Add test for unity AsyncOperation
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using System.Collections;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using FluentAssertions;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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namespace Cysharp.Threading.TasksTests
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{
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public class AsyncOperationTest
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{
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[UnityTest]
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public IEnumerator ResourcesLoad_CancelOnPlayerLoop() => UniTask.ToCoroutine(async () =>
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{
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var cts = new CancellationTokenSource();
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var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, handleImmediately: false);
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cts.Cancel();
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task.Status.Should().Be(UniTaskStatus.Pending);
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await UniTask.NextFrame();
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task.Status.Should().Be(UniTaskStatus.Canceled);
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});
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[Test]
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public void ResourcesLoad_CancelImmediately()
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{
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{
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var cts = new CancellationTokenSource();
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var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, handleImmediately: true);
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cts.Cancel();
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task.Status.Should().Be(UniTaskStatus.Canceled);
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}
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}
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}
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}
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#endif
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