Merge pull request #38 from BattlefieldNoob/master
Fix #37 and add possibility to use UniTasks in Edit Modemaster
commit
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guid: 649f696fcc0c3104a8de82a2550d248c
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folderAsset: yes
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externalObjects: {}
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#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine.UI;
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using UnityEngine.Scripting;
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using UniRx;
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using UniRx.Async;
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using UnityEngine.SceneManagement;
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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using System.Threading.Tasks;
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#endif
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using UnityEngine.Networking;
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#if !UNITY_2019_3_OR_NEWER
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using UnityEngine.Experimental.LowLevel;
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#else
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using UnityEngine.LowLevel;
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#endif
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#if !UNITY_WSA
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using Unity.Jobs;
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#endif
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using Unity.Collections;
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using System.Threading;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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using FluentAssertions;
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namespace UniRx.AsyncTests
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{
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public class AsyncTest
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{
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#if !UNITY_WSA
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public struct MyJob : IJob
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{
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public int loopCount;
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public NativeArray<int> inOut;
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public int result;
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public void Execute()
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{
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result = 0;
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for (int i = 0; i < loopCount; i++)
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{
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result++;
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}
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inOut[0] = result;
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}
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}
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[UnityTest]
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public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
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{
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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var time = Time.realtimeSinceStartup;
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Time.timeScale = 0.5f;
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try
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{
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await UniTask.Delay(TimeSpan.FromSeconds(3));
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var elapsed = Time.realtimeSinceStartup - time;
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((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(6);
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}
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finally
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{
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Time.timeScale = 1.0f;
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}
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});
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[UnityTest]
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public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
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{
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var time = Time.realtimeSinceStartup;
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Time.timeScale = 0.5f;
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try
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{
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await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: true);
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var elapsed = Time.realtimeSinceStartup - time;
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((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
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}
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finally
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{
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Time.timeScale = 1.0f;
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}
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});
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[UnityTest]
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public IEnumerator WhenAll() => UniTask.ToCoroutine(async () =>
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{
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var a = UniTask.FromResult(999);
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var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
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var c = UniTask.DelayFrame(99);
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var (a2, b2, c2) = await UniTask.WhenAll(a, b, c);
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a2.Should().Be(999);
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b2.Should().Be(AsyncUnit.Default);
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c2.Should().Be(99);
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});
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[UnityTest]
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public IEnumerator WhenAny() => UniTask.ToCoroutine(async () =>
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{
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var a = UniTask.FromResult(999);
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var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
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var c = UniTask.DelayFrame(99);
