Fix wording and code instructions for -batchmode usage

`Environment.Exit(0)` didn't work for me, the process was still running. `EditorApplication.Exit(0);` works and kills the `Unity Editor` process correctly.
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Kevin Masson 2021-04-20 14:31:16 +02:00 committed by GitHub
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@ -985,7 +985,7 @@ UniTask can run on Unity Editor like an Editor Coroutine. However, there are som
* UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to `DelayType.Realtime` that wait for the right time. * UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly because they can not get deltaTime in editor. Therefore run on EditMode, automatically change DelayType to `DelayType.Realtime` that wait for the right time.
* All PlayerLoopTiming run on the timing `EditorApplication.update`. * All PlayerLoopTiming run on the timing `EditorApplication.update`.
* `-batchmode` with `-quit` does not work because does not run `EditorApplication.update`(quit on single frame) so should not use `-quit` and quit manually with `Environment.Exit(0)`. * `-batchmode` with `-quit` does not work because Unity does not run `EditorApplication.update` and quit after a single frame. Instead, don't use `-quit` and quit manually with `EditorApplication.Exit(0)`.
Compare with Standard Task API Compare with Standard Task API
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