fixed project structure

master
neuecc 2020-05-12 15:44:53 +09:00
parent 090cacece5
commit 3de29a181d
269 changed files with 30 additions and 2 deletions

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@ -7,7 +7,27 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\**\*.cs" Exclude="..\UniTask\Assets\Plugins\UniTask\Triggers\*.cs;..\UniTask\Assets\Plugins\UniTask\Linq\UnityExtensions\*.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;&#xD;&#xA; &#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\Internal\UnityEqualityComparer.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\Internal\DiagnosticsExtensions.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\Internal\PlayerLoopRunner.cs;&#xD;&#xA; &#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\CancellationTokenSourceExtensions.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\EnumeratorAsyncExtensions.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\PlayerLoopHelper.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UniTask.Delay.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UniTask.Run.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UniTask.Bridge.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UniTask.WaitUntil.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.uGUI.cs;&#xD;&#xA; ..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.MonoBehaviour.cs;&#xD;&#xA; " /> <Compile Include="..\UniTask\Assets\Plugins\UniTask\Runtime\**\*.cs"
Exclude="
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Linq\UnityExtensions\*.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.uGUI.cs;
..\UniTask\Assets\Plugins\UniTask\Runtime\UnityAsyncExtensions.MonoBehaviour.cs;
" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -0,0 +1,8 @@
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