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var (win, a2, b2, c2) = await UniTask.WhenAny(a, b, c);
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win.Should().Be(0);
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a2.hasResult.Should().Be(true);
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a2.result0.Should().Be(999);
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b2.hasResult.Should().Be(false);
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c2.hasResult.Should().Be(false);
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});
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[UnityTest]
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public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
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{
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await ToaruCoroutineEnumerator(); // wait 5 frame:)
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await ToaruCoroutineEnumerator().ConfigureAwait(PlayerLoopTiming.PostLateUpdate);
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});
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[UnityTest]
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public IEnumerator JobSystem() => UniTask.ToCoroutine(async () =>
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{
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var job = new MyJob() { loopCount = 999, inOut = new NativeArray<int>(1, Allocator.TempJob) };
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JobHandle.ScheduleBatchedJobs();
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await job.Schedule();
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job.inOut[0].Should().Be(999);
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job.inOut.Dispose();
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});
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class MyMyClass
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{
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public int MyProperty { get; set; }
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}
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[UnityTest]
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public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
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{
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bool t = false;
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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UniTask.DelayFrame(10,PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => t = true).Forget();
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var startFrame = Time.frameCount;
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await UniTask.WaitUntil(() => t, PlayerLoopTiming.EarlyUpdate);
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var diff = Time.frameCount - startFrame;
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diff.Should().Be(11);
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});
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[UnityTest]
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public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
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{
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bool t = true;
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UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => t = false).Forget();
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var startFrame = Time.frameCount;
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await UniTask.WaitWhile(() => t, PlayerLoopTiming.EarlyUpdate);
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var diff = Time.frameCount - startFrame;
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diff.Should().Be(11);
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});
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[UnityTest]
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public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
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{
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var v = new MyMyClass { MyProperty = 99 };
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UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(_ => v.MyProperty = 1000).Forget();
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var startFrame = Time.frameCount;
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await UniTask.WaitUntilValueChanged(v, x => x.MyProperty, PlayerLoopTiming.EarlyUpdate);
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var diff = Time.frameCount - startFrame;
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diff.Should().Be(11);
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});
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[UnityTest]
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public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
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{
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await UniTask.Yield();
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var currentThreadId = Thread.CurrentThread.ManagedThreadId;
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await UniTask.SwitchToThreadPool();
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//await UniTask.SwitchToThreadPool();
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//await UniTask.SwitchToThreadPool();
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var switchedThreadId = Thread.CurrentThread.ManagedThreadId;
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currentThreadId.Should().NotBe(switchedThreadId);
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await UniTask.Yield();
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var switchedThreadId2 = Thread.CurrentThread.ManagedThreadId;
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currentThreadId.Should().Be(switchedThreadId2);
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});
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//[UnityTest]
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//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
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//{
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// var v = await Observable.Range(1, 10).ToUniTask();
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// v.Is(10);
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// v = await Observable.Range(1, 10).ToUniTask(useFirstValue: true);
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// v.Is(1);
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// v = await UniTask.DelayFrame(10).ToObservable().ToTask();
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// v.Is(10);
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// v = await UniTask.FromResult(99).ToObservable();
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// v.Is(99);
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//});
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//[UnityTest]
