Add test for unity AsyncOperation

master
hadashiA 2023-11-02 10:29:42 +09:00
parent 0a203c8db9
commit 39cf81d2ab
5 changed files with 261 additions and 0 deletions

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using System.Collections;
using System.Threading;
using Cysharp.Threading.Tasks;
using FluentAssertions;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace Cysharp.Threading.TasksTests
{
public class AsyncOperationTest
{
[UnityTest]
public IEnumerator ResourcesLoad_CancelOnPlayerLoop() => UniTask.ToCoroutine(async () =>
{
var cts = new CancellationTokenSource();
var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, handleImmediately: false);
cts.Cancel();
task.Status.Should().Be(UniTaskStatus.Pending);
await UniTask.NextFrame();
task.Status.Should().Be(UniTaskStatus.Canceled);
});
[Test]
public void ResourcesLoad_CancelImmediately()
{
{
var cts = new CancellationTokenSource();
var task = Resources.LoadAsync<Texture>("sample_texture").ToUniTask(cancellationToken: cts.Token, handleImmediately: true);
cts.Cancel();
task.Status.Should().Be(UniTaskStatus.Canceled);
}
}
}
}
#endif

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