ready for 2.0.27
parent
e9474649c4
commit
2e35324403
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@ -1,7 +1,7 @@
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{
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"name": "com.cysharp.unitask",
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"displayName": "UniTask",
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"version": "2.0.26",
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"version": "2.0.27",
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"unity": "2018.4",
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"description": "Provides an efficient async/await integration to Unity.",
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"keywords": [ "async/await", "async", "Task", "UniTask" ],
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@ -464,7 +464,7 @@ public class SandboxMain : MonoBehaviour
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private void Awake()
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{
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PlayerLoopInfo.Inject();
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// PlayerLoopInfo.Inject();
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PrepareCamera();
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}
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@ -482,12 +482,24 @@ public class SandboxMain : MonoBehaviour
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});
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}
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async void RunStandardTaskAsync()
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{
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Debug.Log("Wait 3 seconds");
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await Task.Delay(TimeSpan.FromSeconds(3));
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Debug.Log("Current SyncContext:" + SynchronizationContext.Current.GetType().FullName);
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}
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async UniTaskVoid Start()
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{
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var url = "http://google.com/404";
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var webRequestAsyncOperation = UnityWebRequest.Get(url).SendWebRequest();
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await webRequestAsyncOperation.ToUniTask();
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RunStandardTaskAsync();
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UnityEngine.Debug.Log("UniTaskPlayerLoop ready? " + PlayerLoopHelper.IsInjectedUniTaskPlayerLoop());
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//var url = "http://google.com/404";
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//var webRequestAsyncOperation = UnityWebRequest.Get(url).SendWebRequest();
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//await webRequestAsyncOperation.ToUniTask();
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//PlayerLoopInfo.Inject();
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@ -694,7 +706,9 @@ public class SandboxMain : MonoBehaviour
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//StartCoroutine(Coroutine());
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//await UniTask.Delay(TimeSpan.FromSeconds(1));
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// PlayerLoopInfo.Inject();
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await UniTask.Delay(TimeSpan.FromSeconds(1));
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PlayerLoopInfo.DumpPlayerLoop("current", PlayerLoop.GetCurrentPlayerLoop());
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// _ = ReturnToMainThreadTest();
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@ -1060,6 +1074,17 @@ public class SandboxMain : MonoBehaviour
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}
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}
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public class SyncContextInjecter
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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public static void Inject()
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{
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SynchronizationContext.SetSynchronizationContext(new UniTaskSynchronizationContext());
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}
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}
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public class PlayerLoopInfo
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{
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// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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@ -1094,7 +1119,7 @@ public class PlayerLoopInfo
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public static Type CurrentLoopType { get; private set; }
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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public static void Inject()
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{
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var system = PlayerLoop.GetCurrentPlayerLoop();
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