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//public IEnumerator AwaitableReactiveProperty() => UniTask.ToCoroutine(async () =>
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//{
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// var rp1 = new ReactiveProperty<int>(99);
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// UniTask.DelayFrame(100).ContinueWith(x => rp1.Value = x).Forget();
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// await rp1;
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// rp1.Value.Is(100);
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// // var delay2 = UniTask.DelayFrame(10);
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// // var (a, b ) = await UniTask.WhenAll(rp1.WaitUntilValueChangedAsync(), delay2);
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//});
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//[UnityTest]
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//public IEnumerator AwaitableReactiveCommand() => UniTask.ToCoroutine(async () =>
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//{
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// var rc = new ReactiveCommand<int>();
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// UniTask.DelayFrame(100).ContinueWith(x => rc.Execute(x)).Forget();
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// var v = await rc;
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// v.Is(100);
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//});
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[UnityTest]
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public IEnumerator ExceptionlessCancellation() => UniTask.ToCoroutine(async () =>
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{
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var cts = new CancellationTokenSource();
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UniTask.DelayFrame(10).ContinueWith(_ => cts.Cancel()).Forget();
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var first = Time.frameCount;
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var (canceled, value) = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
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(Time.frameCount - first).Should().Be(11); // 10 frame canceled
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canceled.Should().Be(true);
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});
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[UnityTest]
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public IEnumerator ExceptionCancellation() => UniTask.ToCoroutine(async () =>
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{
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var cts = new CancellationTokenSource();
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UniTask.DelayFrame(10).ContinueWith(_ => cts.Cancel()).Forget();
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bool occur = false;
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try
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{
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var value = await UniTask.DelayFrame(100, cancellationToken: cts.Token);
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}
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catch (OperationCanceledException)
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{
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occur = true;
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}
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occur.Should().BeTrue();
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});
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IEnumerator ToaruCoroutineEnumerator()
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{
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yield return null;
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yield return null;
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yield return null;
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yield return null;
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yield return null;
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}
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[UnityTest]
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public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
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{
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bool calledEx = false;
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Action<Exception> action = exx =>
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{
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calledEx = true;
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exx.Message.Should().Be("MyException");
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};
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UniTaskScheduler.UnobservedTaskException += action;
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var ex = InException1();
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ex = default(UniTask);
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await UniTask.DelayFrame(3);
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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await UniTask.DelayFrame(1);
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calledEx.Should().BeTrue();
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UniTaskScheduler.UnobservedTaskException -= action;
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||||||
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});
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[UnityTest]
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public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
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||||||
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{
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bool calledEx = false;
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||||||
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Action<Exception> action = exx =>
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||||||
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{
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||||||
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calledEx = true;
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||||||
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exx.Message.Should().Be("MyException");
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||||||
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};
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||||||
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||||||
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UniTaskScheduler.UnobservedTaskException += action;
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||||||
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||||||
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var ex = InException2();
