Add UniTask.RunOnThreadPool
parent
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commit
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@ -253,3 +253,5 @@ src/UniTask/UnityEngine.UI.Player.csproj
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src/UniTask/DOTween.Modules.Player.csproj
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src/UniTask/Assembly-CSharp.Player.csproj
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src/UniTask/Unity.EditorCoroutines.Editor.csproj
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20
README.md
20
README.md
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@ -780,6 +780,26 @@ public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
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UniTask itself's unit test is written by Unity Test Runner and [Cysharp/RuntimeUnitTestToolkit](https://github.com/Cysharp/RuntimeUnitTestToolkit) to check on CI and IL2CPP working.
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ThreadPool limitation
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---
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Most UniTask methods run in a single thread (PlayerLoop), but only `UniTask.Run` and `UniTask.SwitchToThreadPool` run on a thread pool. If you use a thread pool, it won't work with WebGL and so on.
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`UniTask.Run` will be deprecated in the future (marked with an Obsolete) and only `RunOnThreadPool` will be used. Also, if you use `UniTask.Run`, consider whether you can use `UniTask.Create` or `UniTask.Void`.
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IEnumerator.ToUniTask limitation
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---
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You can convert coroutine(IEnumerator) to UniTask(or await directly) but has some limitations.
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* `WaitForEndOfFrame`/`WaitForFixedUpdate` is not supported, used `yield return null` instead.
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* Consuming loop timing is not same as StartCoroutine, it is used specified PlayerLoopTiming, and default's `PlayerLoopTiming.Update` is run before MonoBehaviour's Update and StartCoroutine's loop.
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For UnityEditor
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---
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UniTask can run on Unity Edtitor like Editor Coroutine. However, there are some limitations.
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* Delay, DelayFrame is not work correctly because can not get deltaTime in editor. Return the result of the await immediately; you can use `DelayType.Realtime` to wait for the right time.
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* All PlayerLoopTiming run on timing, `EditorApplication.update`.
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Compare with Standard Task API
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---
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UniTask has many standard Task-like APIs. This table shows what is the alternative apis.
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@ -7,6 +7,10 @@ namespace Cysharp.Threading.Tasks
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{
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public partial struct UniTask
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{
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#region OBSOLETE_RUN
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// Run is a confusing name, use only RunOnThreadPool in the future.
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask Run(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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@ -232,6 +236,235 @@ namespace Cysharp.Threading.Tasks
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return result;
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}
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}
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#endregion
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask RunOnThreadPool(Action action, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.SwitchToThreadPool();
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cancellationToken.ThrowIfCancellationRequested();
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if (configureAwait)
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{
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try
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{
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action();
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}
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finally
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{
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await UniTask.Yield();
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}
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}
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else
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{
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action();
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}
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cancellationToken.ThrowIfCancellationRequested();
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}
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask RunOnThreadPool(Action<object> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.SwitchToThreadPool();
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cancellationToken.ThrowIfCancellationRequested();
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if (configureAwait)
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{
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try
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{
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action(state);
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}
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finally
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{
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await UniTask.Yield();
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}
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}
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else
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{
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action(state);
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}
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cancellationToken.ThrowIfCancellationRequested();
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}
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask RunOnThreadPool(Func<UniTask> action, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.SwitchToThreadPool();
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cancellationToken.ThrowIfCancellationRequested();
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if (configureAwait)
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{
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try
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{
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await action();
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}
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finally
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{
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await UniTask.Yield();
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}
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}
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else
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{
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await action();
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}
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cancellationToken.ThrowIfCancellationRequested();
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}
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask RunOnThreadPool(Func<object, UniTask> action, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.SwitchToThreadPool();
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cancellationToken.ThrowIfCancellationRequested();
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if (configureAwait)
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{
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try
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{
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await action(state);
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}
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finally
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{
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await UniTask.Yield();
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}
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}
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else
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{
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await action(state);
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}
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cancellationToken.ThrowIfCancellationRequested();
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}
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask<T> RunOnThreadPool<T>(Func<T> func, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.SwitchToThreadPool();
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cancellationToken.ThrowIfCancellationRequested();
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if (configureAwait)
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{
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try
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{
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return func();
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}
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finally
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{
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await UniTask.Yield();
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cancellationToken.ThrowIfCancellationRequested();
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}
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}
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else
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{
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return func();
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}
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}
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask<T> RunOnThreadPool<T>(Func<UniTask<T>> func, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.SwitchToThreadPool();
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cancellationToken.ThrowIfCancellationRequested();
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if (configureAwait)
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{
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try
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{
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return await func();
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}
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finally
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.Yield();
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cancellationToken.ThrowIfCancellationRequested();
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}
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}
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else
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{
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var result = await func();
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cancellationToken.ThrowIfCancellationRequested();
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return result;
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}
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}
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask<T> RunOnThreadPool<T>(Func<object, T> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.SwitchToThreadPool();
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cancellationToken.ThrowIfCancellationRequested();
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if (configureAwait)
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{
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try
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{
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return func(state);
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}
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finally
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{
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await UniTask.Yield();
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cancellationToken.ThrowIfCancellationRequested();
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}
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}
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else
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{
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return func(state);
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}
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}
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/// <summary>Run action on the threadPool and return to main thread if configureAwait = true.</summary>
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public static async UniTask<T> RunOnThreadPool<T>(Func<object, UniTask<T>> func, object state, bool configureAwait = true, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.SwitchToThreadPool();
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cancellationToken.ThrowIfCancellationRequested();
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if (configureAwait)
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{
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try
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{
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return await func(state);
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}
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finally
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{
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cancellationToken.ThrowIfCancellationRequested();
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await UniTask.Yield();
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cancellationToken.ThrowIfCancellationRequested();
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}
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}
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else
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{
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var result = await func(state);
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cancellationToken.ThrowIfCancellationRequested();
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return result;
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}
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}
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}
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}
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