diff --git a/src/UniTask/Assets/Plugins/UniTask/Runtime/CompilerServices/StateMachineRunner.cs b/src/UniTask/Assets/Plugins/UniTask/Runtime/CompilerServices/StateMachineRunner.cs index 5d0b9e1..d452b6b 100644 --- a/src/UniTask/Assets/Plugins/UniTask/Runtime/CompilerServices/StateMachineRunner.cs +++ b/src/UniTask/Assets/Plugins/UniTask/Runtime/CompilerServices/StateMachineRunner.cs @@ -45,7 +45,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices { static TaskPool> pool; - TStateMachine stateMachine; + IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue. public Action MoveNext { get; } @@ -113,7 +113,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices { static TaskPool> pool; - TStateMachine stateMachine; + IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue. public Action MoveNext { get; } @@ -224,7 +224,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices { static TaskPool> pool; - TStateMachine stateMachine; + IAsyncStateMachine stateMachine; // unfortunatelly boxed to fix IL2CPP issue. public Action MoveNext { get; } @@ -245,7 +245,8 @@ namespace Cysharp.Threading.Tasks.CompilerServices runnerPromiseFieldRef = result; // set runner before copied. result.stateMachine = stateMachine; // copy struct StateMachine(in release build). - UnityEngine.Debug.Log($"SetStateMachine State:" + StateMachineUtility.GetState(stateMachine)); + + // UnityEngine.Debug.Log($"SetStateMachine State:" + StateMachineUtility.GetState(stateMachine)); } @@ -268,7 +269,7 @@ namespace Cysharp.Threading.Tasks.CompilerServices [MethodImpl(MethodImplOptions.AggressiveInlining)] void Run() { - UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine)); + // UnityEngine.Debug.Log($"MoveNext State:" + StateMachineUtility.GetState(stateMachine)); stateMachine.MoveNext(); } diff --git a/src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/ToArray.cs b/src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/ToArray.cs index 0e010c1..dfdff51 100644 --- a/src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/ToArray.cs +++ b/src/UniTask/Assets/Plugins/UniTask/Runtime/Linq/ToArray.cs @@ -19,7 +19,7 @@ namespace Cysharp.Threading.Tasks.Linq { internal static async UniTask ToArrayAsync(IUniTaskAsyncEnumerable source, CancellationToken cancellationToken) { - UnityEngine.Debug.Log("Called ToArray"); + // UnityEngine.Debug.Log("Called ToArray"); var pool = ArrayPool.Shared; var array = pool.Rent(16); diff --git a/src/UniTask/Assets/Plugins/UniTask/package.json b/src/UniTask/Assets/Plugins/UniTask/package.json index 8556bae..40a79cc 100644 --- a/src/UniTask/Assets/Plugins/UniTask/package.json +++ b/src/UniTask/Assets/Plugins/UniTask/package.json @@ -1,7 +1,7 @@ { "name": "com.cysharp.unitask", "displayName": "UniTask", - "version": "2.0.14", + "version": "2.0.15", "unity": "2018.4", "description": "Provides an efficient async/await integration to Unity.", "keywords": [ "async/await", "async", "Task", "UniTask" ], diff --git a/src/UniTask/Assets/Scenes/SandboxMain.cs b/src/UniTask/Assets/Scenes/SandboxMain.cs index 90d7cee..97a33cc 100644 --- a/src/UniTask/Assets/Scenes/SandboxMain.cs +++ b/src/UniTask/Assets/Scenes/SandboxMain.cs @@ -413,6 +413,19 @@ public class SandboxMain : MonoBehaviour Debug.Log("after"); } + private async UniTaskVoid ExecuteAsync() + { + Debug.Log("1"); + { + var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync(); + } + Debug.Log("------------------"); + { + var xs = await UniTaskAsyncEnumerable.TimerFrame(1).ToArrayAsync(); + Debug.Log("2"); + } + } + void Start() { @@ -423,7 +436,7 @@ public class SandboxMain : MonoBehaviour //StartCoroutine(TestCoroutine().ToCoroutine()); - 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