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||||||
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ex = default(UniTask<int>);
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||||||
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||||||
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await UniTask.DelayFrame(3);
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||||||
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||||||
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GC.Collect();
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||||||
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GC.WaitForPendingFinalizers();
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||||||
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GC.Collect();
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||||||
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||||||
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await UniTask.DelayFrame(1);
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||||||
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||||||
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calledEx.Should().BeTrue();
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||||||
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||||||
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UniTaskScheduler.UnobservedTaskException -= action;
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||||||
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});
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||||||
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||||||
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async UniTask InException1()
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||||||
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{
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||||||
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await UniTask.Yield();
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||||||
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throw new Exception("MyException");
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||||||
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}
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||||||
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||||||
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async UniTask<int> InException2()
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||||||
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{
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||||||
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await UniTask.Yield();
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||||||
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throw new Exception("MyException");
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||||||
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}
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||||||
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||||||
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[UnityTest]
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||||||
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public IEnumerator NestedEnumerator() => UniTask.ToCoroutine(async () =>
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||||||
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{
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||||||
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var time = Time.realtimeSinceStartup;
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||||||
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||||||
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await ParentCoroutineEnumerator();
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||||||
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||||||
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var elapsed = Time.realtimeSinceStartup - time;
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||||||
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((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
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||||||
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});
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||||||
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||||||
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IEnumerator ParentCoroutineEnumerator()
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||||||
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{
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||||||
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yield return ChildCoroutineEnumerator();
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||||||
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}
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||||||
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|
||||||
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IEnumerator ChildCoroutineEnumerator()
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||||||
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{
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||||||
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yield return new WaitForSeconds(3);
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||||||
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}
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||||||
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|
||||||
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#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
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}
|
||||||
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|
||||||
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#endif
|
|
@ -0,0 +1,11 @@
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||||||
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fileFormatVersion: 2
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||||||
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guid: 851899ba3337ac24a8331cb18fabe771
|
||||||
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MonoImporter:
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||||||
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externalObjects: {}
|
||||||
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serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,96 @@
|
||||||
|
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
|
||||||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Scripting;
|
||||||
|
using UniRx;
|
||||||
|
using UniRx.Async;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
#endif
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
|
||||||
|
#if !UNITY_2019_3_OR_NEWER
|
||||||
|
using UnityEngine.Experimental.LowLevel;
|
||||||
|
#else
|
||||||
|
using UnityEngine.LowLevel;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !UNITY_WSA
|
||||||
|
using Unity.Jobs;
|
||||||
|
#endif
|
||||||
|
using Unity.Collections;
|
||||||
|
