Add cancelImmediately flag for assetbundle extensions
parent
2cf06af433
commit
24afc4f3eb
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@ -215,12 +215,17 @@ namespace Cysharp.Threading.Tasks
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
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}
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public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
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{
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
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}
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public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
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return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
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return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
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}
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public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
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@ -281,15 +286,15 @@ namespace Cysharp.Threading.Tasks
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ResourceRequest asyncOperation;
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IProgress<float> progress;
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CancellationToken cancellationToken;
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CancellationTokenRegistration cancellationTokenRegistration;
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UniTaskCompletionSourceCore<UnityEngine.Object> core;
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ResourceRequestConfiguredSource()
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{
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}
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public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
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public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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@ -305,6 +310,15 @@ namespace Cysharp.Threading.Tasks
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result.progress = progress;
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result.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (ResourceRequestConfiguredSource)state;
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source.core.TrySetCanceled(source.cancellationToken);
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}, result);
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}
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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@ -374,6 +388,7 @@ namespace Cysharp.Threading.Tasks
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asyncOperation = default;
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progress = default;
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cancellationToken = default;
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cancellationTokenRegistration.Dispose();
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return pool.TryPush(this);
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}
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}
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@ -394,12 +409,17 @@ namespace Cysharp.Threading.Tasks
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
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}
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public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
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{
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
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}
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public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
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return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
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return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
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}
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public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
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@ -460,15 +480,15 @@ namespace Cysharp.Threading.Tasks
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AssetBundleRequest asyncOperation;
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IProgress<float> progress;
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CancellationToken cancellationToken;
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CancellationTokenRegistration cancellationTokenRegistration;
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UniTaskCompletionSourceCore<UnityEngine.Object> core;
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AssetBundleRequestConfiguredSource()
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{
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}
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public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
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public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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@ -484,6 +504,15 @@ namespace Cysharp.Threading.Tasks
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result.progress = progress;
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result.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (AssetBundleRequestConfiguredSource)state;
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source.core.TrySetCanceled(source.cancellationToken);
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}, result);
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}
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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@ -553,6 +582,7 @@ namespace Cysharp.Threading.Tasks
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asyncOperation = default;
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progress = default;
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cancellationToken = default;
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cancellationTokenRegistration.Dispose();
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return pool.TryPush(this);
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}
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}
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@ -574,12 +604,17 @@ namespace Cysharp.Threading.Tasks
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
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}
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public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken, bool cancelImmediately)
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{
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
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}
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public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
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return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
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return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token);
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}
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public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
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@ -640,15 +675,15 @@ namespace Cysharp.Threading.Tasks
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AssetBundleCreateRequest asyncOperation;
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IProgress<float> progress;
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CancellationToken cancellationToken;
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CancellationTokenRegistration cancellationTokenRegistration;
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UniTaskCompletionSourceCore<AssetBundle> core;
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AssetBundleCreateRequestConfiguredSource()
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{
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}
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public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
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public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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@ -664,6 +699,15 @@ namespace Cysharp.Threading.Tasks
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result.progress = progress;
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result.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (AssetBundleCreateRequestConfiguredSource)state;
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source.core.TrySetCanceled(source.cancellationToken);
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}, result);
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}
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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@ -733,6 +777,7 @@ namespace Cysharp.Threading.Tasks
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asyncOperation = default;
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progress = default;
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cancellationToken = default;
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cancellationTokenRegistration.Dispose();
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return pool.TryPush(this);
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}
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}
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