 = elapsed <= TimeSpan.FromSeconds(2.20);
|
||||||
|
|
||||||
|
okay1.Should().Be(true);
|
||||||
|
okay2.Should().Be(true);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
|
Loading…
Reference in New Issue