using System.Threading;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
using FluentAssertions;
|
||||||
|
|
||||||
|
namespace UniRx.AsyncTests
|
||||||
|
{
|
||||||
|
public class RunTest
|
||||||
|
{
|
||||||
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
|
#if !UNITY_WSA
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator RunThread() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
// var v = await UniTask.Run(() => { return System.Threading.Thread.CurrentThread.ManagedThreadId; }, false);
|
||||||
|
// UnityEngine.Debug.Log("Ret Value is:" + v);
|
||||||
|
// UnityEngine.Debug.Log("Run Here and id:" + System.Threading.Thread.CurrentThread.ManagedThreadId);
|
||||||
|
// //v.Should().Be(3);
|
||||||
|
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
||||||
|
//});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator RunThreadConfigure() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
var v = await UniTask.Run(() => 3, true);
|
||||||
|
v.Should().Be(3);
|
||||||
|
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
||||||
|
});
|
||||||
|
|
||||||
|
//[UnityTest]
|
||||||
|
//public IEnumerator RunThreadException() => UniTask.ToCoroutine(async () =>
|
||||||
|
//{
|
||||||
|
// var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
// try
|
||||||
|
// {
|
||||||
|
// await UniTask.Run<int>(() => throw new Exception(), false);
|
||||||
|
// }
|
||||||
|
// catch
|
||||||
|
// {
|
||||||
|
// main.Should().NotBe(Thread.CurrentThread.ManagedThreadId);
|
||||||
|
// }
|
||||||
|
//});
|
||||||
|
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator RunThreadExceptionConfigure() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var main = Thread.CurrentThread.ManagedThreadId;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
await UniTask.Run<int>(() => throw new Exception(), true);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
main.Should().Be(Thread.CurrentThread.ManagedThreadId);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 76d078e5d960ac2429ce67a930c29ade
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,23 @@
|
||||||
|
{
|
||||||
|
"name": "UniRx.Async.Tests.Editor",
|
||||||
|
"references": [
|
||||||
|
"UnityEngine.TestRunner",
|
||||||
|
"UnityEditor.TestRunner",
|
||||||
|
"UniRx.Async",
|
||||||
|
"UniRx.Async.Tests"
|
||||||
|
],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": true,
|
||||||
|
"precompiledReferences": [
|
||||||
|
"nunit.framework.dll"
|
||||||
|
],
|
||||||
|
"autoReferenced": false,
|
||||||
|
"defineConstraints": [
|
||||||
|
"UNITY_INCLUDE_TESTS"
|
||||||
|
],
|
||||||
|
"versionDefines": []
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c2431de67d1d97a48afcaf18f333a0b4
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,44 @@
|
||||||
|
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
||||||
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Scripting;
|
||||||
|
using UniRx;
|
||||||
|
using UniRx.Async;
|
||||||
|
using Unity.Collections;
|
||||||
|
using System.Threading;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEngine.TestTools;
|
||||||
|
using FluentAssertions;
|
||||||
|
|
||||||
|
namespace UniRx.AsyncTests
|
||||||
|
{
|
||||||
|
public class WhenAnyTest
|
||||||
|
{
|
||||||
|
[UnityTest]
|
||||||
|
public IEnumerator WhenAnyCanceled() => UniTask.ToCoroutine(async () =>
|
||||||
|
{
|
||||||
|
var cts = new CancellationTokenSource();
|
||||||
|
var successDelayTask = UniTask.Delay(TimeSpan.FromSeconds(1));
|
||||||
|
var cancelTask = UniTask.Delay(TimeSpan.FromSeconds(1), cancellationToken: cts.Token);
|
||||||
|
cts.CancelAfterSlim(200);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var r = await UniTask.WhenAny(new[] { successDelayTask, cancelTask });
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
ex.Should().BeAssignableTo<OperationCanceledException>();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b5addd9aa1a794441af032a71208b495
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -64,6 +64,15 @@ namespace UniRx.Async.Internal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
actionListCount = 0;
|
||||||
|
actionList = new Action[InitialSize];
|
||||||
|
|
||||||
|
waitingListCount = 0;
|
||||||
|
waitingList = new Action[InitialSize];
|
||||||
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
|
|
|
@ -45,6 +45,17 @@ namespace UniRx.Async.Internal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
lock (arrayLock)
|
||||||
|
{
|
||||||
|
for (var index = 0; index < loopItems.Length; index++)
|
||||||
|
{
|
||||||
|
loopItems[index] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Run()
|
public void Run()
|
||||||
{
|
{
|
||||||
lock (runningAndQueueLock)
|
lock (runningAndQueueLock)
|
||||||
|
|
|
@ -13,6 +13,10 @@ using UnityEngine.LowLevel;
|
||||||
using UnityEngine.Experimental.LowLevel;
|
using UnityEngine.Experimental.LowLevel;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace UniRx.Async
|
namespace UniRx.Async
|
||||||
{
|
{
|
||||||
public static class UniTaskLoopRunners
|
public static class UniTaskLoopRunners
|
||||||
|
@ -62,38 +66,32 @@ namespace UniRx.Async
|
||||||
static ContinuationQueue[] yielders;
|
static ContinuationQueue[] yielders;
|
||||||
static PlayerLoopRunner[] runners;
|
static PlayerLoopRunner[] runners;
|
||||||
|
|
||||||
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType, ContinuationQueue cq, Type loopRunnerType, PlayerLoopRunner runner)
|
static PlayerLoopSystem[] InsertRunner(PlayerLoopSystem loopSystem, Type loopRunnerYieldType,
|
||||||
|
ContinuationQueue cq, Type loopRunnerType, PlayerLoopRunner runner)
|
||||||
{
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
EditorApplication.playModeStateChanged += (state) =>
|
||||||
|
{
|
||||||
|
if (state == PlayModeStateChange.EnteredEditMode ||
|
||||||
|
state == PlayModeStateChange.EnteredPlayMode) return;
|
||||||
|
|
||||||
|
if (runner != null)
|
||||||
|
runner.Clear();
|
||||||
|
if (cq != null)
|
||||||
|
cq.Clear();
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
var yieldLoop = new PlayerLoopSystem
|
var yieldLoop = new PlayerLoopSystem
|
||||||
{
|
{
|
||||||
type = loopRunnerYieldType,
|
type = loopRunnerYieldType,
|
||||||
#if UNITY_EDITOR
|
|
||||||
updateDelegate = () =>
|
|
||||||
{
|
|
||||||
if (Application.isPlaying)
|
|
||||||
{
|
|
||||||
cq.Run();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
updateDelegate = cq.Run
|
updateDelegate = cq.Run
|
||||||
#endif
|
|
||||||
};
|
};
|
||||||
|
|
||||||
var runnerLoop = new PlayerLoopSystem
|
var runnerLoop = new PlayerLoopSystem
|
||||||
{
|
{
|
||||||
type = loopRunnerType,
|
type = loopRunnerType,
|
||||||
#if UNITY_EDITOR
|
|
||||||
updateDelegate = () =>
|
|
||||||
{
|
|
||||||
if (Application.isPlaying)
|
|
||||||
{
|
|
||||||
runner.Run();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
updateDelegate = runner.Run
|
updateDelegate = runner.Run
|
||||||
#endif
|
|
||||||
};
|
};
|
||||||
|
|
||||||
var source = loopSystem.subSystemList // Remove items from previous initializations.
|
var source = loopSystem.subSystemList // Remove items from previous initializations.
