From 316f3bd963b4908038fec1f6d32dd6d8ceed0252 Mon Sep 17 00:00:00 2001 From: neuecc Date: Fri, 26 Feb 2021 11:00:47 +0900 Subject: [PATCH] cm --- .../Plugins/UniTask/Runtime/PlayerLoopHelper.cs | 11 +++++++---- .../Runtime/UnityAsyncExtensions.AsyncGPUReadback.cs | 2 +- 2 files changed, 8 insertions(+), 5 deletions(-) diff --git a/src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs b/src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs index 063908e..1f954bf 100644 --- a/src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs +++ b/src/UniTask/Assets/Plugins/UniTask/Runtime/PlayerLoopHelper.cs @@ -114,6 +114,8 @@ namespace Cysharp.Threading.Tasks PostLateUpdate | LastPostLateUpdate | #if UNITY_2020_2_OR_NEWER TimeUpdate | LastTimeUpdate, +#else + , #endif /// @@ -128,8 +130,9 @@ namespace Cysharp.Threading.Tasks PreLateUpdate | PostLateUpdate | LastPostLateUpdate | #if UNITY_2020_2_OR_NEWER - TimeUpdate, + TimeUpdate #endif + , /// /// Preset: Minimum pattern, Update | FixedUpdate | LastPostLateUpdate @@ -158,14 +161,14 @@ namespace Cysharp.Threading.Tasks LastPreLateUpdate = 2048, PostLateUpdate = 4096, - LastPostLateUpdate = 8192, + LastPostLateUpdate = 8192 #if UNITY_2020_2_OR_NEWER + , // Unity 2020.2 added TimeUpdate https://docs.unity3d.com/2020.2/Documentation/ScriptReference/PlayerLoop.TimeUpdate.html TimeUpdate = 16384, - LastTimeUpdate = 32768, + LastTimeUpdate = 32768 #endif - } public interface IPlayerLoopItem diff --git a/src/UniTask/Assets/Plugins/UniTask/Runtime/UnityAsyncExtensions.AsyncGPUReadback.cs b/src/UniTask/Assets/Plugins/UniTask/Runtime/UnityAsyncExtensions.AsyncGPUReadback.cs index 2be6f1f..5805dbb 100644 --- a/src/UniTask/Assets/Plugins/UniTask/Runtime/UnityAsyncExtensions.AsyncGPUReadback.cs +++ b/src/UniTask/Assets/Plugins/UniTask/Runtime/UnityAsyncExtensions.AsyncGPUReadback.cs @@ -1,4 +1,4 @@ -#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member + #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Threading;