|
||||||
|
@ -132,6 +130,34 @@ namespace UniRx.Async
|
||||||
Initialize(ref playerLoop);
|
Initialize(ref playerLoop);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[InitializeOnLoadMethod]
|
||||||
|
static void InitOnEditor()
|
||||||
|
{
|
||||||
|
//Execute the play mode init method
|
||||||
|
Init();
|
||||||
|
|
||||||
|
//register an Editor update delegate, used to forcing playerLoop update
|
||||||
|
EditorApplication.update += ForceEditorPlayerLoopUpdate;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static void ForceEditorPlayerLoopUpdate()
|
||||||
|
{
|
||||||
|
if (EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling ||
|
||||||
|
EditorApplication.isUpdating)
|
||||||
|
{
|
||||||
|
// Not in Edit mode, don't interfere
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//force unity to update PlayerLoop callbacks
|
||||||
|
EditorApplication.QueuePlayerLoopUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
public static void Initialize(ref PlayerLoopSystem playerLoop)
|
||||||
{
|
{
|
||||||
yielders = new ContinuationQueue[7];
|
yielders = new ContinuationQueue[7];
|
||||||
|
|
|
@ -3,19 +3,33 @@
|
||||||
--- !u!159 &1
|
--- !u!159 &1
|
||||||
EditorSettings:
|
EditorSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 7
|
serializedVersion: 9
|
||||||
m_ExternalVersionControlSupport: Visible Meta Files
|
m_ExternalVersionControlSupport: Visible Meta Files
|
||||||
m_SerializationMode: 2
|
m_SerializationMode: 2
|
||||||
m_LineEndingsForNewScripts: 2
|
m_LineEndingsForNewScripts: 2
|
||||||
m_DefaultBehaviorMode: 1
|
m_DefaultBehaviorMode: 1
|
||||||
|
m_PrefabRegularEnvironment: {fileID: 0}
|
||||||
|
m_PrefabUIEnvironment: {fileID: 0}
|
||||||
m_SpritePackerMode: 4
|
m_SpritePackerMode: 4
|
||||||
m_SpritePackerPaddingPower: 1
|
m_SpritePackerPaddingPower: 1
|
||||||
m_EtcTextureCompressorBehavior: 1
|
m_EtcTextureCompressorBehavior: 1
|
||||||
m_EtcTextureFastCompressor: 1
|
m_EtcTextureFastCompressor: 1
|
||||||
m_EtcTextureNormalCompressor: 2
|
m_EtcTextureNormalCompressor: 2
|
||||||
m_EtcTextureBestCompressor: 4
|
m_EtcTextureBestCompressor: 4
|
||||||
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmref
|
||||||
m_ProjectGenerationRootNamespace:
|
m_ProjectGenerationRootNamespace:
|
||||||
m_UserGeneratedProjectSuffix:
|
|
||||||
m_CollabEditorSettings:
|
m_CollabEditorSettings:
|
||||||
inProgressEnabled: 1
|
inProgressEnabled: 1
|
||||||
|
m_EnableTextureStreamingInEditMode: 1
|
||||||
|
m_EnableTextureStreamingInPlayMode: 1
|
||||||
|
m_AsyncShaderCompilation: 1
|
||||||
|
m_EnterPlayModeOptionsEnabled: 0
|
||||||
|
m_EnterPlayModeOptions: 3
|
||||||
|
m_ShowLightmapResolutionOverlay: 1
|
||||||
|
m_UseLegacyProbeSampleCount: 1
|
||||||
|
m_AssetPipelineMode: 1
|
||||||
|
m_CacheServerMode: 0
|
||||||
|
m_CacheServerEndpoint:
|
||||||
|
m_CacheServerNamespacePrefix: default
|
||||||
|
m_CacheServerEnableDownload: 1
|
||||||
|
m_CacheServerEnableUpload: 1
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
m_EditorVersion: 2019.3.0a2
|
m_EditorVersion: 2019.3.2f1
|
||||||
m_EditorVersionWithRevision: 2019.3.0a2 (fa7740529556)
|
m_EditorVersionWithRevision: 2019.3.2f1 (c46a3a38511e)
|
||||||
|
|
|
@ -0,0 +1,648 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<LangVersion>latest</LangVersion>
|
||||||
|
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
||||||
|
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
||||||
|
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>10.0.20506</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<RootNamespace></RootNamespace>
|
||||||
|
<ProjectGuid>{D573322C-5A2D-E1C7-B547-A0CD5FF159B2}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
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<Target Name="BeforeBuild">
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|
<Target Name="AfterBuild">
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|
</Target>
|
||||||
|
-->
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|
</Project>
|
Loading…
Reference in New Issue